Mesa (master): glsl: reset next_image_index count for each shader stage

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Sat Feb 29 00:30:28 UTC 2020


Module: Mesa
Branch: master
Commit: ef47069cc30e0a3337fcb6ff0c740e1bc50879c5
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ef47069cc30e0a3337fcb6ff0c740e1bc50879c5

Author: Timothy Arceri <tarceri at itsqueeze.com>
Date:   Mon Feb 10 09:19:44 2020 +1100

glsl: reset next_image_index count for each shader stage

This fixes the image index calculation in the nir linker. We need
to reset the counter to 0 for each shader stage not each program.

Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3992>

---

 src/compiler/glsl/gl_nir_link_uniforms.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/gl_nir_link_uniforms.c b/src/compiler/glsl/gl_nir_link_uniforms.c
index 7249829c564..8c55b9a2dc1 100644
--- a/src/compiler/glsl/gl_nir_link_uniforms.c
+++ b/src/compiler/glsl/gl_nir_link_uniforms.c
@@ -245,9 +245,9 @@ struct nir_link_uniforms_state {
    unsigned num_values;
    unsigned max_uniform_location;
    unsigned next_sampler_index;
-   unsigned next_image_index;
 
    /* per-shader stage */
+   unsigned next_image_index;
    unsigned num_shader_samplers;
    unsigned num_shader_images;
    unsigned num_shader_uniform_components;
@@ -706,6 +706,7 @@ gl_nir_link_uniforms(struct gl_context *ctx,
       nir_shader *nir = sh->Program->nir;
       assert(nir);
 
+      state.next_image_index = 0;
       state.num_shader_samplers = 0;
       state.num_shader_images = 0;
       state.num_shader_uniform_components = 0;



More information about the mesa-commit mailing list