Mesa (master): nir: Add a lowering pass for backends wanting load_ubo with vec4 offsets.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Aug 24 17:15:15 UTC 2020


Module: Mesa
Branch: master
Commit: 73616598bd25764789f858fdadf7c6cd9dccb49c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=73616598bd25764789f858fdadf7c6cd9dccb49c

Author: Eric Anholt <eric at anholt.net>
Date:   Tue Aug 18 11:38:41 2020 -0700

nir: Add a lowering pass for backends wanting load_ubo with vec4 offsets.

This is very common for backends -- r600, freedreno, and nir_to_tgsi all
needed versions of it.  Make a common intrinsic to use for it with a
shared, slightly-tuned-from-ir3 lowering pass.

Reviewed-by: Gert Wollny <gert.wollny at collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg at google.com>
Reviewed-by: Connor Abbott <cwabbott0 at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6378>

---

 src/compiler/Makefile.sources         |   1 +
 src/compiler/nir/meson.build          |   1 +
 src/compiler/nir/nir.h                |   2 +
 src/compiler/nir/nir_intrinsics.py    |   2 +
 src/compiler/nir/nir_lower_ubo_vec4.c | 168 ++++++++++++++++++++++++++++++++++
 src/compiler/nir/nir_validate.c       |   8 ++
 6 files changed, 182 insertions(+)

diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index 17a907da54d..d2a2a161eb5 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -292,6 +292,7 @@ NIR_FILES = \
 	nir/nir_lower_tex.c \
 	nir/nir_lower_to_source_mods.c \
 	nir/nir_lower_two_sided_color.c \
+	nir/nir_lower_ubo_vec4.c \
 	nir/nir_lower_uniforms_to_ubo.c \
 	nir/nir_lower_vars_to_ssa.c \
 	nir/nir_lower_var_copies.c \
diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build
index b56c73324d4..71fed704af6 100644
--- a/src/compiler/nir/meson.build
+++ b/src/compiler/nir/meson.build
@@ -180,6 +180,7 @@ files_libnir = files(
   'nir_lower_wpos_ytransform.c',
   'nir_lower_wrmasks.c',
   'nir_lower_bit_size.c',
+  'nir_lower_ubo_vec4.c',
   'nir_lower_uniforms_to_ubo.c',
   'nir_metadata.c',
   'nir_move_vec_src_uses_to_dest.c',
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index aa7ff44985e..49d61484d73 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -4051,6 +4051,8 @@ bool nir_link_opt_varyings(nir_shader *producer, nir_shader *consumer);
 bool nir_lower_amul(nir_shader *shader,
                     int (*type_size)(const struct glsl_type *, bool));
 
+bool nir_lower_ubo_vec4(nir_shader *shader);
+
 void nir_assign_io_var_locations(nir_shader *shader,
                                  nir_variable_mode mode,
                                  unsigned *size,
diff --git a/src/compiler/nir/nir_intrinsics.py b/src/compiler/nir/nir_intrinsics.py
index 80c61650f78..ee02b86e502 100644
--- a/src/compiler/nir/nir_intrinsics.py
+++ b/src/compiler/nir/nir_intrinsics.py
@@ -735,6 +735,8 @@ def load(name, src_comp, indices=[], flags=[]):
 load("uniform", [1], [BASE, RANGE, TYPE], [CAN_ELIMINATE, CAN_REORDER])
 # src[] = { buffer_index, offset }.
 load("ubo", [-1, 1], [ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE, CAN_REORDER])
+# src[] = { buffer_index, offset in vec4 units }
+load("ubo_vec4", [-1, 1], [ACCESS, COMPONENT], flags=[CAN_ELIMINATE, CAN_REORDER])
 # src[] = { offset }.
 load("input", [1], [BASE, COMPONENT, TYPE], [CAN_ELIMINATE, CAN_REORDER])
 # src[] = { vertex_id, offset }.
diff --git a/src/compiler/nir/nir_lower_ubo_vec4.c b/src/compiler/nir/nir_lower_ubo_vec4.c
new file mode 100644
index 00000000000..2f739ffd63a
--- /dev/null
+++ b/src/compiler/nir/nir_lower_ubo_vec4.c
@@ -0,0 +1,168 @@
+/*
+ * Copyright © 2020 Google LLC
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/* Lowers nir_intrinsic_load_ubo() to nir_intrinsic_load_ubo_vec4() taking an
+ * offset in vec4 units.  This is a fairly common mode of UBO addressing for
+ * hardware to have, and it gives NIR a chance to optimize the addressing math
+ * and CSE the loads.
+ *
+ * We assume that the UBO loads do not cross a vec4 boundary.  This is true
+ * for:
+ * - std140 (GLSL 1.40, GLSL ES)
+ * - Vulkan "Extended Layout" (the baseline for UBOs)
+ *
+ * but not:
+ *
+ * - GLSL 4.30's new packed mode (enabled by PIPE_CAP_LOAD_CONSTBUF) where
+ *   vec3 arrays are packed tightly.
+ *
+ * - Vulkan's scalarBlockLayout optional feature:
+ *
+ *   "A member is defined to improperly straddle if either of the following are
+ *    true:
+ *
+ *    • It is a vector with total size less than or equal to 16 bytes, and has
+ *      Offset decorations placing its first byte at F and its last byte at L
+ *      where floor(F / 16) != floor(L / 16).
+ *    • It is a vector with total size greater than 16 bytes and has its Offset
+ *      decorations placing its first byte at a non-integer multiple of 16.
+ *
+ *    [...]
+ *
+ *    Unless the scalarBlockLayout feature is enabled on the device:
+ *
+ *    • Vectors must not improperly straddle, as defined above."
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+
+static bool
+nir_lower_ubo_vec4_filter(const nir_instr *instr, const void *data)
+{
+   if (instr->type != nir_instr_type_intrinsic)
+      return false;
+
+   return nir_instr_as_intrinsic(instr)->intrinsic == nir_intrinsic_load_ubo;
+}
+
+static nir_ssa_def *
+nir_lower_ubo_vec4_lower(nir_builder *b, nir_instr *instr, void *data)
+{
+   b->cursor = nir_before_instr(instr);
+
+   nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+
+   nir_ssa_def *byte_offset = nir_ssa_for_src(b, intr->src[1], 1);
+
+   nir_intrinsic_instr *load =
+      nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_ubo_vec4);
+   nir_src_copy(&load->src[0], &intr->src[0], &load->instr);
+   load->src[1] = nir_src_for_ssa(nir_ushr_imm(b, byte_offset, 4));
+
+   unsigned align_mul = nir_intrinsic_align_mul(intr);
+   unsigned align_offset = nir_intrinsic_align_offset(intr);
+
+   int chan_size_bytes = intr->dest.ssa.bit_size / 8;
+   int chans_per_vec4 = 16 / chan_size_bytes;
+
+   /* We don't care if someone figured out that things are aligned beyond
+    * vec4.
+    */
+   align_mul = MIN2(align_mul, 16);
+   align_offset &= 15;
+   assert(align_offset % chan_size_bytes == 0);
+
+   /* We assume that loads don't cross vec4 boundaries, just that we need
+    * to extract from within the vec4 when we don't have a good alignment.
+    */
+   if (intr->num_components == chans_per_vec4) {
+      align_mul = 16;
+      align_offset = 0;
+   }
+
+   unsigned num_components = intr->num_components;
+   bool aligned_mul = align_mul % 16 == 0;
+   if (!aligned_mul)
+      num_components = chans_per_vec4;
+
+   nir_ssa_dest_init(&load->instr, &load->dest,
+                     num_components, intr->dest.ssa.bit_size,
+                     intr->dest.ssa.name);
+   load->num_components = num_components;
+   nir_builder_instr_insert(b, &load->instr);
+
+   nir_ssa_def *result = &load->dest.ssa;
+
+   int align_chan_offset = align_offset / chan_size_bytes;
+   if (aligned_mul) {
+      /* For an aligned load, just ask the backend to load from the known
+       * offset's component.
+       */
+      nir_intrinsic_set_component(load, align_chan_offset);
+   } else {
+      if (align_mul == 8) {
+         /* Special case: Loading small vectors from offset % 8 == 0 can be
+          * done with just one bcsel.
+          */
+         nir_component_mask_t low_channels =
+            BITSET_MASK(intr->num_components) << (align_chan_offset);
+         nir_component_mask_t high_channels =
+            low_channels << (8 / chan_size_bytes);
+         result = nir_bcsel(b,
+                            nir_i2b(b, nir_iand_imm(b, byte_offset, 8)),
+                            nir_channels(b, result, high_channels),
+                            nir_channels(b, result, low_channels));
+      } else {
+         /* General fallback case: Per-result-channel bcsel-based extraction
+          * from the load.
+          */
+         assert(align_mul == 4);
+         assert(align_chan_offset == 0);
+
+         nir_ssa_def *component =
+            nir_iand_imm(b,
+                         nir_udiv_imm(b, byte_offset, chan_size_bytes),
+                         chans_per_vec4 - 1);
+
+         nir_ssa_def *channels[NIR_MAX_VEC_COMPONENTS];
+         for (unsigned i = 0; i < intr->num_components; i++) {
+            channels[i] = nir_vector_extract(b, result,
+                                             nir_iadd_imm(b, component, i));
+         }
+
+         result = nir_vec(b, channels, intr->num_components);
+      }
+   }
+
+   return result;
+}
+
+bool
+nir_lower_ubo_vec4(nir_shader *shader)
+{
+   return nir_shader_lower_instructions(shader,
+                                        nir_lower_ubo_vec4_filter,
+                                        nir_lower_ubo_vec4_lower,
+                                        NULL);
+}
diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c
index c7f2097c912..32c13eb2d5e 100644
--- a/src/compiler/nir/nir_validate.c
+++ b/src/compiler/nir/nir_validate.c
@@ -585,6 +585,14 @@ validate_intrinsic_instr(nir_intrinsic_instr *instr, validate_state *state)
       break;
    }
 
+   case nir_intrinsic_load_ubo_vec4: {
+      int bit_size = nir_dest_bit_size(instr->dest);
+      validate_assert(state, bit_size >= 8);
+      validate_assert(state, (nir_intrinsic_component(instr) +
+                              instr->num_components) * (bit_size / 8) <= 16);
+      break;
+   }
+
    case nir_intrinsic_load_ubo:
    case nir_intrinsic_load_ssbo:
    case nir_intrinsic_load_shared:



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