Mesa (master): radv: enable zero VRAM for Doom Eternal

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Wed Jun 3 06:25:41 UTC 2020


Module: Mesa
Branch: master
Commit: fd5ffd3a83e178f14fcc69806d3a52724f05b56c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=fd5ffd3a83e178f14fcc69806d3a52724f05b56c

Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date:   Fri May 29 20:02:49 2020 +0200

radv: enable zero VRAM for Doom Eternal

That fixes some rendering issues. Probably some unitialized data
from the game.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3064
Cc: <mesa-stable at lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5262>

---

 src/amd/vulkan/radv_device.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 27ff12b5c2c..3ce3d9c3760 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -588,6 +588,9 @@ radv_handle_per_app_options(struct radv_instance *instance,
 	} else if (!strcmp(name, "No Man's Sky")) {
 		/* Work around a NMS game bug */
 		instance->debug_flags |= RADV_DEBUG_DISCARD_TO_DEMOTE;
+	} else if (!strcmp(name, "DOOMEternal")) {
+		/* Zero VRAM for Doom Eternal to fix rendering issues. */
+		instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
 	}
 }
 



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