Mesa (master): nir: Refactor load/store intrinsic helper

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Jul 6 17:35:00 UTC 2020


Module: Mesa
Branch: master
Commit: 7ab73160032012272a47e6a22e3152489b98b2a0
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=7ab73160032012272a47e6a22e3152489b98b2a0

Author: Connor Abbott <cwabbott0 at gmail.com>
Date:   Mon Jun 29 19:16:26 2020 +0200

nir: Refactor load/store intrinsic helper

Add the possibility to specify the source components. This is necessary
to let the UBO/SSBO index have more than one component, and it also lets
us remove a few hand-rolled load intrinsic definitions.

Acked-by: Jason Ekstrand <jason at jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg at google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5683>

---

 src/compiler/nir/nir_intrinsics.py | 87 +++++++++++++++++++-------------------
 1 file changed, 43 insertions(+), 44 deletions(-)

diff --git a/src/compiler/nir/nir_intrinsics.py b/src/compiler/nir/nir_intrinsics.py
index 2fab42ad042..bd3ed616ea3 100644
--- a/src/compiler/nir/nir_intrinsics.py
+++ b/src/compiler/nir/nir_intrinsics.py
@@ -711,66 +711,65 @@ intrinsic("load_fs_input_interp_deltas", src_comp=[1], dest_comp=3,
 # varying slots and float units for fragment shader inputs.  UBO and SSBO
 # offsets are always in bytes.
 
-def load(name, num_srcs, indices=[], flags=[]):
-    intrinsic("load_" + name, [1] * num_srcs, dest_comp=0, indices=indices,
+def load(name, src_comp, indices=[], flags=[]):
+    intrinsic("load_" + name, src_comp, dest_comp=0, indices=indices,
               flags=flags)
 
 # src[] = { offset }.
-load("uniform", 1, [BASE, RANGE, TYPE], [CAN_ELIMINATE, CAN_REORDER])
+load("uniform", [1], [BASE, RANGE, TYPE], [CAN_ELIMINATE, CAN_REORDER])
 # src[] = { buffer_index, offset }.
-load("ubo", 2, [ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE, CAN_REORDER])
+load("ubo", [1, 1], [ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE, CAN_REORDER])
 # src[] = { offset }.
-load("input", 1, [BASE, COMPONENT, TYPE], [CAN_ELIMINATE, CAN_REORDER])
+load("input", [1], [BASE, COMPONENT, TYPE], [CAN_ELIMINATE, CAN_REORDER])
 # src[] = { vertex_id, offset }.
-load("input_vertex", 2, [BASE, COMPONENT, TYPE], [CAN_ELIMINATE, CAN_REORDER])
+load("input_vertex", [1, 1], [BASE, COMPONENT, TYPE], [CAN_ELIMINATE, CAN_REORDER])
 # src[] = { vertex, offset }.
-load("per_vertex_input", 2, [BASE, COMPONENT], [CAN_ELIMINATE, CAN_REORDER])
+load("per_vertex_input", [1, 1], [BASE, COMPONENT], [CAN_ELIMINATE, CAN_REORDER])
 # src[] = { barycoord, offset }.
-intrinsic("load_interpolated_input", src_comp=[2, 1], dest_comp=0,
-          indices=[BASE, COMPONENT], flags=[CAN_ELIMINATE, CAN_REORDER])
+load("interpolated_input", [2, 1], [BASE, COMPONENT], [CAN_ELIMINATE, CAN_REORDER])
 
 # src[] = { buffer_index, offset }.
-load("ssbo", 2, [ACCESS, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE])
+load("ssbo", [1, 1], [ACCESS, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE])
 # src[] = { buffer_index }
-load("ssbo_address", 1, [], [CAN_ELIMINATE, CAN_REORDER])
+load("ssbo_address", [1], [], [CAN_ELIMINATE, CAN_REORDER])
 # src[] = { offset }.
-load("output", 1, [BASE, COMPONENT], flags=[CAN_ELIMINATE])
+load("output", [1], [BASE, COMPONENT], flags=[CAN_ELIMINATE])
 # src[] = { vertex, offset }.
-load("per_vertex_output", 2, [BASE, COMPONENT], [CAN_ELIMINATE])
+load("per_vertex_output", [1, 1], [BASE, COMPONENT], [CAN_ELIMINATE])
 # src[] = { offset }.
-load("shared", 1, [BASE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE])
+load("shared", [1], [BASE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE])
 # src[] = { offset }.
-load("push_constant", 1, [BASE, RANGE], [CAN_ELIMINATE, CAN_REORDER])
+load("push_constant", [1], [BASE, RANGE], [CAN_ELIMINATE, CAN_REORDER])
 # src[] = { offset }.
-load("constant", 1, [BASE, RANGE, ALIGN_MUL, ALIGN_OFFSET],
+load("constant", [1], [BASE, RANGE, ALIGN_MUL, ALIGN_OFFSET],
      [CAN_ELIMINATE, CAN_REORDER])
 # src[] = { address }.
-load("global", 1, [ACCESS, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE])
+load("global", [1], [ACCESS, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE])
 # src[] = { address }.
-load("kernel_input", 1, [BASE, RANGE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE, CAN_REORDER])
+load("kernel_input", [1], [BASE, RANGE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE, CAN_REORDER])
 # src[] = { offset }.
-load("scratch", 1, [ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE])
+load("scratch", [1], [ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE])
 
 # Stores work the same way as loads, except now the first source is the value
 # to store and the second (and possibly third) source specify where to store
 # the value.  SSBO and shared memory stores also have a
 # nir_intrinsic_write_mask()
 
-def store(name, num_srcs, indices=[], flags=[]):
-    intrinsic("store_" + name, [0] + ([1] * (num_srcs - 1)), indices=indices, flags=flags)
+def store(name, srcs, indices=[], flags=[]):
+    intrinsic("store_" + name, [0] + srcs, indices=indices, flags=flags)
 
 # src[] = { value, offset }.
-store("output", 2, [BASE, WRMASK, COMPONENT, TYPE])
+store("output", [1], [BASE, WRMASK, COMPONENT, TYPE])
 # src[] = { value, vertex, offset }.
-store("per_vertex_output", 3, [BASE, WRMASK, COMPONENT])
+store("per_vertex_output", [1, 1], [BASE, WRMASK, COMPONENT])
 # src[] = { value, block_index, offset }
-store("ssbo", 3, [WRMASK, ACCESS, ALIGN_MUL, ALIGN_OFFSET])
+store("ssbo", [1, 1], [WRMASK, ACCESS, ALIGN_MUL, ALIGN_OFFSET])
 # src[] = { value, offset }.
-store("shared", 2, [BASE, WRMASK, ALIGN_MUL, ALIGN_OFFSET])
+store("shared", [1], [BASE, WRMASK, ALIGN_MUL, ALIGN_OFFSET])
 # src[] = { value, address }.
-store("global", 2, [WRMASK, ACCESS, ALIGN_MUL, ALIGN_OFFSET])
+store("global", [1], [WRMASK, ACCESS, ALIGN_MUL, ALIGN_OFFSET])
 # src[] = { value, offset }.
-store("scratch", 2, [ALIGN_MUL, ALIGN_OFFSET, WRMASK])
+store("scratch", [1], [ALIGN_MUL, ALIGN_OFFSET, WRMASK])
 
 # IR3-specific version of most SSBO intrinsics. The only different
 # compare to the originals is that they add an extra source to hold
@@ -783,10 +782,10 @@ store("scratch", 2, [ALIGN_MUL, ALIGN_OFFSET, WRMASK])
 #
 # The float versions are not handled because those are not supported
 # by the backend.
-intrinsic("store_ssbo_ir3",  src_comp=[0, 1, 1, 1],
-          indices=[WRMASK, ACCESS, ALIGN_MUL, ALIGN_OFFSET])
-intrinsic("load_ssbo_ir3",  src_comp=[1, 1, 1], dest_comp=0,
-          indices=[ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE])
+store("ssbo_ir3", [1, 1, 1],
+      indices=[WRMASK, ACCESS, ALIGN_MUL, ALIGN_OFFSET])
+load("ssbo_ir3",  [1, 1, 1],
+     indices=[ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE])
 intrinsic("ssbo_atomic_add_ir3",        src_comp=[1, 1, 1, 1],    dest_comp=1, indices=[ACCESS])
 intrinsic("ssbo_atomic_imin_ir3",       src_comp=[1, 1, 1, 1],    dest_comp=1, indices=[ACCESS])
 intrinsic("ssbo_atomic_umin_ir3",       src_comp=[1, 1, 1, 1],    dest_comp=1, indices=[ACCESS])
@@ -828,9 +827,9 @@ intrinsic("end_patch_ir3")
 # between geometry stages - perhaps it's explicit access to the vertex cache.
 
 # src[] = { value, offset }.
-store("shared_ir3", 2, [BASE, ALIGN_MUL, ALIGN_OFFSET])
+store("shared_ir3", [1], [BASE, ALIGN_MUL, ALIGN_OFFSET])
 # src[] = { offset }.
-load("shared_ir3", 1, [BASE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE])
+load("shared_ir3", [1], [BASE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE])
 
 # IR3-specific load/store global intrinsics. They take a 64-bit base address
 # and a 32-bit offset.  The hardware will add the base and the offset, which
@@ -838,10 +837,10 @@ load("shared_ir3", 1, [BASE, ALIGN_MUL, ALIGN_OFFSET], [CAN_ELIMINATE])
 
 # src[] = { value, address(vec2 of hi+lo uint32_t), offset }.
 # const_index[] = { write_mask, align_mul, align_offset }
-intrinsic("store_global_ir3", [0, 2, 1], indices=[ACCESS, ALIGN_MUL, ALIGN_OFFSET])
+store("global_ir3", [2, 1], indices=[ACCESS, ALIGN_MUL, ALIGN_OFFSET])
 # src[] = { address(vec2 of hi+lo uint32_t), offset }.
 # const_index[] = { access, align_mul, align_offset }
-intrinsic("load_global_ir3", [2, 1], dest_comp=0, indices=[ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE])
+load("global_ir3", [2, 1], indices=[ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE])
 
 # IR3-specific bindless handle specifier. Similar to vulkan_resource_index, but
 # without the binding because the hardware expects a single flattened index
@@ -862,13 +861,13 @@ intrinsic("bindless_resource_ir3", [1], dest_comp=1, indices=[DESC_SET], flags=[
 # raw_output_pan and the hardware handles linear->sRGB.
 
 # src[] = { value }
-store("raw_output_pan", 1, [])
-store("combined_output_pan", 4, [BASE, COMPONENT])
-load("raw_output_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER])
+store("raw_output_pan", [], [])
+store("combined_output_pan", [1, 1, 1], [BASE, COMPONENT])
+load("raw_output_pan", [], [], [CAN_ELIMINATE, CAN_REORDER])
 
 # Loads the sampler paramaters <min_lod, max_lod, lod_bias>
 # src[] = { sampler_index }
-load("sampler_lod_parameters_pan", 1, [CAN_ELIMINATE, CAN_REORDER])
+load("sampler_lod_parameters_pan", [1], [CAN_ELIMINATE, CAN_REORDER])
 
 # R600 specific instrincs
 #
@@ -876,7 +875,7 @@ load("sampler_lod_parameters_pan", 1, [CAN_ELIMINATE, CAN_REORDER])
 # is given in vec4 units, so we have to fetch the a vec4 and get the component
 # later
 # src[] = { buffer_index, offset }.
-load("ubo_r600", 2, [ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE, CAN_REORDER])
+load("ubo_r600", [1, 1], [ACCESS, ALIGN_MUL, ALIGN_OFFSET], flags=[CAN_ELIMINATE, CAN_REORDER])
 
 # location where the tesselation data is stored in LDS
 system_value("tcs_in_param_base_r600", 4)
@@ -887,8 +886,8 @@ system_value("tcs_tess_factor_base_r600", 1)
 # load as many components as needed giving per-component addresses
 intrinsic("load_local_shared_r600", src_comp=[0], dest_comp=0, indices = [COMPONENT], flags = [CAN_ELIMINATE, CAN_REORDER])
 
-store("local_shared_r600", 2, [WRMASK])
-store("tf_r600", 1)
+store("local_shared_r600", [1], [WRMASK])
+store("tf_r600", [])
 
 # V3D-specific instrinc for tile buffer color reads.
 #
@@ -897,7 +896,7 @@ store("tf_r600", 1)
 #
 # src[] = { render_target }
 # BASE = sample index
-load("tlb_color_v3d", 1, [BASE, COMPONENT], [])
+load("tlb_color_v3d", [1], [BASE, COMPONENT], [])
 
 # V3D-specific instrinc for per-sample tile buffer color writes.
 #
@@ -906,7 +905,7 @@ load("tlb_color_v3d", 1, [BASE, COMPONENT], [])
 #
 # src[] = { value, render_target }
 # BASE = sample index
-store("tlb_sample_color_v3d", 2, [BASE, COMPONENT, TYPE], [])
+store("tlb_sample_color_v3d", [1], [BASE, COMPONENT, TYPE], [])
 
 # V3D-specific intrinsic to load the number of layers attached to
 # the target framebuffer



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