Mesa (master): glsl: reset next_image_index count for each shader stage
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Sat Feb 29 00:30:28 UTC 2020
Module: Mesa
Branch: master
Commit: ef47069cc30e0a3337fcb6ff0c740e1bc50879c5
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ef47069cc30e0a3337fcb6ff0c740e1bc50879c5
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Mon Feb 10 09:19:44 2020 +1100
glsl: reset next_image_index count for each shader stage
This fixes the image index calculation in the nir linker. We need
to reset the counter to 0 for each shader stage not each program.
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3992>
---
src/compiler/glsl/gl_nir_link_uniforms.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/gl_nir_link_uniforms.c b/src/compiler/glsl/gl_nir_link_uniforms.c
index 7249829c564..8c55b9a2dc1 100644
--- a/src/compiler/glsl/gl_nir_link_uniforms.c
+++ b/src/compiler/glsl/gl_nir_link_uniforms.c
@@ -245,9 +245,9 @@ struct nir_link_uniforms_state {
unsigned num_values;
unsigned max_uniform_location;
unsigned next_sampler_index;
- unsigned next_image_index;
/* per-shader stage */
+ unsigned next_image_index;
unsigned num_shader_samplers;
unsigned num_shader_images;
unsigned num_shader_uniform_components;
@@ -706,6 +706,7 @@ gl_nir_link_uniforms(struct gl_context *ctx,
nir_shader *nir = sh->Program->nir;
assert(nir);
+ state.next_image_index = 0;
state.num_shader_samplers = 0;
state.num_shader_images = 0;
state.num_shader_uniform_components = 0;
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