Mesa (master): spirv: Expand workaround for OpControlBarrier on old GLSLang

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Wed Apr 22 09:18:00 UTC 2020


Module: Mesa
Branch: master
Commit: 66229aa16968eb60dd631a8f48f593a4fa8478d5
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=66229aa16968eb60dd631a8f48f593a4fa8478d5

Author: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
Date:   Tue Apr 21 18:20:39 2020 +0300

spirv: Expand workaround for OpControlBarrier on old GLSLang

In SPIRV of compute shader in Aztec Ruins benchmark there is:

OpControlBarrier %uint_1 %uint_1 %uint_0
// ControlBarrier(Device, Device, rdcspv::MemorySemantics(0));

which is an incorrect translation of glsl barrier().

GLSLang, prior to c3f1cdfa, emitted the OpControlBarrier with
Device instead of Workgroup for execution scope.

2365520c covers similar case but isn't applied when execution_scope
is SpvScopeDevice.

Cc: <mesa-stable at lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2742
Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
Tested-by: Rafael Antognolli <rafael.antognolli at intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4660>

---

 src/compiler/spirv/spirv_to_nir.c | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c
index 3cac23433f2..6cf43cd2ca7 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -3664,11 +3664,15 @@ vtn_handle_barrier(struct vtn_builder *b, SpvOp opcode,
 
       /* GLSLang, prior to commit 8297936dd6eb3, emitted OpControlBarrier with
        * memory semantics of None for GLSL barrier().
+       * And before that, prior to c3f1cdfa, emitted the OpControlBarrier with
+       * Device instead of Workgroup for execution scope.
        */
       if (b->wa_glslang_cs_barrier &&
           b->nb.shader->info.stage == MESA_SHADER_COMPUTE &&
-          execution_scope == SpvScopeWorkgroup &&
+          (execution_scope == SpvScopeWorkgroup ||
+           execution_scope == SpvScopeDevice) &&
           memory_semantics == SpvMemorySemanticsMaskNone) {
+         execution_scope = SpvScopeWorkgroup;
          memory_scope = SpvScopeWorkgroup;
          memory_semantics = SpvMemorySemanticsAcquireReleaseMask |
                             SpvMemorySemanticsWorkgroupMemoryMask;



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