Mesa (master): glsl: don't limit fp16 lowering to frag
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Sat Apr 4 00:24:57 UTC 2020
Module: Mesa
Branch: master
Commit: 0b06adb75054842294e4dbbe2e5af294470862fb
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0b06adb75054842294e4dbbe2e5af294470862fb
Author: Rob Clark <robdclark at chromium.org>
Date: Thu Apr 2 14:08:54 2020 -0700
glsl: don't limit fp16 lowering to frag
This restriction doesn't belong in core code.
Signed-off-by: Rob Clark <robdclark at chromium.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423>
---
src/compiler/glsl/glsl_parser_extras.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index d930c30a7e1..c6e3999caf5 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -2236,7 +2236,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
&ctx->Const.ShaderCompilerOptions[shader->Stage];
if (!state->error && !shader->ir->is_empty()) {
- if (options->LowerPrecision && shader->Stage == MESA_SHADER_FRAGMENT)
+ if (options->LowerPrecision)
lower_precision(shader->ir);
lower_builtins(shader->ir);
assign_subroutine_indexes(state);
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