Mesa (master): st/glsl_to_nir: make use of nir linker for linking uniforms

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Apr 21 02:41:05 UTC 2020


Module: Mesa
Branch: master
Commit: 95f555a93a8891ebba2a291eecd984eb2364d636
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=95f555a93a8891ebba2a291eecd984eb2364d636

Author: Timothy Arceri <tarceri at itsqueeze.com>
Date:   Tue Jan  7 14:38:14 2020 +1100

st/glsl_to_nir: make use of nir linker for linking uniforms

Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4395>

---

 src/compiler/glsl/gl_nir_linker.c         |  3 +++
 src/compiler/glsl/linker.cpp              |  9 +++++----
 src/mesa/state_tracker/st_glsl_to_nir.cpp | 19 +++++++++----------
 3 files changed, 17 insertions(+), 14 deletions(-)

diff --git a/src/compiler/glsl/gl_nir_linker.c b/src/compiler/glsl/gl_nir_linker.c
index c8cb6457f96..fb8b3e0c340 100644
--- a/src/compiler/glsl/gl_nir_linker.c
+++ b/src/compiler/glsl/gl_nir_linker.c
@@ -622,6 +622,9 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
 bool
 gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog)
 {
+   if (!gl_nir_link_uniforms(ctx, prog, true))
+      return false;
+
    link_util_calculate_subroutine_compat(prog);
    link_util_check_uniform_resources(ctx, prog);
    link_util_check_subroutine_resources(prog);
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 292da60b9d9..72713fa2e66 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4441,12 +4441,13 @@ link_and_validate_uniforms(struct gl_context *ctx,
                            struct gl_shader_program *prog)
 {
    update_array_sizes(prog);
-   link_assign_uniform_locations(prog, ctx);
-
-   if (prog->data->LinkStatus == LINKING_FAILURE)
-      return;
 
    if (!ctx->Const.UseNIRGLSLLinker) {
+      link_assign_uniform_locations(prog, ctx);
+
+      if (prog->data->LinkStatus == LINKING_FAILURE)
+         return;
+
       link_util_calculate_subroutine_compat(prog);
       link_util_check_uniform_resources(ctx, prog);
       link_util_check_subroutine_resources(prog);
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 40560082873..cf27da7e0c7 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -661,18 +661,14 @@ st_link_nir(struct gl_context *ctx,
       stp->shader_program = shader_program;
       stp->state.type = PIPE_SHADER_IR_NIR;
 
-      if (shader_program->data->spirv) {
-         prog->Parameters = _mesa_new_parameter_list();
-         /* Parameters will be filled during NIR linking. */
+      /* Parameters will be filled during NIR linking. */
+      prog->Parameters = _mesa_new_parameter_list();
 
+      if (shader_program->data->spirv) {
          prog->nir = _mesa_spirv_to_nir(ctx, shader_program, shader->Stage, options);
       } else {
          validate_ir_tree(shader->ir);
 
-         prog->Parameters = _mesa_new_parameter_list();
-         _mesa_generate_parameters_list_for_uniforms(ctx, shader_program, shader,
-                                                     prog->Parameters);
-
          if (ctx->_Shader->Flags & GLSL_DUMP) {
             _mesa_log("\n");
             _mesa_log("GLSL IR for linked %s program %d:\n",
@@ -682,9 +678,6 @@ st_link_nir(struct gl_context *ctx,
             _mesa_log("\n\n");
          }
 
-         prog->ExternalSamplersUsed = gl_external_samplers(prog);
-         _mesa_update_shader_textures_used(shader_program, prog);
-
          prog->nir = glsl_to_nir(st->ctx, shader_program, shader->Stage, options);
          st_nir_preprocess(st, prog, shader_program, shader->Stage);
       }
@@ -738,6 +731,12 @@ st_link_nir(struct gl_context *ctx,
       if (!gl_nir_link_glsl(ctx, shader_program))
          return GL_FALSE;
 
+      for (unsigned i = 0; i < num_shaders; i++) {
+         struct gl_program *prog = linked_shader[i]->Program;
+         prog->ExternalSamplersUsed = gl_external_samplers(prog);
+         _mesa_update_shader_textures_used(shader_program, prog);
+      }
+
       nir_build_program_resource_list(ctx, shader_program, false);
    }
 



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