Mesa (master): pan/mdg: Mask spills from texture write

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Aug 3 14:01:44 UTC 2020


Module: Mesa
Branch: master
Commit: b4de9e035ac0afe64ebfd58cd0eb04c1a671afce
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b4de9e035ac0afe64ebfd58cd0eb04c1a671afce

Author: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
Date:   Fri Jul 31 10:31:50 2020 -0400

pan/mdg: Mask spills from texture write

This prevents RA failures the results of reading multiple textures that
require less than 4 channels, as seen in a number of GL 3 WebRender shaders.

Closes: #3342

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
Reported-by: Icecream95 <ixn at keemail.me>
Tested-by: Icecream95 <ixn at keemail.me>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6144>

---

 src/panfrost/midgard/midgard_ra.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/panfrost/midgard/midgard_ra.c b/src/panfrost/midgard/midgard_ra.c
index 1b8c8c3d2de..b06eb97ab8e 100644
--- a/src/panfrost/midgard/midgard_ra.c
+++ b/src/panfrost/midgard/midgard_ra.c
@@ -855,9 +855,17 @@ mir_spill_register(
 
                         midgard_instruction st;
 
+                        /* Note: it's important to match the mask of the spill
+                         * with the mask of the instruction whose destination
+                         * we're spilling, or otherwise we'll read invalid
+                         * components and can fail RA in a subsequent iteration
+                         */
+
                         if (is_special_w) {
                                 st = v_mov(spill_node, spill_slot);
                                 st.no_spill |= (1 << spill_class);
+                                st.mask = ins->mask;
+                                st.dest_type = st.src_types[0] = ins->dest_type;
                         } else {
                                 ins->dest = spill_index++;
                                 ins->no_spill |= (1 << spill_class);



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