Mesa (staging/20.2): aco: set constant_data_offset correctly in the case of merged shaders
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Tue Aug 11 16:44:12 UTC 2020
Module: Mesa
Branch: staging/20.2
Commit: 6b823dfc0168eecc6c29ee2186a043391f44e4c8
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=6b823dfc0168eecc6c29ee2186a043391f44e4c8
Author: Rhys Perry <pendingchaos02 at gmail.com>
Date: Thu Aug 6 14:16:08 2020 +0100
aco: set constant_data_offset correctly in the case of merged shaders
setup_nir() is done for all shaders before any of them are selected, so
constant_data_offset could be incorrect for the first shader.
Fixes incorrect geometry in Mafia III and Max Payne 3.
Signed-off-by: Rhys Perry <pendingchaos02 at gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2768
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6205>
(cherry picked from commit 6e70508151823ce63e0976b4fa56e4d847a3c9b8)
---
.pick_status.json | 2 +-
src/amd/compiler/aco_instruction_selection_setup.cpp | 18 ++++++++----------
2 files changed, 9 insertions(+), 11 deletions(-)
diff --git a/.pick_status.json b/.pick_status.json
index d90e547d635..f05868f5feb 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -202,7 +202,7 @@
"description": "aco: set constant_data_offset correctly in the case of merged shaders",
"nominated": true,
"nomination_type": 0,
- "resolution": 0,
+ "resolution": 1,
"master_sha": null,
"because_sha": null
},
diff --git a/src/amd/compiler/aco_instruction_selection_setup.cpp b/src/amd/compiler/aco_instruction_selection_setup.cpp
index 117918e0b48..4f76289be45 100644
--- a/src/amd/compiler/aco_instruction_selection_setup.cpp
+++ b/src/amd/compiler/aco_instruction_selection_setup.cpp
@@ -936,6 +936,14 @@ void init_context(isel_context *ctx, nir_shader *shader)
ctx->allocated.reset(allocated.release());
ctx->cf_info.nir_to_aco.reset(nir_to_aco.release());
+
+ /* align and copy constant data */
+ while (ctx->program->constant_data.size() % 4u)
+ ctx->program->constant_data.push_back(0);
+ ctx->constant_data_offset = ctx->program->constant_data.size();
+ ctx->program->constant_data.insert(ctx->program->constant_data.end(),
+ (uint8_t*)shader->constant_data,
+ (uint8_t*)shader->constant_data + shader->constant_data_size);
}
Pseudo_instruction *add_startpgm(struct isel_context *ctx)
@@ -1304,16 +1312,6 @@ lower_bit_size_callback(const nir_alu_instr *alu, void *_)
void
setup_nir(isel_context *ctx, nir_shader *nir)
{
- Program *program = ctx->program;
-
- /* align and copy constant data */
- while (program->constant_data.size() % 4u)
- program->constant_data.push_back(0);
- ctx->constant_data_offset = program->constant_data.size();
- program->constant_data.insert(program->constant_data.end(),
- (uint8_t*)nir->constant_data,
- (uint8_t*)nir->constant_data + nir->constant_data_size);
-
/* the variable setup has to be done before lower_io / CSE */
setup_variables(ctx, nir);
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