Mesa (staging/20.0): radeonsi: don't wait for shader compilation to finish when destroying a context
GitLab Mirror
gitlab-mirror at kemper.freedesktop.org
Wed Feb 19 17:20:02 UTC 2020
Module: Mesa
Branch: staging/20.0
Commit: 5547fc53c04b7a6c7323066c4f6a711f4ec0fdb0
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5547fc53c04b7a6c7323066c4f6a711f4ec0fdb0
Author: Marek Olšák <marek.olsak at amd.com>
Date: Wed Feb 12 14:55:27 2020 -0500
radeonsi: don't wait for shader compilation to finish when destroying a context
This was a hack for glsl_types deinitialization and it predates the proper
fix, which was the addition of glsl_type_singleton_decref.
This fixes a crash when the context is destroyed via the atexit handler.
Cc: 19.3 20.0 <mesa-stable at lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3800>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3800>
(cherry picked from commit 7e2b4bf256610cc016202893d7b4b4ef60b25b53)
---
.pick_status.json | 2 +-
src/gallium/drivers/radeonsi/si_pipe.c | 3 ---
2 files changed, 1 insertion(+), 4 deletions(-)
diff --git a/.pick_status.json b/.pick_status.json
index 6fd7ddef2e3..bc127e931bb 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -1057,7 +1057,7 @@
"description": "radeonsi: don't wait for shader compilation to finish when destroying a context",
"nominated": true,
"nomination_type": 0,
- "resolution": 0,
+ "resolution": 1,
"master_sha": null,
"because_sha": null
},
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index cb96645b9d2..ea4f1bf20b6 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -172,9 +172,6 @@ static void si_destroy_context(struct pipe_context *context)
struct si_context *sctx = (struct si_context *)context;
int i;
- util_queue_finish(&sctx->screen->shader_compiler_queue);
- util_queue_finish(&sctx->screen->shader_compiler_queue_low_priority);
-
/* Unreference the framebuffer normally to disable related logic
* properly.
*/
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