Mesa (master): panfrost: Cleanup tiling selection logic
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Mon Jan 6 13:09:08 UTC 2020
Module: Mesa
Branch: master
Commit: 32851ff71521d203c08e26b3198d96d0f6467bb5
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=32851ff71521d203c08e26b3198d96d0f6467bb5
Author: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
Date: Sat Jan 4 13:00:50 2020 -0500
panfrost: Cleanup tiling selection logic
Make it a lot more obvious what we're doing and fix more than a few
corner cases in the process.
Fixes
dEQP-GLES3.functional.buffer.map.write.render_as_index_array.pixel*, and
likely others.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso at collabora.com>
---
src/gallium/drivers/panfrost/pan_resource.c | 27 ++++++++++++++-------------
1 file changed, 14 insertions(+), 13 deletions(-)
diff --git a/src/gallium/drivers/panfrost/pan_resource.c b/src/gallium/drivers/panfrost/pan_resource.c
index 0d49d2bb4f7..0ea14a028cd 100644
--- a/src/gallium/drivers/panfrost/pan_resource.c
+++ b/src/gallium/drivers/panfrost/pan_resource.c
@@ -389,28 +389,29 @@ panfrost_resource_create_bo(struct panfrost_screen *screen, struct panfrost_reso
* AFBC: Compressed and renderable (so always desirable for non-scanout
* rendertargets). Cheap to sample from. The format is black box, so we
* can't read/write from software.
- */
-
- /* Tiling textures is almost always faster, unless we only use it once */
-
- bool is_texture = (res->bind & PIPE_BIND_SAMPLER_VIEW);
- bool is_2d = res->depth0 == 1 && res->array_size == 1;
- bool is_streaming = (res->usage != PIPE_USAGE_STREAM);
- bool is_global = res->bind & PIPE_BIND_GLOBAL;
+ *
+ * Tiling textures is almost always faster, unless we only use it once.
+ * Only a few types of resources can be tiled, ensure the bind is only
+ * (a combination of) one of the following */
- bool should_tile = is_streaming && is_texture && is_2d && !is_global;
+ const unsigned valid_binding =
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_BLENDABLE |
+ PIPE_BIND_SAMPLER_VIEW |
+ PIPE_BIND_DISPLAY_TARGET;
- /* Depth/stencil can't be tiled, only linear or AFBC */
- should_tile &= !(res->bind & PIPE_BIND_DEPTH_STENCIL);
+ bool is_2d = (res->target == PIPE_TEXTURE_2D);
+ bool should_tile = (res->usage != PIPE_USAGE_STREAM);
+ bool can_tile = is_2d && ((res->bind & ~valid_binding) == 0);
/* FBOs we would like to checksum, if at all possible */
- bool can_checksum = !(res->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_SHARED));
+ bool can_checksum = !(res->bind & ~valid_binding);
bool should_checksum = res->bind & PIPE_BIND_RENDER_TARGET;
pres->checksummed = can_checksum && should_checksum;
/* Set the layout appropriately */
- pres->layout = should_tile ? PAN_TILED : PAN_LINEAR;
+ pres->layout = (can_tile && should_tile) ? PAN_TILED : PAN_LINEAR;
size_t bo_size;
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