Mesa (master): nir: place aligned members after bitfields in shader_info.tess
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Wed Apr 1 20:41:59 UTC 2020
Module: Mesa
Branch: master
Commit: c07bbdbe8268a2c80c602f71eb413f0d84920038
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c07bbdbe8268a2c80c602f71eb413f0d84920038
Author: Mark Janes <markjanes at swizzler.org>
Date: Tue Mar 31 16:41:28 2020 -0700
nir: place aligned members after bitfields in shader_info.tess
The placement of new shader_info.tess members unnecessarily wastes
space by interspersing 64bit members between bitfields.
Fixes: f1dd81ae104 ("nir: Collect if shader uses cross-invocation or indirect I/O.")
Reviewed-by: Timur Kristóf <timur.kristof at gmail.com>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
---
src/compiler/shader_info.h | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 48a32f6f4ff..be3a6a542e8 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -330,6 +330,10 @@ typedef struct shader_info {
uint8_t tcs_vertices_out;
enum gl_tess_spacing spacing:2;
+ /** Is the vertex order counterclockwise? */
+ bool ccw:1;
+ bool point_mode:1;
+
/* Bit mask of TCS per-vertex inputs (VS outputs) that are used
* with a vertex index that is NOT the invocation id
*/
@@ -339,10 +343,6 @@ typedef struct shader_info {
* with a vertex index that is NOT the invocation id
*/
uint64_t tcs_cross_invocation_outputs_read;
-
- /** Is the vertex order counterclockwise? */
- bool ccw:1;
- bool point_mode:1;
} tess;
};
} shader_info;
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