Mesa (master): mesa: add NV_copy_depth_to_color support for nir

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Aug 25 21:56:55 UTC 2020


Module: Mesa
Branch: master
Commit: e512f2cef9200af31340b1451e80da3e8b2ad4bb
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e512f2cef9200af31340b1451e80da3e8b2ad4bb

Author: Indrajit Kumar Das <indrajit-kumar.das at amd.com>
Date:   Tue Aug 11 07:49:50 2020 +0530

mesa: add NV_copy_depth_to_color support for nir

Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6289>

---

 docs/relnotes/new_features.txt            |   1 +
 src/mesa/main/drawpix.c                   |  12 ++-
 src/mesa/main/extensions_table.h          |   1 +
 src/mesa/main/framebuffer.c               |   7 ++
 src/mesa/main/mtypes.h                    |   1 +
 src/mesa/state_tracker/st_cb_drawpixels.c | 124 +++++++++++++++++++++++++++++-
 src/mesa/state_tracker/st_context.h       |   2 +-
 src/mesa/state_tracker/st_extensions.c    |   7 ++
 8 files changed, 150 insertions(+), 5 deletions(-)

diff --git a/docs/relnotes/new_features.txt b/docs/relnotes/new_features.txt
index ef48b8ab45d..b9fbf62bece 100644
--- a/docs/relnotes/new_features.txt
+++ b/docs/relnotes/new_features.txt
@@ -1,3 +1,4 @@
 GL 4.5 on llvmpipe
+GL_NV_copy_depth_to_color for NIR
 GL_NV_half_float
 EGL_KHR_swap_buffers_with_damage on X11 (DRI3)
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index 828199ea5dd..ae50dd918f9 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -217,7 +217,17 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
    if (type != GL_COLOR &&
        type != GL_DEPTH &&
        type != GL_STENCIL &&
-       type != GL_DEPTH_STENCIL) {
+       type != GL_DEPTH_STENCIL &&
+       type != GL_DEPTH_STENCIL_TO_RGBA_NV &&
+       type != GL_DEPTH_STENCIL_TO_BGRA_NV) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)",
+                  _mesa_enum_to_string(type));
+      return;
+   }
+
+   /* Return GL_INVALID_ENUM if the relevant extension is not enabled */
+   if ((type == GL_DEPTH_STENCIL_TO_RGBA_NV || type == GL_DEPTH_STENCIL_TO_BGRA_NV) &&
+       !ctx->Extensions.NV_copy_depth_to_color) {
       _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)",
                   _mesa_enum_to_string(type));
       return;
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index f394dc8e932..0e40ab462fa 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -380,6 +380,7 @@ EXT(NV_conservative_raster                  , NV_conservative_raster
 EXT(NV_conservative_raster_dilate           , NV_conservative_raster_dilate          , GLL, GLC, ES1, ES2, 2015)
 EXT(NV_conservative_raster_pre_snap         , NV_conservative_raster_pre_snap        , GLL, GLC, ES1, ES2, 2017)
 EXT(NV_conservative_raster_pre_snap_triangles, NV_conservative_raster_pre_snap_triangles, GLL, GLC, ES1, ES2, 2015)
+EXT(NV_copy_depth_to_color                  , NV_copy_depth_to_color                 , GLL,  x ,  x ,  x,  2001)
 EXT(NV_copy_image                           , NV_copy_image                          , GLL, GLC,  x ,  x,  2009)
 EXT(NV_depth_clamp                          , ARB_depth_clamp                        , GLL, GLC,  x ,  x , 2001)
 EXT(NV_draw_buffers                         , dummy_true                             ,  x ,  x ,  x , ES2, 2011)
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 5061c179ee9..5311d117673 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -758,6 +758,13 @@ renderbuffer_exists(struct gl_context *ctx,
          return GL_FALSE;
       }
       break;
+   case GL_DEPTH_STENCIL_TO_RGBA_NV:
+   case GL_DEPTH_STENCIL_TO_BGRA_NV:
+      if (att[BUFFER_DEPTH].Type == GL_NONE ||
+          att[BUFFER_STENCIL].Type == GL_NONE) {
+         return GL_FALSE;
+      }
+      break;
    default:
       _mesa_problem(ctx,
                     "Unexpected format 0x%x in renderbuffer_exists",
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 0feebc5f5d0..8924f5d4f85 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4438,6 +4438,7 @@ struct gl_extensions
    GLboolean NV_alpha_to_coverage_dither_control;
    GLboolean NV_compute_shader_derivatives;
    GLboolean NV_conditional_render;
+   GLboolean NV_copy_depth_to_color;
    GLboolean NV_copy_image;
    GLboolean NV_fill_rectangle;
    GLboolean NV_fog_distance;
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 2a1ac8f4f02..90cd9497020 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -198,6 +198,64 @@ make_drawpix_z_stencil_program_nir(struct st_context *st,
    return st_nir_finish_builtin_shader(st, b.shader, name);
 }
 
+static void *
+make_drawpix_zs_to_color_program_nir(struct st_context *st,
+                                   bool rgba)
+{
+   struct nir_builder b;
+   const nir_shader_compiler_options *options =
+      st->ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions;
+
+   nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options);
+
+   nir_variable *texcoord =
+      nir_variable_create(b.shader, nir_var_shader_in, glsl_vec_type(2),
+                          "texcoord");
+   texcoord->data.location = VARYING_SLOT_TEX0;
+
+   /* Sample depth and stencil */
+   nir_ssa_def *depth = sample_via_nir(&b, texcoord, "depth", 0,
+                                       GLSL_TYPE_FLOAT, nir_type_float);
+   nir_ssa_def *stencil = sample_via_nir(&b, texcoord, "stencil", 1,
+                                         GLSL_TYPE_UINT, nir_type_uint);
+
+   /* Create the variable to store the output color */
+   nir_variable *color_out =
+      nir_variable_create(b.shader, nir_var_shader_out, glsl_vec_type(4),
+                          "make_drawpix_zs_to_color_program_nirgl_FragColor");
+   color_out->data.location = FRAG_RESULT_COLOR;
+
+   nir_ssa_def *shifted_depth = nir_fmul(&b,nir_f2f64(&b, depth), nir_imm_double(&b,0xffffff));
+   nir_ssa_def *int_depth = nir_f2u32(&b,shifted_depth);
+
+   nir_ssa_def *ds[4];
+   ds[0] = nir_ubitfield_extract(&b, stencil, nir_imm_int(&b, 0), nir_imm_int(&b,8));
+   ds[1] = nir_ubitfield_extract(&b, int_depth, nir_imm_int(&b, 0), nir_imm_int(&b,8));
+   ds[2] = nir_ubitfield_extract(&b, int_depth, nir_imm_int(&b, 8), nir_imm_int(&b,8));
+   ds[3] = nir_ubitfield_extract(&b, int_depth, nir_imm_int(&b, 16), nir_imm_int(&b,8));
+
+   nir_ssa_def *ds_comp[4];
+   ds_comp[0] = nir_fsat(&b, nir_fmul_imm(&b, nir_u2f32(&b, ds[3]), 1.0/255.0));
+   ds_comp[1] = nir_fsat(&b, nir_fmul_imm(&b, nir_u2f32(&b, ds[2]), 1.0/255.0));
+   ds_comp[2] = nir_fsat(&b, nir_fmul_imm(&b, nir_u2f32(&b, ds[1]), 1.0/255.0));
+   ds_comp[3] = nir_fsat(&b, nir_fmul_imm(&b, nir_u2f32(&b, ds[0]), 1.0/255.0));
+
+   nir_ssa_def *unpacked_ds = nir_vec4(&b, ds_comp[0], ds_comp[1], ds_comp[2], ds_comp[3]);
+
+   if (rgba) {
+      nir_store_var(&b, color_out, unpacked_ds, 0xf);
+   }
+   else {
+      unsigned zyxw[4] = { 2, 1, 0, 3 };
+      nir_ssa_def *swizzled_ds= nir_swizzle(&b, unpacked_ds, zyxw, 4);
+      nir_store_var(&b, color_out, swizzled_ds, 0xf);
+   }
+
+   char name[17];
+   snprintf(name, 17, "copypixels ZStoC");
+
+   return st_nir_finish_builtin_shader(st, b.shader, name);
+}
 
 static void *
 make_drawpix_z_stencil_program_tgsi(struct st_context *st,
@@ -298,6 +356,46 @@ get_drawpix_z_stencil_program(struct st_context *st,
    return cso;
 }
 
+/**
+ * Create fragment program that does a TEX() instruction to get a Z and
+ * stencil value value, then writes to FRAG_RESULT_COLOR.
+ * Used for glCopyPixels(GL_DEPTH_STENCIL_TO_RGBA_NV / GL_DEPTH_STENCIL_TO_BGRA_NV).
+ *
+ * \return CSO of the fragment shader.
+ */
+static void *
+get_drawpix_zs_to_color_program(struct st_context *st,
+                              bool rgba)
+{
+   struct pipe_screen *pscreen = st->pipe->screen;
+   void *cso;
+   GLuint shaderIndex;
+
+   if (rgba)
+      shaderIndex = 4;
+   else
+      shaderIndex = 5;
+
+   assert(shaderIndex < ARRAY_SIZE(st->drawpix.zs_shaders));
+
+   if (st->drawpix.zs_shaders[shaderIndex]) {
+      /* already have the proper shader */
+      return st->drawpix.zs_shaders[shaderIndex];
+   }
+
+   enum pipe_shader_ir preferred_ir =
+      pscreen->get_shader_param(pscreen, PIPE_SHADER_FRAGMENT,
+                                PIPE_SHADER_CAP_PREFERRED_IR);
+
+   if (preferred_ir == PIPE_SHADER_IR_NIR)
+      cso = make_drawpix_zs_to_color_program_nir(st, rgba);
+   else
+      return NULL;
+
+   /* save the new shader */
+   st->drawpix.zs_shaders[shaderIndex] = cso;
+   return cso;
+}
 
 /**
  * Create a simple vertex shader that just passes through the
@@ -1552,6 +1650,9 @@ blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
    struct gl_pixelstore_attrib pack, unpack;
    GLint readX, readY, readW, readH, drawX, drawY, drawW, drawH;
 
+   if (type == GL_DEPTH_STENCIL_TO_RGBA_NV || type == GL_DEPTH_STENCIL_TO_BGRA_NV)
+      return GL_FALSE;
+
    if (ctx->Pixel.ZoomX == 1.0 &&
        ctx->Pixel.ZoomY == 1.0 &&
        (type != GL_COLOR ||
@@ -1769,11 +1870,22 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
       rbRead = st_renderbuffer(ctx->ReadBuffer->
                                Attachment[BUFFER_STENCIL].Renderbuffer);
       driver_fp = get_drawpix_z_stencil_program(st, GL_FALSE, GL_TRUE);
-   } else {
-      assert(type == GL_DEPTH_STENCIL);
+   } else if (type == GL_DEPTH_STENCIL) {
       rbRead = st_renderbuffer(ctx->ReadBuffer->
                                Attachment[BUFFER_DEPTH].Renderbuffer);
       driver_fp = get_drawpix_z_stencil_program(st, GL_TRUE, GL_TRUE);
+   } else {
+      assert(type == GL_DEPTH_STENCIL_TO_RGBA_NV || type == GL_DEPTH_STENCIL_TO_BGRA_NV);
+      rbRead = st_renderbuffer(ctx->ReadBuffer->
+                               Attachment[BUFFER_DEPTH].Renderbuffer);
+      if (type == GL_DEPTH_STENCIL_TO_RGBA_NV)
+         driver_fp = get_drawpix_zs_to_color_program(st, GL_TRUE);
+      else
+         driver_fp = get_drawpix_zs_to_color_program(st, GL_FALSE);
+      if (!driver_fp) {
+         assert(0 && "operation not supported by CopyPixels implemetation");
+         return;
+      }
    }
 
 
@@ -1871,10 +1983,16 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
    }
 
    /* Create a second sampler view to read stencil */
-   if (type == GL_STENCIL || type == GL_DEPTH_STENCIL) {
+   if (type == GL_STENCIL || type == GL_DEPTH_STENCIL ||
+       type == GL_DEPTH_STENCIL_TO_RGBA_NV || type == GL_DEPTH_STENCIL_TO_BGRA_NV) {
       write_stencil = GL_TRUE;
       if (type == GL_DEPTH_STENCIL)
          write_depth = GL_TRUE;
+      if (type == GL_DEPTH_STENCIL_TO_RGBA_NV || type == GL_DEPTH_STENCIL_TO_BGRA_NV) {
+         write_depth = FALSE;
+         write_stencil = FALSE;
+      }
+
       enum pipe_format stencil_format =
          util_format_stencil_only(pt->format);
       /* we should not be doing pixel map/transfer (see above) */
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 31539d9db7d..192dc051f6f 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -282,7 +282,7 @@ struct st_context
 
    /** for glDraw/CopyPixels */
    struct {
-      void *zs_shaders[4];
+      void *zs_shaders[6];
    } drawpix;
 
    /** Cache of glDrawPixels images */
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index af454dca069..d1e662d2156 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -1760,4 +1760,11 @@ void st_init_extensions(struct pipe_screen *screen,
    }
 
    consts->AllowDrawOutOfOrder = options->allow_draw_out_of_order;
+
+   bool prefer_nir = PIPE_SHADER_IR_NIR ==
+         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_PREFERRED_IR);
+   if (prefer_nir &&
+       screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS) &&
+       extensions->ARB_stencil_texturing)
+      extensions->NV_copy_depth_to_color = TRUE;
 }



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