Mesa (master): nine: fix incorrect calculation of layer count for 3D textures

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Jul 28 13:56:31 UTC 2020


Module: Mesa
Branch: master
Commit: 845a50ee2525c6cc4e6160eda1826c0670e0daaf
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=845a50ee2525c6cc4e6160eda1826c0670e0daaf

Author: Yevhenii Kolesnikov <yevhenii.kolesnikov at globallogic.com>
Date:   Fri Jun 26 13:40:43 2020 +0300

nine: fix incorrect calculation of layer count for 3D textures

Volume textures don't have a concept of "layers"

v1: set last_layer to zero for 3D textures (Axel Davy)

Cc: <mesa-stable at lists.freedesktop.org>
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov at globallogic.com>
Reviewed-by: Axel Davy <davyaxel0 at gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5808>

---

 src/gallium/frontends/nine/basetexture9.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/frontends/nine/basetexture9.c b/src/gallium/frontends/nine/basetexture9.c
index 1f5608149eb..c9ef17c6c6e 100644
--- a/src/gallium/frontends/nine/basetexture9.c
+++ b/src/gallium/frontends/nine/basetexture9.c
@@ -563,7 +563,7 @@ NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
         templ.format = resource->format;
     templ.u.tex.first_layer = 0;
     templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
-                             resource->depth0 - 1 : resource->array_size - 1;
+                             0 : resource->array_size - 1;
     templ.u.tex.first_level = 0;
     templ.u.tex.last_level = resource->last_level;
     templ.swizzle_r = swizzle[0];



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