Mesa (master): nine: fix incorrect calculation of layer count for 3D textures
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Tue Jul 28 13:56:31 UTC 2020
Module: Mesa
Branch: master
Commit: 845a50ee2525c6cc4e6160eda1826c0670e0daaf
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=845a50ee2525c6cc4e6160eda1826c0670e0daaf
Author: Yevhenii Kolesnikov <yevhenii.kolesnikov at globallogic.com>
Date: Fri Jun 26 13:40:43 2020 +0300
nine: fix incorrect calculation of layer count for 3D textures
Volume textures don't have a concept of "layers"
v1: set last_layer to zero for 3D textures (Axel Davy)
Cc: <mesa-stable at lists.freedesktop.org>
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov at globallogic.com>
Reviewed-by: Axel Davy <davyaxel0 at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5808>
---
src/gallium/frontends/nine/basetexture9.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/frontends/nine/basetexture9.c b/src/gallium/frontends/nine/basetexture9.c
index 1f5608149eb..c9ef17c6c6e 100644
--- a/src/gallium/frontends/nine/basetexture9.c
+++ b/src/gallium/frontends/nine/basetexture9.c
@@ -563,7 +563,7 @@ NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
templ.format = resource->format;
templ.u.tex.first_layer = 0;
templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
- resource->depth0 - 1 : resource->array_size - 1;
+ 0 : resource->array_size - 1;
templ.u.tex.first_level = 0;
templ.u.tex.last_level = resource->last_level;
templ.swizzle_r = swizzle[0];
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