Mesa (master): radv: Use unsigned with u_bit_scan for MSVC
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Wed Dec 2 11:36:38 UTC 2020
Module: Mesa
Branch: master
Commit: aefaceab09eba4d19c0c5c2120209b23d82043e9
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=aefaceab09eba4d19c0c5c2120209b23d82043e9
Author: James Park <jpark37 at lagfreegames.com>
Date: Thu Nov 26 19:28:32 2020 -0800
radv: Use unsigned with u_bit_scan for MSVC
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7866>
---
src/amd/vulkan/radv_debug.c | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c
index 020474f0eaf..e12b50dabf3 100644
--- a/src/amd/vulkan/radv_debug.c
+++ b/src/amd/vulkan/radv_debug.c
@@ -379,8 +379,9 @@ radv_dump_annotated_shaders(struct radv_pipeline *pipeline,
"\n\n", num_waves);
/* Dump annotated active graphics shaders. */
- while (active_stages) {
- int stage = u_bit_scan(&active_stages);
+ unsigned stages = active_stages;
+ while (stages) {
+ int stage = u_bit_scan(&stages);
radv_dump_annotated_shader(pipeline->shaders[stage],
stage, waves, num_waves, f);
@@ -447,8 +448,9 @@ radv_dump_shaders(struct radv_pipeline *pipeline,
VkShaderStageFlagBits active_stages, FILE *f)
{
/* Dump active graphics shaders. */
- while (active_stages) {
- int stage = u_bit_scan(&active_stages);
+ unsigned stages = active_stages;
+ while (stages) {
+ int stage = u_bit_scan(&stages);
radv_dump_shader(pipeline, pipeline->shaders[stage], stage, f);
}
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