Mesa (master): svga: Fix banded DMA upload
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Thu Feb 6 11:57:01 UTC 2020
Module: Mesa
Branch: master
Commit: 451cf228d53ba8f51beb3dcf04370e126fb7ccb6
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=451cf228d53ba8f51beb3dcf04370e126fb7ccb6
Author: Thomas Hellstrom <thellstrom at vmware.com>
Date: Wed Feb 5 07:54:19 2020 +0100
svga: Fix banded DMA upload
A previous commit ("winsys/svga: Limit the maximum DMA hardware buffer
size") made banded DMA transfer kick in when transfering gnome-shell
window contents under gnome-shell / wayland. This uncovered a bug where
we assumed that banded DMA transfers always occur to the top (y=0) of the
surface.
Fix this by taking the destination y offset into account.
Cc: 19.2 19.3 20.0 <mesa-stable at lists.freedesktop.org>
Fixes: 287c94ea498 ("Squashed commit of the following:")
Signed-off-by: Thomas Hellstrom <thellstrom at vmware.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Charmaine Lee <charmainel at vmware.com>
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3733>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3733>
---
src/gallium/drivers/svga/svga_resource_texture.c | 21 +++++++++++----------
1 file changed, 11 insertions(+), 10 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c
index b57d2d7ee95..4cc58e001c0 100644
--- a/src/gallium/drivers/svga/svga_resource_texture.c
+++ b/src/gallium/drivers/svga/svga_resource_texture.c
@@ -133,25 +133,26 @@ svga_transfer_dma(struct svga_context *svga,
}
}
else {
- int y, h, srcy;
+ int y, h, y_max;
unsigned blockheight =
util_format_get_blockheight(st->base.resource->format);
h = st->hw_nblocksy * blockheight;
- srcy = 0;
+ y_max = st->box.y + st->box.h;
- for (y = 0; y < st->box.h; y += h) {
+ for (y = st->box.y; y < y_max; y += h) {
unsigned offset, length;
void *hw, *sw;
- if (y + h > st->box.h)
- h = st->box.h - y;
+ if (y + h > y_max)
+ h = y_max - y;
/* Transfer band must be aligned to pixel block boundaries */
assert(y % blockheight == 0);
assert(h % blockheight == 0);
- offset = y * st->base.stride / blockheight;
+ /* First band starts at the top of the SW buffer. */
+ offset = (y - st->box.y) * st->base.stride / blockheight;
length = h * st->base.stride / blockheight;
sw = (uint8_t *) st->swbuf + offset;
@@ -159,9 +160,9 @@ svga_transfer_dma(struct svga_context *svga,
if (transfer == SVGA3D_WRITE_HOST_VRAM) {
unsigned usage = PIPE_TRANSFER_WRITE;
- /* Wait for the previous DMAs to complete */
- /* TODO: keep one DMA (at half the size) in the background */
- if (y) {
+ /* Don't write to an in-flight DMA buffer. Synchronize or
+ * discard in-flight storage. */
+ if (y != st->box.y) {
svga_context_flush(svga, NULL);
usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
}
@@ -177,7 +178,7 @@ svga_transfer_dma(struct svga_context *svga,
svga_transfer_dma_band(svga, st, transfer,
st->box.x, y, st->box.z,
st->box.w, h, st->box.d,
- 0, srcy, 0, flags);
+ 0, 0, 0, flags);
/*
* Prevent the texture contents to be discarded on the next band
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