Mesa (master): etnaviv: disable earlyZ when shader writes fragment depth

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Sat Sep 28 04:54:19 UTC 2019


Module: Mesa
Branch: master
Commit: d4e35e62d279be2c49985a9733ad1bf4c4237603
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d4e35e62d279be2c49985a9733ad1bf4c4237603

Author: Jonathan Marek <jonathan at marek.ca>
Date:   Tue Sep 17 07:49:46 2019 -0400

etnaviv: disable earlyZ when shader writes fragment depth

Fixes the following piglit test: fragdepth_gles2

Signed-off-by: Jonathan Marek <jonathan at marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner at gmail.com>

---

 src/gallium/drivers/etnaviv/etnaviv_emit.c     | 7 ++++---
 src/gallium/drivers/etnaviv/etnaviv_internal.h | 1 +
 src/gallium/drivers/etnaviv/etnaviv_shader.c   | 3 +++
 3 files changed, 8 insertions(+), 3 deletions(-)

diff --git a/src/gallium/drivers/etnaviv/etnaviv_emit.c b/src/gallium/drivers/etnaviv/etnaviv_emit.c
index a9ed1f615e9..338ea9ebca0 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_emit.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_emit.c
@@ -451,9 +451,10 @@ etna_emit_state(struct etna_context *ctx)
                               : ctx->shader_state.PS_TEMP_REGISTER_CONTROL);
       /*01010*/ EMIT_STATE(PS_CONTROL, ctx->shader_state.PS_CONTROL);
    }
-   if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_FRAMEBUFFER))) {
-      uint32_t val = etna_zsa_state(ctx->zsa)->PE_DEPTH_CONFIG;
-      /*01400*/ EMIT_STATE(PE_DEPTH_CONFIG, val | ctx->framebuffer.PE_DEPTH_CONFIG);
+   if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_SHADER))) {
+      /*01400*/ EMIT_STATE(PE_DEPTH_CONFIG, (etna_zsa_state(ctx->zsa)->PE_DEPTH_CONFIG |
+                                             ctx->framebuffer.PE_DEPTH_CONFIG) &
+                                            ctx->shader_state.PE_DEPTH_CONFIG);
    }
    if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) {
       /*01404*/ EMIT_STATE(PE_DEPTH_NEAR, ctx->viewport.PE_DEPTH_NEAR);
diff --git a/src/gallium/drivers/etnaviv/etnaviv_internal.h b/src/gallium/drivers/etnaviv/etnaviv_internal.h
index 82315e03b58..e5a5b590efa 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_internal.h
+++ b/src/gallium/drivers/etnaviv/etnaviv_internal.h
@@ -257,6 +257,7 @@ struct compiled_shader_state {
    uint32_t PS_TEMP_REGISTER_CONTROL_MSAA; /* Adds a temporary if needed to make space for extra input */
    uint32_t PS_CONTROL;
    uint32_t PS_START_PC;
+   uint32_t PE_DEPTH_CONFIG;
    uint32_t GL_VARYING_TOTAL_COMPONENTS;
    uint32_t GL_VARYING_NUM_COMPONENTS;
    uint32_t GL_VARYING_COMPONENT_USE[2];
diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c b/src/gallium/drivers/etnaviv/etnaviv_shader.c
index a5310ddde29..98d4c2874a7 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_shader.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c
@@ -199,6 +199,9 @@ etna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs,
       VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN((link.pcoord_varying_comp_ofs != -1) ?
                                               link.pcoord_varying_comp_ofs : 0x7f);
 
+   /* mask out early Z bit when frag depth is written */
+   cs->PE_DEPTH_CONFIG = ~COND(fs->ps_depth_out_reg >= 0, VIVS_PE_DEPTH_CONFIG_EARLY_Z);
+
    /* reference instruction memory */
    cs->vs_inst_mem_size = vs->code_size;
    cs->VS_INST_MEM = vs->code;




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