Mesa (master): intel/fs: Refactor predication on sample mask into helper function.
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Fri Feb 14 22:36:09 UTC 2020
Module: Mesa
Branch: master
Commit: 1c6853a9be28c4193fc44eebf812ecf7a02a04f9
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1c6853a9be28c4193fc44eebf812ecf7a02a04f9
Author: Francisco Jerez <currojerez at riseup.net>
Date: Sat Jan 4 16:08:16 2020 -0800
intel/fs: Refactor predication on sample mask into helper function.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/intel/compiler/brw_fs.cpp | 78 ++++++++++++++++++++++++-------------------
1 file changed, 44 insertions(+), 34 deletions(-)
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 276eb70987b..b19d9b3e8cb 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -5316,6 +5316,46 @@ lower_sampler_logical_send(const fs_builder &bld, fs_inst *inst, opcode op)
}
}
+/**
+ * Predicate the specified instruction on the sample mask.
+ */
+static void
+emit_predicate_on_sample_mask(const fs_builder &bld, fs_inst *inst)
+{
+ assert(bld.shader->stage == MESA_SHADER_FRAGMENT &&
+ bld.group() == inst->group &&
+ bld.dispatch_width() == inst->exec_size);
+
+ const fs_visitor *v = static_cast<const fs_visitor *>(bld.shader);
+ const fs_reg sample_mask = sample_mask_reg(bld);
+ const unsigned subreg = sample_mask_flag_subreg(v);
+
+ if (brw_wm_prog_data(v->stage_prog_data)->uses_kill) {
+ assert(sample_mask.file == ARF &&
+ sample_mask.nr == brw_flag_subreg(subreg).nr &&
+ sample_mask.subnr == brw_flag_subreg(
+ subreg + inst->group / 16).subnr);
+ } else {
+ bld.group(1, 0).exec_all()
+ .MOV(brw_flag_subreg(subreg + inst->group / 16),
+ retype(sample_mask, BRW_REGISTER_TYPE_UW));
+ }
+
+ if (inst->predicate) {
+ assert(inst->predicate == BRW_PREDICATE_NORMAL);
+ assert(!inst->predicate_inverse);
+ assert(inst->flag_subreg == 0);
+ /* Combine the sample mask with the existing predicate by using a
+ * vertical predication mode.
+ */
+ inst->predicate = BRW_PREDICATE_ALIGN1_ALLV;
+ } else {
+ inst->flag_subreg = subreg;
+ inst->predicate = BRW_PREDICATE_NORMAL;
+ inst->predicate_inverse = false;
+ }
+}
+
static void
lower_surface_logical_send(const fs_builder &bld, fs_inst *inst)
{
@@ -5448,29 +5488,8 @@ lower_surface_logical_send(const fs_builder &bld, fs_inst *inst)
* provided.
*/
if ((header.file == BAD_FILE || !is_surface_access) &&
- sample_mask.file != BAD_FILE && sample_mask.file != IMM) {
- const fs_builder ubld = bld.group(1, 0).exec_all();
- if (inst->predicate) {
- assert(inst->predicate == BRW_PREDICATE_NORMAL);
- assert(!inst->predicate_inverse);
- assert(inst->flag_subreg < 2);
- /* Combine the sample mask with the existing predicate by using a
- * vertical predication mode.
- */
- inst->predicate = BRW_PREDICATE_ALIGN1_ALLV;
- if (sample_mask.file != ARF || sample_mask.nr != BRW_ARF_FLAG + 1)
- ubld.MOV(retype(brw_flag_subreg(inst->flag_subreg + 2),
- sample_mask.type),
- sample_mask);
- } else {
- inst->flag_subreg = 2;
- inst->predicate = BRW_PREDICATE_NORMAL;
- inst->predicate_inverse = false;
- if (sample_mask.file != ARF || sample_mask.nr != BRW_ARF_FLAG + 1)
- ubld.MOV(retype(brw_flag_subreg(inst->flag_subreg), sample_mask.type),
- sample_mask);
- }
- }
+ sample_mask.file != BAD_FILE && sample_mask.file != IMM)
+ emit_predicate_on_sample_mask(bld, inst);
uint32_t sfid;
switch (inst->opcode) {
@@ -5641,17 +5660,8 @@ lower_a64_logical_send(const fs_builder &bld, fs_inst *inst)
/* If the surface message has side effects and we're a fragment shader, we
* have to predicate with the sample mask to avoid helper invocations.
*/
- if (has_side_effects && bld.shader->stage == MESA_SHADER_FRAGMENT) {
- inst->flag_subreg = 2;
- inst->predicate = BRW_PREDICATE_NORMAL;
- inst->predicate_inverse = false;
-
- fs_reg sample_mask = sample_mask_reg(bld);
- const fs_builder ubld = bld.group(1, 0).exec_all();
- if (sample_mask.file != ARF || sample_mask.nr != BRW_ARF_FLAG + 1)
- ubld.MOV(retype(brw_flag_subreg(inst->flag_subreg), sample_mask.type),
- sample_mask);
- }
+ if (has_side_effects && bld.shader->stage == MESA_SHADER_FRAGMENT)
+ emit_predicate_on_sample_mask(bld, inst);
fs_reg payload, payload2;
unsigned mlen, ex_mlen = 0;
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