Mesa (master): v3d/compiler: add v3dv_prog_data_size helper

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Wed Aug 19 21:10:33 UTC 2020


Module: Mesa
Branch: master
Commit: bd38ea77e80d1d8f10097c4484ecf5f370effd03
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=bd38ea77e80d1d8f10097c4484ecf5f370effd03

Author: Alejandro Piñeiro <apinheiro at igalia.com>
Date:   Sun Jul 26 00:52:17 2020 +0200

v3d/compiler: add v3dv_prog_data_size helper

Main use case is to help to implement Vulkan PipelineCache, as we are
serializing/deserializing the prog_data too.

Reviewed-by: Eric Anholt <eric at anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6078>

---

 src/broadcom/compiler/v3d_compiler.h |  1 +
 src/broadcom/compiler/vir.c          | 30 ++++++++++++++++++------------
 2 files changed, 19 insertions(+), 12 deletions(-)

diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 154b059856b..0026dd2fef3 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -808,6 +808,7 @@ uint64_t *v3d_compile(const struct v3d_compiler *compiler,
                       int program_id, int variant_id,
                       uint32_t *final_assembly_size);
 
+uint32_t v3d_prog_data_size(gl_shader_stage stage);
 void v3d_nir_to_vir(struct v3d_compile *c);
 
 void vir_compile_destroy(struct v3d_compile *c);
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index d7e9784a10a..d81931ec27b 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -1146,6 +1146,23 @@ v3d_attempt_compile(struct v3d_compile *c)
         v3d_nir_to_vir(c);
 }
 
+uint32_t
+v3d_prog_data_size(gl_shader_stage stage)
+{
+        static const int prog_data_size[] = {
+                [MESA_SHADER_VERTEX] = sizeof(struct v3d_vs_prog_data),
+                [MESA_SHADER_GEOMETRY] = sizeof(struct v3d_gs_prog_data),
+                [MESA_SHADER_FRAGMENT] = sizeof(struct v3d_fs_prog_data),
+                [MESA_SHADER_COMPUTE] = sizeof(struct v3d_compute_prog_data),
+        };
+
+        assert(stage >= 0 &&
+               stage < ARRAY_SIZE(prog_data_size) &&
+               prog_data_size[stage]);
+
+        return prog_data_size[stage];
+}
+
 uint64_t *v3d_compile(const struct v3d_compiler *compiler,
                       struct v3d_key *key,
                       struct v3d_prog_data **out_prog_data,
@@ -1189,18 +1206,7 @@ uint64_t *v3d_compile(const struct v3d_compiler *compiler,
 
         struct v3d_prog_data *prog_data;
 
-        static const int prog_data_size[] = {
-                [MESA_SHADER_VERTEX] = sizeof(struct v3d_vs_prog_data),
-                [MESA_SHADER_GEOMETRY] = sizeof(struct v3d_gs_prog_data),
-                [MESA_SHADER_FRAGMENT] = sizeof(struct v3d_fs_prog_data),
-                [MESA_SHADER_COMPUTE] = sizeof(struct v3d_compute_prog_data),
-        };
-
-        assert(c->s->info.stage >= 0 &&
-               c->s->info.stage < ARRAY_SIZE(prog_data_size) &&
-               prog_data_size[c->s->info.stage]);
-
-        prog_data = rzalloc_size(NULL, prog_data_size[c->s->info.stage]);
+        prog_data = rzalloc_size(NULL, v3d_prog_data_size(c->s->info.stage));
 
         v3d_set_prog_data(c, prog_data);
 



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