Mesa (staging/20.0): swr/rasterizer: Use private functions for min/max to avoid namespace issues.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri Apr 10 17:11:09 UTC 2020


Module: Mesa
Branch: staging/20.0
Commit: 167e4344333e23b8a0288319b2504a0dd9c1ec20
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=167e4344333e23b8a0288319b2504a0dd9c1ec20

Author: Vinson Lee <vlee at freedesktop.org>
Date:   Mon Mar 16 22:49:39 2020 -0700

swr/rasterizer: Use private functions for min/max to avoid namespace issues.

This is a similiar fix as bb2287ccdf46 ("gallivm/tessellator: use
private functions for min/max to avoid namespace issues").

Fixes: ab5570820071 ("swr/rasterizer: Add tessellator implementation to the rasterizer")
Signed-off-by: Vinson Lee <vlee at freedesktop.org>
Reviewed-by: Jan Zielinski <jan.zielinski at intel.com>
Tested-by: Jan Zielinski <jan.zielinski at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4208>
(cherry picked from commit 0536ca20d757b5ca9fc9f989ba64a545ab8235d7)

---

 .pick_status.json                                  |  2 +-
 .../drivers/swr/rasterizer/core/tessellator.cpp    | 90 +++++++++++-----------
 2 files changed, 46 insertions(+), 46 deletions(-)

diff --git a/.pick_status.json b/.pick_status.json
index 1940b580a61..97d536eebe9 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -490,7 +490,7 @@
         "description": "swr/rasterizer: Use private functions for min/max to avoid namespace issues.",
         "nominated": true,
         "nomination_type": 1,
-        "resolution": 0,
+        "resolution": 1,
         "master_sha": null,
         "because_sha": "ab5570820071d97c4adfe8cd8a90083f3784fa5e"
     },
diff --git a/src/gallium/drivers/swr/rasterizer/core/tessellator.cpp b/src/gallium/drivers/swr/rasterizer/core/tessellator.cpp
index e0464c360fa..4442190a8cd 100644
--- a/src/gallium/drivers/swr/rasterizer/core/tessellator.cpp
+++ b/src/gallium/drivers/swr/rasterizer/core/tessellator.cpp
@@ -35,7 +35,7 @@
 //---------------------------------------------------------------------------------------------------------------------------------
 // isNaN
 //---------------------------------------------------------------------------------------------------------------------------------
-bool isNaN( float a )
+static bool tess_isNaN( float a )
 {
     static const int exponentMask = 0x7f800000;
     static const int mantissaMask = 0x007fffff;
@@ -46,7 +46,7 @@ bool isNaN( float a )
 //---------------------------------------------------------------------------------------------------------------------------------
 // flush (denorm)
 //---------------------------------------------------------------------------------------------------------------------------------
-float flush( float a )
+static float tess_flush( float a )
 {
     static const int minNormalizedFloat = 0x00800000;
     static const int signBit = 0x80000000;
@@ -63,11 +63,11 @@ float flush( float a )
 //---------------------------------------------------------------------------------------------------------------------------------
 // IEEE754R min
 //---------------------------------------------------------------------------------------------------------------------------------
-float fmin( float a, float b )
+static float tess_fmin( float a, float b )
 {
-    float _a = flush( a );
-    float _b = flush( b );
-    if( isNaN( _b ) )
+    float _a = tess_flush( a );
+    float _b = tess_flush( b );
+    if( tess_isNaN( _b ) )
     {
         return a;
     }
@@ -81,12 +81,12 @@ float fmin( float a, float b )
 //---------------------------------------------------------------------------------------------------------------------------------
 // IEEE754R max
 //---------------------------------------------------------------------------------------------------------------------------------
-float fmax( float a, float b )
+static float tess_fmax( float a, float b )
 {
-    float _a = flush( a );
-    float _b = flush( b );
+    float _a = tess_flush( a );
+    float _b = tess_flush( b );
 
-    if( isNaN( _b ) )
+    if( tess_isNaN( _b ) )
     {
         return a;
     }
@@ -562,10 +562,10 @@ void CHWTessellator::QuadProcessTessFactors( float tessFactor_Ueq0, float tessFa
             break;
     }
 
-    tessFactor_Ueq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Ueq0 ) );
-    tessFactor_Veq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Veq0 ) );
-    tessFactor_Ueq1 = fmin( upperBound, fmax( lowerBound, tessFactor_Ueq1 ) );
-    tessFactor_Veq1 = fmin( upperBound, fmax( lowerBound, tessFactor_Veq1 ) );
+    tessFactor_Ueq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Ueq0 ) );
+    tessFactor_Veq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Veq0 ) );
+    tessFactor_Ueq1 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Ueq1 ) );
+    tessFactor_Veq1 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Veq1 ) );
 
     if( HWIntegerPartitioning()) // pow2 or integer, round to next int (hw doesn't care about pow2 distinction)
     {
@@ -594,8 +594,8 @@ void CHWTessellator::QuadProcessTessFactors( float tessFactor_Ueq0, float tessFa
         }
     }
 
-    insideTessFactor_U = fmin( upperBound, fmax( lowerBound, insideTessFactor_U ) );
-    insideTessFactor_V = fmin( upperBound, fmax( lowerBound, insideTessFactor_V ) );
+    insideTessFactor_U = tess_fmin( upperBound, tess_fmax( lowerBound, insideTessFactor_U ) );
+    insideTessFactor_V = tess_fmin( upperBound, tess_fmax( lowerBound, insideTessFactor_V ) );
     // Note the above clamps map NaN to lowerBound
 
 
@@ -1080,9 +1080,9 @@ void CHWTessellator::TriProcessTessFactors( float tessFactor_Ueq0, float tessFac
             break;
     }
 
-    tessFactor_Ueq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Ueq0 ) );
-    tessFactor_Veq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Veq0 ) );
-    tessFactor_Weq0 = fmin( upperBound, fmax( lowerBound, tessFactor_Weq0 ) );
+    tessFactor_Ueq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Ueq0 ) );
+    tessFactor_Veq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Veq0 ) );
+    tessFactor_Weq0 = tess_fmin( upperBound, tess_fmax( lowerBound, tessFactor_Weq0 ) );
 
     if( HWIntegerPartitioning()) // pow2 or integer, round to next int (hw doesn't care about pow2 distinction)
     {
@@ -1106,7 +1106,7 @@ void CHWTessellator::TriProcessTessFactors( float tessFactor_Ueq0, float tessFac
         }
     }
 
-    insideTessFactor = fmin( upperBound, fmax( lowerBound, insideTessFactor ) );
+    insideTessFactor = tess_fmin( upperBound, tess_fmax( lowerBound, insideTessFactor ) );
     // Note the above clamps map NaN to lowerBound
 
     if( HWIntegerPartitioning()) // pow2 or integer, round to next int (hw doesn't care about pow2 distinction)
@@ -1455,9 +1455,9 @@ void CHWTessellator::IsoLineProcessTessFactors( float TessFactor_V_LineDensity,
             break;
     }
 
-    TessFactor_V_LineDensity = fmin( D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR,
-                                    fmax( D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR, TessFactor_V_LineDensity ) );
-    TessFactor_U_LineDetail = fmin( upperBound, fmax( lowerBound, TessFactor_U_LineDetail ) );
+    TessFactor_V_LineDensity = tess_fmin( D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR,
+                                    tess_fmax( D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR, TessFactor_V_LineDensity ) );
+    TessFactor_U_LineDetail = tess_fmin( upperBound, tess_fmax( lowerBound, TessFactor_U_LineDetail ) );
 
     // Reset our vertex and index buffers.  We have enough storage for the max tessFactor.
     m_NumPoints = 0;
@@ -2264,10 +2264,10 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
         switch( m_insideTessFactorReduction )
         {
         case D3D11_TESSELLATOR_REDUCTION_MIN:
-            insideTessFactor[U] = fmin(fmin(tessFactor_Veq0,tessFactor_Veq1),fmin(tessFactor_Ueq0,tessFactor_Ueq1));
+            insideTessFactor[U] = tess_fmin(tess_fmin(tessFactor_Veq0,tessFactor_Veq1),tess_fmin(tessFactor_Ueq0,tessFactor_Ueq1));
             break;
         case D3D11_TESSELLATOR_REDUCTION_MAX:
-            insideTessFactor[U] = fmax(fmax(tessFactor_Veq0,tessFactor_Veq1),fmax(tessFactor_Ueq0,tessFactor_Ueq1));
+            insideTessFactor[U] = tess_fmax(tess_fmax(tessFactor_Veq0,tessFactor_Veq1),tess_fmax(tessFactor_Ueq0,tessFactor_Ueq1));
             break;
         case D3D11_TESSELLATOR_REDUCTION_AVERAGE:
             insideTessFactor[U] = (tessFactor_Veq0 + tessFactor_Veq1 + tessFactor_Ueq0 + tessFactor_Ueq1) / 4;
@@ -2304,11 +2304,11 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
         {
             if(D3D11_TESSELLATOR_REDUCTION_MAX == m_insideTessFactorReduction)
             {
-                insideTessFactor[U] = fmin(FLOAT_THREE,fmax(fmax(tessFactor_Veq0,tessFactor_Veq1),fmax(tessFactor_Ueq0,tessFactor_Ueq1)));
+                insideTessFactor[U] = tess_fmin(FLOAT_THREE,tess_fmax(tess_fmax(tessFactor_Veq0,tessFactor_Veq1),tess_fmax(tessFactor_Ueq0,tessFactor_Ueq1)));
             }
             else
             {
-                insideTessFactor[U] = fmin(FLOAT_THREE,(tessFactor_Veq0 + tessFactor_Veq1 + tessFactor_Ueq0 + tessFactor_Ueq1) / 4);
+                insideTessFactor[U] = tess_fmin(FLOAT_THREE,(tessFactor_Veq0 + tessFactor_Veq1 + tessFactor_Ueq0 + tessFactor_Ueq1) / 4);
             }
             ClampTessFactor(insideTessFactor[U]); // clamp reduction result that is based on unbounded user input
             m_LastUnRoundedComputedTessFactors[4] = m_LastUnRoundedComputedTessFactors[5] = insideTessFactor[U]; // Save off TessFactors so they can be returned to app
@@ -2326,12 +2326,12 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
         switch( m_insideTessFactorReduction )
         {
         case D3D11_TESSELLATOR_REDUCTION_MIN:
-            insideTessFactor[U] = fmin(tessFactor_Veq0,tessFactor_Veq1);
-            insideTessFactor[V] = fmin(tessFactor_Ueq0,tessFactor_Ueq1);
+            insideTessFactor[U] = tess_fmin(tessFactor_Veq0,tessFactor_Veq1);
+            insideTessFactor[V] = tess_fmin(tessFactor_Ueq0,tessFactor_Ueq1);
             break;
         case D3D11_TESSELLATOR_REDUCTION_MAX:
-            insideTessFactor[U] = fmax(tessFactor_Veq0,tessFactor_Veq1);
-            insideTessFactor[V] = fmax(tessFactor_Ueq0,tessFactor_Ueq1);
+            insideTessFactor[U] = tess_fmax(tessFactor_Veq0,tessFactor_Veq1);
+            insideTessFactor[V] = tess_fmax(tessFactor_Ueq0,tessFactor_Ueq1);
             break;
         case D3D11_TESSELLATOR_REDUCTION_AVERAGE:
             insideTessFactor[U] = (tessFactor_Veq0 + tessFactor_Veq1) / 2;
@@ -2375,11 +2375,11 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
         {
             if(D3D11_TESSELLATOR_REDUCTION_MAX == m_insideTessFactorReduction)
             {
-                insideTessFactor[U] = fmin(FLOAT_THREE,fmax(tessFactor_Veq0,tessFactor_Veq1));
+                insideTessFactor[U] = tess_fmin(FLOAT_THREE,tess_fmax(tessFactor_Veq0,tessFactor_Veq1));
             }
             else
             {
-                insideTessFactor[U] = fmin(FLOAT_THREE,(tessFactor_Veq0 + tessFactor_Veq1) / 2);
+                insideTessFactor[U] = tess_fmin(FLOAT_THREE,(tessFactor_Veq0 + tessFactor_Veq1) / 2);
             }
             ClampTessFactor(insideTessFactor[U]); // clamp reduction result that is based on unbounded user input
             m_LastUnRoundedComputedTessFactors[4] = insideTessFactor[U]; // Save off TessFactors so they can be returned to app
@@ -2395,11 +2395,11 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
         {
             if(D3D11_TESSELLATOR_REDUCTION_MAX == m_insideTessFactorReduction)
             {
-                insideTessFactor[V] = fmin(FLOAT_THREE,fmax(tessFactor_Ueq0,tessFactor_Ueq1));
+                insideTessFactor[V] = tess_fmin(FLOAT_THREE,tess_fmax(tessFactor_Ueq0,tessFactor_Ueq1));
             }
             else
             {
-                insideTessFactor[V] = fmin(FLOAT_THREE,(tessFactor_Ueq0 + tessFactor_Ueq1) / 2);
+                insideTessFactor[V] = tess_fmin(FLOAT_THREE,(tessFactor_Ueq0 + tessFactor_Ueq1) / 2);
             }
             ClampTessFactor(insideTessFactor[V]);// clamp reduction result that is based on unbounded user input
             m_LastUnRoundedComputedTessFactors[5] = insideTessFactor[V]; // Save off TessFactors so they can be returned to app
@@ -2418,7 +2418,7 @@ void CHLSLTessellator::QuadHLSLProcessTessFactors( float tessFactor_Ueq0, float
                 // as much as the side with the minimum TessFactor.  Prevents snapping to edge.
                 if( (insideTessFactor[axis] < FLOAT_THREE) && (insideTessFactor[axis] < insideTessFactor[(axis+1)&0x1]))
                 {
-                    insideTessFactor[axis] = fmin(insideTessFactor[(axis+1)&0x1],FLOAT_THREE);
+                    insideTessFactor[axis] = tess_fmin(insideTessFactor[(axis+1)&0x1],FLOAT_THREE);
                     m_LastUnRoundedComputedTessFactors[4+axis] = insideTessFactor[axis]; // Save off TessFactors so they can be returned to app
                 }
             }
@@ -2500,10 +2500,10 @@ void CHLSLTessellator::TriHLSLProcessTessFactors( float tessFactor_Ueq0, float t
     switch( m_insideTessFactorReduction )
     {
     case D3D11_TESSELLATOR_REDUCTION_MIN:
-        insideTessFactor = fmin(fmin(tessFactor_Ueq0,tessFactor_Veq0),tessFactor_Weq0);
+        insideTessFactor = tess_fmin(tess_fmin(tessFactor_Ueq0,tessFactor_Veq0),tessFactor_Weq0);
         break;
     case D3D11_TESSELLATOR_REDUCTION_MAX:
-        insideTessFactor = fmax(fmax(tessFactor_Ueq0,tessFactor_Veq0),tessFactor_Weq0);
+        insideTessFactor = tess_fmax(tess_fmax(tessFactor_Ueq0,tessFactor_Veq0),tessFactor_Weq0);
         break;
     case D3D11_TESSELLATOR_REDUCTION_AVERAGE:
         insideTessFactor = (tessFactor_Ueq0 + tessFactor_Veq0 + tessFactor_Weq0) / 3;
@@ -2512,7 +2512,7 @@ void CHLSLTessellator::TriHLSLProcessTessFactors( float tessFactor_Ueq0, float t
 
     // Scale inside TessFactor based on user scale factor.
     ClampFloatTessFactorScale(insideTessFactorScale); // clamp scale value to [0..1], NaN->0
-    insideTessFactor = insideTessFactor*fmin(FLOAT_ONE,insideTessFactorScale);
+    insideTessFactor = insideTessFactor*tess_fmin(FLOAT_ONE,insideTessFactorScale);
 
     ClampTessFactor(insideTessFactor); // clamp reduction + scale result that is based on unbounded user input
     m_LastUnRoundedComputedTessFactors[3] = insideTessFactor;// Save off TessFactors so they can be returned to app
@@ -2535,11 +2535,11 @@ void CHLSLTessellator::TriHLSLProcessTessFactors( float tessFactor_Ueq0, float t
         // in using avg or max (and ignore inside TessFactor scaling) until it is at least 3.
         if(D3D11_TESSELLATOR_REDUCTION_MAX == m_insideTessFactorReduction)
         {
-            insideTessFactor = fmin(FLOAT_THREE,fmax(tessFactor_Ueq0,fmax(tessFactor_Veq0,tessFactor_Weq0)));
+            insideTessFactor = tess_fmin(FLOAT_THREE,tess_fmax(tessFactor_Ueq0,tess_fmax(tessFactor_Veq0,tessFactor_Weq0)));
         }
         else
         {
-            insideTessFactor = fmin(FLOAT_THREE,(tessFactor_Ueq0 + tessFactor_Veq0 + tessFactor_Weq0) / 3);
+            insideTessFactor = tess_fmin(FLOAT_THREE,(tessFactor_Ueq0 + tessFactor_Veq0 + tessFactor_Weq0) / 3);
         }
         ClampTessFactor(insideTessFactor); // clamp reduction result that is based on unbounded user input
         m_LastUnRoundedComputedTessFactors[3] = insideTessFactor;// Save off TessFactors so they can be returned to app
@@ -2622,19 +2622,19 @@ void CHLSLTessellator::ClampTessFactor(float& TessFactor)
 {
     if( Pow2Partitioning() )
     {
-        TessFactor = fmin( D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR, fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
+        TessFactor = tess_fmin( D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR, tess_fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
     }
     else if( IntegerPartitioning() )
     {
-        TessFactor = fmin( D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR, fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
+        TessFactor = tess_fmin( D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR, tess_fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
     }
     else if( Odd() )
     {
-        TessFactor = fmin( D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR, fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
+        TessFactor = tess_fmin( D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR, tess_fmax( TessFactor, D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR) );
     }
     else // even
     {
-        TessFactor = fmin( D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR, fmax( TessFactor, D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR) );
+        TessFactor = tess_fmin( D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR, tess_fmax( TessFactor, D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR) );
     }
 }
 



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