Mesa (master): nir/nir_lower_wrmasks: Use the nir_lower_instructions_pass() helper.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Thu Aug 27 23:24:27 UTC 2020


Module: Mesa
Branch: master
Commit: 265dcb383673822686a3855225b49f376e51ebeb
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=265dcb383673822686a3855225b49f376e51ebeb

Author: Eric Anholt <eric at anholt.net>
Date:   Thu Aug 20 12:25:52 2020 -0700

nir/nir_lower_wrmasks: Use the nir_lower_instructions_pass() helper.

This fixes the invalidation of metadata when we didn't modify the shader
and unindents a bunch of code.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6412>

---

 src/compiler/nir/nir_lower_wrmasks.c | 78 ++++++++++++++++++------------------
 1 file changed, 40 insertions(+), 38 deletions(-)

diff --git a/src/compiler/nir/nir_lower_wrmasks.c b/src/compiler/nir/nir_lower_wrmasks.c
index b3941ec84af..ea2d4f330f7 100644
--- a/src/compiler/nir/nir_lower_wrmasks.c
+++ b/src/compiler/nir/nir_lower_wrmasks.c
@@ -179,53 +179,55 @@ split_wrmask(nir_builder *b, nir_intrinsic_instr *intr)
    nir_instr_remove(&intr->instr);
 }
 
-bool
-nir_lower_wrmasks(nir_shader *shader, nir_instr_filter_cb cb, const void *data)
-{
-   bool progress = false;
-
-   nir_foreach_function(function, shader) {
-      nir_function_impl *impl = function->impl;
+struct nir_lower_wrmasks_state {
+   nir_instr_filter_cb cb;
+   const void *data;
+};
 
-      if (!impl)
-         continue;
+static bool
+nir_lower_wrmasks_instr(nir_builder *b, nir_instr *instr, void *data)
+{
+   struct nir_lower_wrmasks_state *state = data;
 
-      nir_foreach_block(block, impl) {
-         nir_foreach_instr_safe(instr, block) {
-            if (instr->type != nir_instr_type_intrinsic)
-               continue;
+   if (instr->type != nir_instr_type_intrinsic)
+      return false;
 
-            nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+   nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
 
-            /* if no wrmask, then skip it: */
-            if (!nir_intrinsic_has_write_mask(intr))
-               continue;
+   /* if no wrmask, then skip it: */
+   if (!nir_intrinsic_has_write_mask(intr))
+      return false;
 
-            /* if wrmask is already contiguous, then nothing to do: */
-            if (nir_intrinsic_write_mask(intr) == BITFIELD_MASK(intr->num_components))
-               continue;
+   /* if wrmask is already contiguous, then nothing to do: */
+   if (nir_intrinsic_write_mask(intr) == BITFIELD_MASK(intr->num_components))
+      return false;
 
-            /* do we know how to lower this instruction? */
-            if (value_src(intr->intrinsic) < 0)
-               continue;
+   /* do we know how to lower this instruction? */
+   if (value_src(intr->intrinsic) < 0)
+      return false;
 
-            assert(offset_src(intr->intrinsic) >= 0);
+   assert(offset_src(intr->intrinsic) >= 0);
 
-            /* does backend need us to lower this intrinsic? */
-            if (cb && !cb(instr, data))
-               continue;
+   /* does backend need us to lower this intrinsic? */
+   if (state->cb && !state->cb(instr, state->data))
+      return false;
 
-            nir_builder b;
-            nir_builder_init(&b, impl);
-            split_wrmask(&b, intr);
-            progress = true;
-         }
-      }
+   split_wrmask(b, intr);
 
-      nir_metadata_preserve(impl, nir_metadata_block_index |
-                                  nir_metadata_dominance);
-
-   }
+   return true;
+}
 
-   return progress;
+bool
+nir_lower_wrmasks(nir_shader *shader, nir_instr_filter_cb cb, const void *data)
+{
+   struct nir_lower_wrmasks_state state = {
+      .cb = cb,
+      .data = data,
+   };
+
+   return nir_shader_instructions_pass(shader,
+                                       nir_lower_wrmasks_instr,
+                                       nir_metadata_block_index |
+                                       nir_metadata_dominance,
+                                       &state);
 }



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