Mesa (master): replace LOG2 with util_fast_log2

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Apr 21 20:52:38 UTC 2020


Module: Mesa
Branch: master
Commit: bd4e769515345a6b20562310334bc828c0bb6605
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=bd4e769515345a6b20562310334bc828c0bb6605

Author: Dylan Baker <dylan at pnwbakers.com>
Date:   Thu Sep  6 15:26:19 2018 -0700

replace LOG2 with util_fast_log2

The implementation is somewhat different, although if you go back in
time far enough they're the same, but the one in u_math was changed a
long time back to be faster.

Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg at google.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3024>

---

 src/mesa/swrast/s_span.c      |  4 ++--
 src/mesa/swrast/s_texfilter.c |  2 +-
 src/util/imports.h            | 30 ------------------------------
 3 files changed, 3 insertions(+), 33 deletions(-)

diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index c5bb058a3b8..cd97d0416e5 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -426,7 +426,7 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
    GLfloat x = sqrtf(dudx * dudx + dvdx * dvdx);
    GLfloat y = sqrtf(dudy * dudy + dvdy * dvdy);
    GLfloat rho = MAX2(x, y);
-   GLfloat lambda = LOG2(rho);
+   GLfloat lambda = util_fast_log2(rho);
    return lambda;
 }
 
@@ -453,7 +453,7 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
    maxU = MAX2(dsdx2, dsdy2) * texW;
    maxV = MAX2(dtdx2, dtdy2) * texH;
    rho = MAX2(maxU, maxV);
-   lambda = LOG2(rho);
+   lambda = util_fast_log2(rho);
    return lambda;
 }
 #endif
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index cb91b81260e..13d517b6261 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -1961,7 +1961,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx,
       /* note: we need to have Pmin=sqrt(Pmin2) here, but we can avoid
        * this since 0.5*log(x) = log(sqrt(x))
        */
-      lod = 0.5f * LOG2(Pmin2);
+      lod = 0.5f * util_fast_log2(Pmin2);
       
       if (adjustLOD) {
          /* from swrast/s_texcombine.c _swrast_texture_span */
diff --git a/src/util/imports.h b/src/util/imports.h
index 67254a030a8..385b37c81b5 100644
--- a/src/util/imports.h
+++ b/src/util/imports.h
@@ -73,36 +73,6 @@ typedef union { float f; int i; unsigned u; } fi_type;
 /*@}*/
 
 
-/***
- *** LOG2: Log base 2 of float
- ***/
-static inline float LOG2(float x)
-{
-#if 0
-   /* This is pretty fast, but not accurate enough (only 2 fractional bits).
-    * Based on code from http://www.stereopsis.com/log2.html
-    */
-   const float y = x * x * x * x;
-   const unsigned ix = *((unsigned *) &y);
-   const unsigned exp = (ix >> 23) & 0xFF;
-   const int log2 = ((int) exp) - 127;
-   return (float) log2 * (1.0 / 4.0);  /* 4, because of x^4 above */
-#endif
-   /* Pretty fast, and accurate.
-    * Based on code from http://www.flipcode.com/totd/
-    */
-   fi_type num;
-   int log_2;
-   num.f = x;
-   log_2 = ((num.i >> 23) & 255) - 128;
-   num.i &= ~(255 << 23);
-   num.i += 127 << 23;
-   num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
-   return num.f + log_2;
-}
-
-
-
 /**
  * finite macro.
  */



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