Mesa (master): compiler: Add a note about how num_ssbos works in the program info.
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Tue Jan 21 18:34:02 UTC 2020
Module: Mesa
Branch: master
Commit: 7558b5da13685f701cbe7a9ca804e95e01e38e63
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7558b5da13685f701cbe7a9ca804e95e01e38e63
Author: Eric Anholt <eric at anholt.net>
Date: Mon Dec 30 12:01:25 2019 -0800
compiler: Add a note about how num_ssbos works in the program info.
These numbers are always confusing, and it's particularly so for this
field where it has a different meaning in different info structs.
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3240>
---
src/compiler/shader_info.h | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 7c12dadd1ce..136e71ce234 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -104,7 +104,11 @@ typedef struct shader_info {
uint8_t num_ubos;
/* Number of atomic buffers used by this shader */
uint8_t num_abos;
- /* Number of shader storage buffers used by this shader */
+ /* Number of shader storage buffers (max .driver_location + 1) used by this
+ * shader. In the case of nir_lower_atomics_to_ssbo being used, this will
+ * be the number of actual SSBOs in gl_program->info, and the lowered SSBOs
+ * and atomic counters in nir_shader->info.
+ */
uint8_t num_ssbos;
/* Number of images used by this shader */
uint8_t num_images;
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