Mesa (master): nir: allow nir_lower_point_size_mov to run in geometry shader
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Sat Jul 11 07:51:01 UTC 2020
Module: Mesa
Branch: master
Commit: 3fe87a583692c644a448e827d4e4fdcf881b4257
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3fe87a583692c644a448e827d4e4fdcf881b4257
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Wed Jul 8 11:59:16 2020 -0400
nir: allow nir_lower_point_size_mov to run in geometry shader
geometry shaders may need to emit PSIZ as well
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5851>
---
src/compiler/nir/nir_lower_point_size_mov.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/compiler/nir/nir_lower_point_size_mov.c b/src/compiler/nir/nir_lower_point_size_mov.c
index 0b9226b60fa..4a7f8085e6f 100644
--- a/src/compiler/nir/nir_lower_point_size_mov.c
+++ b/src/compiler/nir/nir_lower_point_size_mov.c
@@ -68,7 +68,8 @@ void
nir_lower_point_size_mov(nir_shader *shader,
const gl_state_index16 *pointsize_state_tokens)
{
- assert(shader->info.stage == MESA_SHADER_VERTEX);
+ assert(shader->info.stage == MESA_SHADER_VERTEX ||
+ shader->info.stage == MESA_SHADER_GEOMETRY);
nir_variable *out = NULL;
nir_foreach_variable(var, &shader->outputs) {
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