Mesa (master): v3d/compiler: add v3dv_prog_data_size helper
GitLab Mirror
gitlab-mirror at kemper.freedesktop.org
Wed Aug 19 21:10:33 UTC 2020
Module: Mesa
Branch: master
Commit: bd38ea77e80d1d8f10097c4484ecf5f370effd03
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=bd38ea77e80d1d8f10097c4484ecf5f370effd03
Author: Alejandro Piñeiro <apinheiro at igalia.com>
Date: Sun Jul 26 00:52:17 2020 +0200
v3d/compiler: add v3dv_prog_data_size helper
Main use case is to help to implement Vulkan PipelineCache, as we are
serializing/deserializing the prog_data too.
Reviewed-by: Eric Anholt <eric at anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6078>
---
src/broadcom/compiler/v3d_compiler.h | 1 +
src/broadcom/compiler/vir.c | 30 ++++++++++++++++++------------
2 files changed, 19 insertions(+), 12 deletions(-)
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 154b059856b..0026dd2fef3 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -808,6 +808,7 @@ uint64_t *v3d_compile(const struct v3d_compiler *compiler,
int program_id, int variant_id,
uint32_t *final_assembly_size);
+uint32_t v3d_prog_data_size(gl_shader_stage stage);
void v3d_nir_to_vir(struct v3d_compile *c);
void vir_compile_destroy(struct v3d_compile *c);
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index d7e9784a10a..d81931ec27b 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -1146,6 +1146,23 @@ v3d_attempt_compile(struct v3d_compile *c)
v3d_nir_to_vir(c);
}
+uint32_t
+v3d_prog_data_size(gl_shader_stage stage)
+{
+ static const int prog_data_size[] = {
+ [MESA_SHADER_VERTEX] = sizeof(struct v3d_vs_prog_data),
+ [MESA_SHADER_GEOMETRY] = sizeof(struct v3d_gs_prog_data),
+ [MESA_SHADER_FRAGMENT] = sizeof(struct v3d_fs_prog_data),
+ [MESA_SHADER_COMPUTE] = sizeof(struct v3d_compute_prog_data),
+ };
+
+ assert(stage >= 0 &&
+ stage < ARRAY_SIZE(prog_data_size) &&
+ prog_data_size[stage]);
+
+ return prog_data_size[stage];
+}
+
uint64_t *v3d_compile(const struct v3d_compiler *compiler,
struct v3d_key *key,
struct v3d_prog_data **out_prog_data,
@@ -1189,18 +1206,7 @@ uint64_t *v3d_compile(const struct v3d_compiler *compiler,
struct v3d_prog_data *prog_data;
- static const int prog_data_size[] = {
- [MESA_SHADER_VERTEX] = sizeof(struct v3d_vs_prog_data),
- [MESA_SHADER_GEOMETRY] = sizeof(struct v3d_gs_prog_data),
- [MESA_SHADER_FRAGMENT] = sizeof(struct v3d_fs_prog_data),
- [MESA_SHADER_COMPUTE] = sizeof(struct v3d_compute_prog_data),
- };
-
- assert(c->s->info.stage >= 0 &&
- c->s->info.stage < ARRAY_SIZE(prog_data_size) &&
- prog_data_size[c->s->info.stage]);
-
- prog_data = rzalloc_size(NULL, prog_data_size[c->s->info.stage]);
+ prog_data = rzalloc_size(NULL, v3d_prog_data_size(c->s->info.stage));
v3d_set_prog_data(c, prog_data);
More information about the mesa-commit
mailing list