Mesa (master): radv: Add workaround for hang in The Surge 2.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Sep 24 09:52:38 UTC 2019


Module: Mesa
Branch: master
Commit: 780182f0a0caa9b6f48f87b1930b3bcba1ac9319
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=780182f0a0caa9b6f48f87b1930b3bcba1ac9319

Author: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Date:   Tue Sep 24 02:53:21 2019 +0200

radv: Add workaround for hang in The Surge 2.

Released today and hangs on RADV. We don't have the root cause yet,
but this should unblock people playing the game.

No drirc because the radv debugflags are not usable from drirc and
I want this backported.

CC: <mesa-stable at lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied at redhat.com>

---

 src/amd/vulkan/radv_device.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 4aeaedd85a2..af425b39b96 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -555,6 +555,14 @@ radv_handle_per_app_options(struct radv_instance *instance,
 			 */
 			instance->perftest_flags |= RADV_PERFTEST_SHADER_BALLOT;
 		}
+	} else if (!strcmp(name, "Fledge")) {
+		/*
+		 * Zero VRAM for "The Surge 2"
+		 *
+		 * This avoid a hang when when rendering any level. Likely
+		 * uninitialized data in an indirect draw.
+		 */
+		instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
 	}
 }
 




More information about the mesa-commit mailing list