Mesa (master): turnip: Populate tu_pipeline.active_stages
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Tue Apr 7 14:48:15 UTC 2020
Module: Mesa
Branch: master
Commit: b80dc4f5a6e7a43f86f6c7f8f56a26b348f92382
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b80dc4f5a6e7a43f86f6c7f8f56a26b348f92382
Author: Brian Ho <brian at brkho.com>
Date: Mon Apr 6 13:38:04 2020 -0700
turnip: Populate tu_pipeline.active_stages
This can be used to determine if the pipeline has a specific shader
stage (e.g. geometry shader).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4436>
---
src/freedreno/vulkan/tu_pipeline.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/freedreno/vulkan/tu_pipeline.c b/src/freedreno/vulkan/tu_pipeline.c
index ac02e66590b..816b3de5c32 100644
--- a/src/freedreno/vulkan/tu_pipeline.c
+++ b/src/freedreno/vulkan/tu_pipeline.c
@@ -1980,6 +1980,12 @@ tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
pipeline->program.binning_state_ib =
tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+ VkShaderStageFlags stages = 0;
+ for (unsigned i = 0; i < builder->create_info->stageCount; i++) {
+ stages |= builder->create_info->pStages[i].stage;
+ }
+ pipeline->active_stages = stages;
+
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (!builder->shaders[i])
continue;
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