Mesa (master): radeonsi: clean up si_shader_info

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Jan 14 23:48:43 UTC 2020


Module: Mesa
Branch: master
Commit: f4ba457e1e6c4c8bd232e3c99f301964b9a1cb4a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f4ba457e1e6c4c8bd232e3c99f301964b9a1cb4a

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Fri Jan 10 18:22:27 2020 -0500

radeonsi: clean up si_shader_info

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

---

 src/gallium/drivers/radeonsi/si_shader.c     |   3 +-
 src/gallium/drivers/radeonsi/si_shader.h     | 150 ++++++++-------------------
 src/gallium/drivers/radeonsi/si_shader_nir.c |  23 +---
 3 files changed, 45 insertions(+), 131 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index e5581b9e25c..e4429a1ee0f 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -1584,7 +1584,7 @@ static LLVMValueRef load_const_buffer_desc_fast_path(struct si_shader_context *c
 	LLVMValueRef desc_elems[] = {
 		desc0,
 		desc1,
-		LLVMConstInt(ctx->i32, (sel->info.const_file_max[0] + 1) * 16, 0),
+		LLVMConstInt(ctx->i32, sel->info.constbuf0_num_slots * 16, 0),
 		LLVMConstInt(ctx->i32, rsrc3, false)
 	};
 
@@ -5028,7 +5028,6 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx,
 	 */
 	if (ctx->screen->info.chip_class >= GFX9) {
 		if (!shader->is_monolithic &&
-		    sel->info.num_instructions > 1 && /* not empty shader */
 		    (shader->key.as_es || shader->key.as_ls) &&
 		    (ctx->type == PIPE_SHADER_TESS_EVAL ||
 		     (ctx->type == PIPE_SHADER_VERTEX &&
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 058bb35cf0a..633f59d2620 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -307,8 +307,6 @@ struct si_compiler_ctx_state {
 };
 
 struct si_shader_info {
-	uint num_tokens;
-
 	ubyte num_inputs;
 	ubyte num_outputs;
 	ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
@@ -316,94 +314,68 @@ struct si_shader_info {
 	ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
 	ubyte input_interpolate_loc[PIPE_MAX_SHADER_INPUTS];
 	ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
-	ubyte input_cylindrical_wrap[PIPE_MAX_SHADER_INPUTS];
 	ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
 	ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
 	ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS];
 	ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS];
 
-	ubyte num_system_values;
-	ubyte system_value_semantic_name[PIPE_MAX_SHADER_INPUTS];
-
 	ubyte processor;
 
-	uint file_mask[TGSI_FILE_COUNT];  /**< bitmask of declared registers */
-	uint file_count[TGSI_FILE_COUNT];  /**< number of declared registers */
-	int file_max[TGSI_FILE_COUNT];  /**< highest index of declared registers */
-	int const_file_max[PIPE_MAX_CONSTANT_BUFFERS];
+	int constbuf0_num_slots;
 	unsigned const_buffers_declared; /**< bitmask of declared const buffers */
 	unsigned samplers_declared; /**< bitmask of declared samplers */
-	ubyte sampler_targets[PIPE_MAX_SHADER_SAMPLER_VIEWS];  /**< TGSI_TEXTURE_x values */
-	ubyte sampler_type[PIPE_MAX_SHADER_SAMPLER_VIEWS]; /**< TGSI_RETURN_TYPE_x */
 	ubyte num_stream_output_components[4];
 
-	ubyte input_array_first[PIPE_MAX_SHADER_INPUTS];
-	ubyte input_array_last[PIPE_MAX_SHADER_INPUTS];
-	ubyte output_array_first[PIPE_MAX_SHADER_OUTPUTS];
-	ubyte output_array_last[PIPE_MAX_SHADER_OUTPUTS];
-	unsigned array_max[TGSI_FILE_COUNT];  /**< highest index array per register file */
-
-	uint immediate_count; /**< number of immediates declared */
-	uint num_instructions;
 	uint num_memory_instructions; /**< sampler, buffer, and image instructions */
 
-	uint opcode_count[TGSI_OPCODE_LAST];  /**< opcode histogram */
-
 	/**
 	 * If a tessellation control shader reads outputs, this describes which ones.
 	 */
-	boolean reads_pervertex_outputs;
-	boolean reads_perpatch_outputs;
-	boolean reads_tessfactor_outputs;
+	bool reads_pervertex_outputs;
+	bool reads_perpatch_outputs;
+	bool reads_tessfactor_outputs;
 
 	ubyte colors_read; /**< which color components are read by the FS */
 	ubyte colors_written;
-	boolean reads_position; /**< does fragment shader read position? */
-	boolean reads_z; /**< does fragment shader read depth? */
-	boolean reads_samplemask; /**< does fragment shader read sample mask? */
-	boolean reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
-	boolean writes_z;  /**< does fragment shader write Z value? */
-	boolean writes_stencil; /**< does fragment shader write stencil value? */
-	boolean writes_samplemask; /**< does fragment shader write sample mask? */
-	boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
-	boolean uses_kill;  /**< KILL or KILL_IF instruction used? */
-	boolean uses_persp_center;
-	boolean uses_persp_centroid;
-	boolean uses_persp_sample;
-	boolean uses_linear_center;
-	boolean uses_linear_centroid;
-	boolean uses_linear_sample;
-	boolean uses_persp_opcode_interp_centroid;
-	boolean uses_persp_opcode_interp_offset;
-	boolean uses_persp_opcode_interp_sample;
-	boolean uses_linear_opcode_interp_centroid;
-	boolean uses_linear_opcode_interp_offset;
-	boolean uses_linear_opcode_interp_sample;
-	boolean uses_instanceid;
-	boolean uses_vertexid;
-	boolean uses_vertexid_nobase;
-	boolean uses_basevertex;
-	boolean uses_drawid;
-	boolean uses_primid;
-	boolean uses_frontface;
-	boolean uses_invocationid;
-	boolean uses_thread_id[3];
-	boolean uses_block_id[3];
-	boolean uses_block_size;
-	boolean uses_grid_size;
-	boolean uses_subgroup_info;
-	boolean writes_position;
-	boolean writes_psize;
-	boolean writes_clipvertex;
-	boolean writes_primid;
-	boolean writes_viewport_index;
-	boolean writes_layer;
-	boolean writes_memory; /**< contains stores or atomics to buffers or images */
-	boolean uses_doubles; /**< uses any of the double instructions */
-	boolean uses_derivatives;
-	boolean uses_bindless_samplers;
-	boolean uses_bindless_images;
-	boolean uses_fbfetch;
+	bool reads_samplemask; /**< does fragment shader read sample mask? */
+	bool reads_tess_factors; /**< If TES reads TESSINNER or TESSOUTER */
+	bool writes_z;  /**< does fragment shader write Z value? */
+	bool writes_stencil; /**< does fragment shader write stencil value? */
+	bool writes_samplemask; /**< does fragment shader write sample mask? */
+	bool writes_edgeflag; /**< vertex shader outputs edgeflag */
+	bool uses_kill;  /**< KILL or KILL_IF instruction used? */
+	bool uses_persp_center;
+	bool uses_persp_centroid;
+	bool uses_persp_sample;
+	bool uses_linear_center;
+	bool uses_linear_centroid;
+	bool uses_linear_sample;
+	bool uses_persp_opcode_interp_sample;
+	bool uses_linear_opcode_interp_sample;
+	bool uses_instanceid;
+	bool uses_vertexid;
+	bool uses_vertexid_nobase;
+	bool uses_basevertex;
+	bool uses_drawid;
+	bool uses_primid;
+	bool uses_frontface;
+	bool uses_invocationid;
+	bool uses_thread_id[3];
+	bool uses_block_id[3];
+	bool uses_block_size;
+	bool uses_grid_size;
+	bool uses_subgroup_info;
+	bool writes_position;
+	bool writes_psize;
+	bool writes_clipvertex;
+	bool writes_primid;
+	bool writes_viewport_index;
+	bool writes_layer;
+	bool writes_memory; /**< contains stores or atomics to buffers or images */
+	bool uses_derivatives;
+	bool uses_bindless_samplers;
+	bool uses_bindless_images;
+	bool uses_fbfetch;
 	unsigned clipdist_writemask;
 	unsigned culldist_writemask;
 	unsigned num_written_culldistance;
@@ -411,46 +383,10 @@ struct si_shader_info {
 
 	unsigned images_declared; /**< bitmask of declared images */
 	unsigned msaa_images_declared; /**< bitmask of declared MSAA images */
-
-	/**
-	 * Bitmask indicating which declared image is a buffer.
-	 */
-	unsigned images_buffers;
-	unsigned images_load; /**< bitmask of images using loads */
-	unsigned images_store; /**< bitmask of images using stores */
-	unsigned images_atomic; /**< bitmask of images using atomics */
 	unsigned shader_buffers_declared; /**< bitmask of declared shader buffers */
-	unsigned shader_buffers_load; /**< bitmask of shader buffers using loads */
-	unsigned shader_buffers_store; /**< bitmask of shader buffers using stores */
-	unsigned shader_buffers_atomic; /**< bitmask of shader buffers using atomics */
-	bool uses_bindless_buffer_load;
-	bool uses_bindless_buffer_store;
-	bool uses_bindless_buffer_atomic;
-	bool uses_bindless_image_load;
-	bool uses_bindless_image_store;
-	bool uses_bindless_image_atomic;
-
-	/**
-	 * Bitmask indicating which register files are accessed with
-	 * indirect addressing.  The bits are (1 << TGSI_FILE_x), etc.
-	 */
-	unsigned indirect_files;
-	/**
-	 * Bitmask indicating which register files are read / written with
-	 * indirect addressing.  The bits are (1 << TGSI_FILE_x).
-	 */
-	unsigned indirect_files_read;
-	unsigned indirect_files_written;
-	unsigned dim_indirect_files; /**< shader resource indexing */
-	unsigned const_buffers_indirect; /**< const buffers using indirect addressing */
 
 	unsigned properties[TGSI_PROPERTY_COUNT]; /* index with TGSI_PROPERTY_ */
 
-	/**
-	 * Max nesting limit of loops/if's
-	 */
-	unsigned max_depth;
-
 	/** Whether all codepaths write tess factors in all invocations. */
 	bool tessfactors_are_def_in_all_invocs;
 };
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index 6aa85ef6c7b..a9bc34a5e75 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -282,25 +282,12 @@ static void scan_instruction(const struct nir_shader *nir,
 			info->reads_tess_factors = true;
 			break;
 		case nir_intrinsic_bindless_image_load:
-			info->uses_bindless_images = true;
-
-			if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
-				info->uses_bindless_buffer_load = true;
-			else
-				info->uses_bindless_image_load = true;
-			break;
 		case nir_intrinsic_bindless_image_size:
 		case nir_intrinsic_bindless_image_samples:
 			info->uses_bindless_images = true;
 			break;
 		case nir_intrinsic_bindless_image_store:
 			info->uses_bindless_images = true;
-
-			if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
-				info->uses_bindless_buffer_store = true;
-			else
-				info->uses_bindless_image_store = true;
-
 			info->writes_memory = true;
 			info->num_memory_instructions++; /* we only care about stores */
 			break;
@@ -319,12 +306,6 @@ static void scan_instruction(const struct nir_shader *nir,
 		case nir_intrinsic_bindless_image_atomic_exchange:
 		case nir_intrinsic_bindless_image_atomic_comp_swap:
 			info->uses_bindless_images = true;
-
-			if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF)
-				info->uses_bindless_buffer_atomic = true;
-			else
-				info->uses_bindless_image_atomic = true;
-
 			info->writes_memory = true;
 			info->num_memory_instructions++; /* we only care about stores */
 			break;
@@ -585,8 +566,6 @@ void si_nir_scan_shader(const struct nir_shader *nir,
 	unsigned i;
 
 	info->processor = pipe_shader_type_from_mesa(nir->info.stage);
-	info->num_tokens = 2; /* indicate that the shader is non-empty */
-	info->num_instructions = 2;
 
 	info->properties[TGSI_PROPERTY_NEXT_SHADER] =
 		pipe_shader_type_from_mesa(nir->info.next_stage);
@@ -770,7 +749,7 @@ void si_nir_scan_shader(const struct nir_shader *nir,
 	info->num_inputs = nir->num_inputs;
 	info->num_outputs = nir->num_outputs;
 
-	info->const_file_max[0] = nir->num_uniforms - 1;
+	info->constbuf0_num_slots = nir->num_uniforms;
 	info->shader_buffers_declared = u_bit_consecutive(0, nir->info.num_ssbos);
 	info->const_buffers_declared = u_bit_consecutive(1, nir->info.num_ubos);
 	if (nir->num_uniforms > 0)



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