Mesa (master): Revert "st/dri: do FLUSH_VERTICES before calling flush_resource"
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Mon Jan 20 13:02:31 UTC 2020
Module: Mesa
Branch: master
Commit: 32d45733ae730525cc67e1ef830e486bf9d347ea
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=32d45733ae730525cc67e1ef830e486bf9d347ea
Author: Daniel Stone <daniels at collabora.com>
Date: Mon Jan 20 12:33:22 2020 +0000
Revert "st/dri: do FLUSH_VERTICES before calling flush_resource"
This reverts commit 3ba16d36c988a1c7b31c7fe44c1b6a24d9d8227d.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3472>
---
src/gallium/state_trackers/dri/dri2.c | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/src/gallium/state_trackers/dri/dri2.c b/src/gallium/state_trackers/dri/dri2.c
index e1d87eec6ad..e6f0e40465a 100644
--- a/src/gallium/state_trackers/dri/dri2.c
+++ b/src/gallium/state_trackers/dri/dri2.c
@@ -445,8 +445,10 @@ dri2_allocate_textures(struct dri_context *ctx,
/* Flush the texture before unreferencing, so that other clients can
* see what the driver has rendered.
*/
- if (i != ST_ATTACHMENT_DEPTH_STENCIL && drawable->textures[i])
- ctx->st->flush_resource(ctx->st, drawable->textures[i]);
+ if (i != ST_ATTACHMENT_DEPTH_STENCIL && drawable->textures[i]) {
+ struct pipe_context *pipe = ctx->st->pipe;
+ pipe->flush_resource(pipe, drawable->textures[i]);
+ }
pipe_resource_reference(&drawable->textures[i], NULL);
}
@@ -1515,11 +1517,11 @@ dri2_blit_image(__DRIcontext *context, __DRIimage *dst, __DRIimage *src,
pipe->blit(pipe, &blit);
if (flush_flag == __BLIT_FLAG_FLUSH) {
- ctx->st->flush_resource(ctx->st, dst->texture);
+ pipe->flush_resource(pipe, dst->texture);
ctx->st->flush(ctx->st, 0, NULL, NULL, NULL);
} else if (flush_flag == __BLIT_FLAG_FINISH) {
screen = dri_screen(ctx->sPriv)->base.screen;
- ctx->st->flush_resource(ctx->st, dst->texture);
+ pipe->flush_resource(pipe, dst->texture);
ctx->st->flush(ctx->st, 0, &fence, NULL, NULL);
(void) screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
screen->fence_reference(screen, &fence, NULL);
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