Mesa (master): glsl: Add 'bare' shadow sampler type
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Mon Aug 17 13:27:00 UTC 2020
Module: Mesa
Branch: master
Commit: c17b58a9e6092ebaf987dec1ba111647fd11d55e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c17b58a9e6092ebaf987dec1ba111647fd11d55e
Author: Jesse Natalie <jenatali at microsoft.com>
Date: Mon Apr 20 12:27:27 2020 -0700
glsl: Add 'bare' shadow sampler type
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6222>
---
src/compiler/builtin_type_macros.h | 1 +
src/compiler/nir_types.cpp | 6 ++++++
src/compiler/nir_types.h | 1 +
3 files changed, 8 insertions(+)
diff --git a/src/compiler/builtin_type_macros.h b/src/compiler/builtin_type_macros.h
index 55ad2b89554..b5598c0b2dc 100644
--- a/src/compiler/builtin_type_macros.h
+++ b/src/compiler/builtin_type_macros.h
@@ -122,6 +122,7 @@ DECL_TYPE(usamplerBuffer, GL_UNSIGNED_INT_SAMPLER_BUFFER, GLSL_
DECL_TYPE(usampler2DMS, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT)
DECL_TYPE(usampler2DMSArray, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT)
+DECL_TYPE(samplerShadow, GL_SAMPLER_1D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_VOID)
DECL_TYPE(sampler1DShadow, GL_SAMPLER_1D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT)
DECL_TYPE(sampler2DShadow, GL_SAMPLER_2D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT)
DECL_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT)
diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
index a53b14db814..975f5480e11 100644
--- a/src/compiler/nir_types.cpp
+++ b/src/compiler/nir_types.cpp
@@ -586,6 +586,12 @@ glsl_bare_sampler_type()
return glsl_type::sampler_type;
}
+const struct glsl_type *
+glsl_bare_shadow_sampler_type()
+{
+ return glsl_type::samplerShadow_type;
+}
+
const struct glsl_type *
glsl_image_type(enum glsl_sampler_dim dim, bool is_array,
enum glsl_base_type base_type)
diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h
index 6118e52bfc5..5e4da1e8ab3 100644
--- a/src/compiler/nir_types.h
+++ b/src/compiler/nir_types.h
@@ -201,6 +201,7 @@ const struct glsl_type *glsl_sampler_type(enum glsl_sampler_dim dim,
bool is_shadow, bool is_array,
enum glsl_base_type base_type);
const struct glsl_type *glsl_bare_sampler_type();
+const struct glsl_type *glsl_bare_shadow_sampler_type();
const struct glsl_type *glsl_image_type(enum glsl_sampler_dim dim,
bool is_array,
enum glsl_base_type base_type);
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