Mesa (master): nvc0: treat all draws without color0 broadcast as MRT
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Sun Jan 12 17:19:27 UTC 2020
Module: Mesa
Branch: master
Commit: 201b88a93bb9d42a3baf349f83756df1d562da29
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=201b88a93bb9d42a3baf349f83756df1d562da29
Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date: Sun Jan 12 00:07:05 2020 -0500
nvc0: treat all draws without color0 broadcast as MRT
Per the semi-recently-released NVIDIA docs, when this bit is not
enabled, then the result for RT[0] will be used. So if e.g. only a
single RT is drawn to and it's not RT[2], the results will not be
visible. Fixes
GTF-GL45.gtf33.GL3Tests.explicit_attrib_location.explicit_attrib_location_pipeline
which was failing due to a frag shader outputting only to location=2.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index 2f235805436..128b94e1da5 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -440,7 +440,7 @@ nvc0_fp_gen_header(struct nvc0_program *fp, struct nv50_ir_prog_info *info)
if (info->prop.fp.usesDiscard)
fp->hdr[0] |= 0x8000;
- if (info->prop.fp.numColourResults > 1)
+ if (!info->prop.fp.separateFragData)
fp->hdr[0] |= 0x4000;
if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS)
fp->hdr[19] |= 0x1;
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