Mesa (master): glsl: move calculate_subroutine_compat() to shared linker code

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Fri Jan 10 01:06:13 UTC 2020


Module: Mesa
Branch: master
Commit: 726e8f24c6eefe5b2d77fe0dbfd9d7c89fc224f4
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=726e8f24c6eefe5b2d77fe0dbfd9d7c89fc224f4

Author: Timothy Arceri <tarceri at itsqueeze.com>
Date:   Tue Jan  7 13:43:05 2020 +1100

glsl: move calculate_subroutine_compat() to shared linker code

We will make use of this in the nir linker in the following patch.

Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

---

 src/compiler/glsl/linker.cpp      | 38 +-------------------------------------
 src/compiler/glsl/linker_util.cpp | 37 +++++++++++++++++++++++++++++++++++++
 src/compiler/glsl/linker_util.h   |  3 +++
 3 files changed, 41 insertions(+), 37 deletions(-)

diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index ce0ab7ac322..ef77389add4 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3321,42 +3321,6 @@ store_fragdepth_layout(struct gl_shader_program *prog)
    }
 }
 
-static void
-link_calculate_subroutine_compat(struct gl_shader_program *prog)
-{
-   unsigned mask = prog->data->linked_stages;
-   while (mask) {
-      const int i = u_bit_scan(&mask);
-      struct gl_program *p = prog->_LinkedShaders[i]->Program;
-
-      for (unsigned j = 0; j < p->sh.NumSubroutineUniformRemapTable; j++) {
-         if (p->sh.SubroutineUniformRemapTable[j] == INACTIVE_UNIFORM_EXPLICIT_LOCATION)
-            continue;
-
-         struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[j];
-
-         if (!uni)
-            continue;
-
-         int count = 0;
-         if (p->sh.NumSubroutineFunctions == 0) {
-            linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name);
-            continue;
-         }
-         for (unsigned f = 0; f < p->sh.NumSubroutineFunctions; f++) {
-            struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[f];
-            for (int k = 0; k < fn->num_compat_types; k++) {
-               if (fn->types[k] == uni->type) {
-                  count++;
-                  break;
-               }
-            }
-         }
-         uni->num_compatible_subroutines = count;
-      }
-   }
-}
-
 /**
  * Validate shader image resources.
  */
@@ -4440,7 +4404,7 @@ link_and_validate_uniforms(struct gl_context *ctx,
    if (prog->data->LinkStatus == LINKING_FAILURE)
       return;
 
-   link_calculate_subroutine_compat(prog);
+   link_util_calculate_subroutine_compat(prog);
 
    if (!ctx->Const.UseNIRGLSLLinker) {
       link_util_check_uniform_resources(ctx, prog);
diff --git a/src/compiler/glsl/linker_util.cpp b/src/compiler/glsl/linker_util.cpp
index bd4043df2db..80c9f2872f9 100644
--- a/src/compiler/glsl/linker_util.cpp
+++ b/src/compiler/glsl/linker_util.cpp
@@ -22,6 +22,7 @@
  *
  */
 #include "main/mtypes.h"
+#include "glsl_types.h"
 #include "linker_util.h"
 #include "util/bitscan.h"
 #include "util/set.h"
@@ -250,3 +251,39 @@ link_util_check_uniform_resources(struct gl_context *ctx,
       }
    }
 }
+
+void
+link_util_calculate_subroutine_compat(struct gl_shader_program *prog)
+{
+   unsigned mask = prog->data->linked_stages;
+   while (mask) {
+      const int i = u_bit_scan(&mask);
+      struct gl_program *p = prog->_LinkedShaders[i]->Program;
+
+      for (unsigned j = 0; j < p->sh.NumSubroutineUniformRemapTable; j++) {
+         if (p->sh.SubroutineUniformRemapTable[j] == INACTIVE_UNIFORM_EXPLICIT_LOCATION)
+            continue;
+
+         struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[j];
+
+         if (!uni)
+            continue;
+
+         int count = 0;
+         if (p->sh.NumSubroutineFunctions == 0) {
+            linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name);
+            continue;
+         }
+         for (unsigned f = 0; f < p->sh.NumSubroutineFunctions; f++) {
+            struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[f];
+            for (int k = 0; k < fn->num_compat_types; k++) {
+               if (fn->types[k] == uni->type) {
+                  count++;
+                  break;
+               }
+            }
+         }
+         uni->num_compatible_subroutines = count;
+      }
+   }
+}
diff --git a/src/compiler/glsl/linker_util.h b/src/compiler/glsl/linker_util.h
index 7d355d10659..53e0ca315a5 100644
--- a/src/compiler/glsl/linker_util.h
+++ b/src/compiler/glsl/linker_util.h
@@ -78,6 +78,9 @@ void
 link_util_check_uniform_resources(struct gl_context *ctx,
                                   struct gl_shader_program *prog);
 
+void
+link_util_calculate_subroutine_compat(struct gl_shader_program *prog);
+
 #ifdef __cplusplus
 }
 #endif




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