Mesa (master): draw/gs: add more info to debugging.
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Thu Jun 11 05:03:21 UTC 2020
Module: Mesa
Branch: master
Commit: 069aee7cc543530b901d7afdb5822f722d9375d6
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=069aee7cc543530b901d7afdb5822f722d9375d6
Author: Dave Airlie <airlied at redhat.com>
Date: Mon Jun 8 17:04:50 2020 +1000
draw/gs: add more info to debugging.
adds invocations and vertex streams to default off debug,
fixes compile as well due to missing ,
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5379>
---
src/gallium/auxiliary/draw/draw_gs.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 0c07d38e8b2..fd393ded628 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -608,11 +608,12 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
}
#if 0
- debug_printf("%s count = %d (in prims # = %d)\n",
- __FUNCTION__, num_input_verts, num_in_primitives);
+ debug_printf("%s count = %d (in prims # = %d, invocs = %d, streams = %d)\n",
+ __FUNCTION__, num_input_verts, num_in_primitives,
+ shader->num_invocations, shader->num_vertex_streams);
debug_printf("\tlinear = %d, prim_info->count = %d\n",
input_prim->linear, input_prim->count);
- debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s\n"
+ debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s\n",
u_prim_name(input_prim->prim),
u_prim_name(shader->input_primitive),
u_prim_name(shader->output_primitive));
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