Mesa (master): v3d: don't use intr->num_components for non-vectorized intrinsics

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Jun 16 03:41:24 UTC 2020


Module: Mesa
Branch: master
Commit: c148dbe07e77f5146cf558afe03649a1146bf490
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c148dbe07e77f5146cf558afe03649a1146bf490

Author: Rob Clark <robdclark at chromium.org>
Date:   Wed Jun 10 17:27:08 2020 -0700

v3d: don't use intr->num_components for non-vectorized intrinsics

Squashed-in-fix-from: Jose Maria Casanova Crespo <jmcasanova at igalia.com>
Signed-off-by: Rob Clark <robdclark at chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5371>

---

 src/broadcom/compiler/nir_to_vir.c       | 2 +-
 src/broadcom/compiler/v3d_nir_lower_io.c | 1 -
 2 files changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 6219b381d4e..1086e288a60 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -2123,7 +2123,7 @@ ntq_emit_intrinsic(struct v3d_compile *c, nir_intrinsic_instr *instr)
                 break;
 
         case nir_intrinsic_load_user_clip_plane:
-                for (int i = 0; i < instr->num_components; i++) {
+                for (int i = 0; i < nir_intrinsic_dest_components(instr); i++) {
                         ntq_store_dest(c, &instr->dest, i,
                                        vir_uniform(c, QUNIFORM_USER_CLIP_PLANE,
                                                    nir_intrinsic_ucp_id(instr) *
diff --git a/src/broadcom/compiler/v3d_nir_lower_io.c b/src/broadcom/compiler/v3d_nir_lower_io.c
index 855b9c44b46..2d3d307ef2f 100644
--- a/src/broadcom/compiler/v3d_nir_lower_io.c
+++ b/src/broadcom/compiler/v3d_nir_lower_io.c
@@ -219,7 +219,6 @@ v3d_nir_lower_vpm_output(struct v3d_compile *c, nir_builder *b,
                 nir_intrinsic_instr *load =
                         nir_intrinsic_instr_create(b->shader,
                                                    nir_intrinsic_load_fb_layers_v3d);
-                load->num_components = 1;
                 nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
                 nir_builder_instr_insert(b, &load->instr);
                 nir_ssa_def *fb_layers = &load->dest.ssa;



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