Mesa (master): radv: Use an input for the layer when lowering input attachments
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gitlab-mirror at kemper.freedesktop.org
Wed Aug 19 16:55:20 UTC 2020
Module: Mesa
Branch: master
Commit: c77716294b771918bf65358131bce1853b8be638
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c77716294b771918bf65358131bce1853b8be638
Author: Connor Abbott <cwabbott0 at gmail.com>
Date: Wed Jul 1 17:19:11 2020 +0200
radv: Use an input for the layer when lowering input attachments
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5719>
---
src/amd/vulkan/radv_shader.c | 18 ++++++++----------
1 file changed, 8 insertions(+), 10 deletions(-)
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index e0e5507e49f..c3a2b538ab7 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -508,7 +508,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
NIR_PASS_V(nir, nir_lower_input_attachments,
&(nir_input_attachment_options) {
.use_fragcoord_sysval = true,
- .use_layer_id_sysval = true,
+ .use_layer_id_sysval = false,
});
NIR_PASS_V(nir, nir_remove_dead_variables,
@@ -643,13 +643,12 @@ find_layer_in_var(nir_shader *nir)
}
/* We use layered rendering to implement multiview, which means we need to map
- * view_index to gl_Layer. The attachment lowering also uses needs to know the
- * layer so that it can sample from the correct layer. The code generates a
- * load from the layer_id sysval, but since we don't have a way to get at this
- * information from the fragment shader, we also need to lower this to the
- * gl_Layer varying. This pass lowers both to a varying load from the LAYER
- * slot, before lowering io, so that nir_assign_var_locations() will give the
- * LAYER varying the correct driver_location.
+ * view_index to gl_Layer. The code generates a load from the layer_id sysval,
+ * but since we don't have a way to get at this information from the fragment
+ * shader, we also need to lower this to the gl_Layer varying. This pass
+ * lowers both to a varying load from the LAYER slot, before lowering io, so
+ * that nir_assign_var_locations() will give the LAYER varying the correct
+ * driver_location.
*/
static bool
@@ -667,8 +666,7 @@ lower_view_index(nir_shader *nir)
continue;
nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
- if (load->intrinsic != nir_intrinsic_load_view_index &&
- load->intrinsic != nir_intrinsic_load_layer_id)
+ if (load->intrinsic != nir_intrinsic_load_view_index)
continue;
if (!layer)
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