Mesa (master): glsl: reorder link_and_validate_uniforms() calls
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Mon Jan 6 23:11:26 UTC 2020
Module: Mesa
Branch: master
Commit: 4caf3fc8df023ca5facdb4120c6a4344ddba7ab1
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4caf3fc8df023ca5facdb4120c6a4344ddba7ab1
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Mon Dec 23 11:00:16 2019 +1100
glsl: reorder link_and_validate_uniforms() calls
This is required for the following commit.
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
---
src/compiler/glsl/linker.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 81f28524429..63f4b46bd6b 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4533,11 +4533,11 @@ link_and_validate_uniforms(struct gl_context *ctx,
if (prog->data->LinkStatus == LINKING_FAILURE)
return;
- link_assign_atomic_counter_resources(ctx, prog);
link_calculate_subroutine_compat(prog);
check_resources(ctx, prog);
check_subroutine_resources(prog);
check_image_resources(ctx, prog);
+ link_assign_atomic_counter_resources(ctx, prog);
link_check_atomic_counter_resources(ctx, prog);
}
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