Mesa (master): zink: free all ntv allocations after creating shader module
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Sat Jul 18 10:46:45 UTC 2020
Module: Mesa
Branch: master
Commit: 2b343238a1fc2954d10770082ff873a28efafee2
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2b343238a1fc2954d10770082ff873a28efafee2
Author: Mike Blumenkrantz <michael.blumenkrantz at gmail.com>
Date: Wed Jun 3 11:41:43 2020 -0400
zink: free all ntv allocations after creating shader module
these are all fairly large sources of leaks
Reviewed-by: Antonio Caggiano <antonio.caggiano at collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5887>
---
src/gallium/drivers/zink/zink_compiler.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/gallium/drivers/zink/zink_compiler.c b/src/gallium/drivers/zink/zink_compiler.c
index 9b084d2a15c..a17bc19432e 100644
--- a/src/gallium/drivers/zink/zink_compiler.c
+++ b/src/gallium/drivers/zink/zink_compiler.c
@@ -305,6 +305,9 @@ zink_compile_nir(struct zink_screen *screen, struct nir_shader *nir,
if (vkCreateShaderModule(screen->dev, &smci, NULL, &ret->shader_module) != VK_SUCCESS)
return NULL;
+ free(spirv->words);
+ free(spirv);
+
return ret;
}
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