Mesa (master): docs: Replace ancient swrast conformance docs with more current information.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Jun 16 20:55:21 UTC 2020


Module: Mesa
Branch: master
Commit: 8ea5d8ce834142b455db4248987eac5649644fc7
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=8ea5d8ce834142b455db4248987eac5649644fc7

Author: Eric Anholt <eric at anholt.net>
Date:   Mon Jun 15 12:02:10 2020 -0700

docs: Replace ancient swrast conformance docs with more current information.

I don't think Mesa 4.0 swrast conformance is relevant at this point, just
point people to the current Khronos list.  Also, add some more information
on submitting results.

Reviewed-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5482>

---

 docs/conform.rst | 695 ++-----------------------------------------------------
 1 file changed, 23 insertions(+), 672 deletions(-)

diff --git a/docs/conform.rst b/docs/conform.rst
index 4d23dadd1a9..de743fd36ee 100644
--- a/docs/conform.rst
+++ b/docs/conform.rst
@@ -1,675 +1,26 @@
 Conformance Testing
 ===================
 
-The SGI OpenGL conformance tests verify correct operation of OpenGL
-implementations. I, Brian Paul, have been given a copy of the tests for
-testing Mesa. The tests are not publicly available.
-
-This file has the latest results of testing Mesa with the OpenGL 1.2
-conformance tests. Testing with the preliminary OpenGL 1.3 tests has
-also been done. Mesa passes all the 1.3 tests.
-
-The tests were run using the software X11 device driver on 24-bpp and
-16-bpp displays.
-
-Mesa 4.0 and later pass all conformance tests at all path levels. Note
-that this says nothing about the conformance of hardware drivers based
-upon Mesa.
-
-::
-
-   COVERAGE TESTS
-   --------------
-
-   Test that all API functions accept the legal parameters and reject
-   illegal parameters.  The result of each test is either pass or fail.
-
-   % covgl
-   OpenGL Coverage Test.
-   Version 1.2
-
-   covgl passed.
-
-   covgl passed at 1.1 level.
-
-   covgl passed at 1.2 level.
-
-   covgl passed for ARB_multitexture.
-
-
-   % covglu
-   OpenGL GLU Coverage Test.
-   Version 1.3
-
-   covglu passed.
-
-   covglu passed at 1.1 level.
-
-
-   % covglx
-   OpenGL X Coverage Test.
-   Version 1.1.1
-
-   covglx passed.
-
-
-   % primtest -v
-   Open GL Primitives Test.
-   Version 1.2
-
-   [lots of output deleted]
-
-   292159 Combinations.
-   primtest passed.
-
-
-
-
-   GL CONFORMANCE TEST
-   ===================
-
-   Render test images, read them back, then test for expected results.
-
-
-   ----------------------------------------------------------------------
-   % conform -v 2
-
-   OpenGL Conformance Test
-   Version 1.2
-
-   Setup Report.
-       Verbose level = 2.
-       Random number seed = 1.
-       Path inactive.
-
-   Visual Report.
-       Display ID = 35. Indirect Rendering.
-       Double Buffered.
-       RGBA (5, 6, 5, 0).
-       Stencil (8).
-       Depth (16).
-       Accumulation (16, 16, 16, 16).
-
-   Epsilon Report.
-       zero error epsilon = 0.000122.
-       RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
-       Depth buffer error epsilon = 0.000137.
-       Stencil plane error epsilon = 0.00404.
-       Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
-
-   Default State test passed.
-   Must Pass test passed.
-   Divide By Zero test passed.
-   Viewport Clamp test passed.
-   Matrix Stack test passed.
-   Matrix Stack Mixing test passed.
-   Vertex Order test passed.
-   Transformations test passed.
-   Transformation Normal test passed.
-   Viewport Transformation test passed.
-   Buffer Clear test passed.
-   Buffer Corners test passed.
-   Buffer Color test passed.
-   Color Ramp test passed.
-   Mask test passed.
-   Buffer Invariance test passed.
-   Accumulation Buffer test passed.
-   Select test passed.
-   Feedback test passed.
-   Scissor test passed.
-   Alpha Plane Function test passed.
-   Stencil Plane Clear test passed.
-   Stencil Plane Corners test passed.
-   Stencil Plane Operation test passed.
-   Stencil Plane Function test passed.
-   Depth Buffer Clear test passed.
-   Depth Buffer Function test passed.
-   Blend test passed.
-   Dither test passed.
-   LogicOp Function test does not exist for an RGB visual.
-   DrawPixels test passed.
-   CopyPixels test passed.
-   Bitmap Rasterization test passed.
-   Point Rasterization test passed.
-   Anti-aliased Point test passed.
-   Line Rasterization test passed.
-   Line Stipple test passed.
-   Anti-aliased Line test passed.
-   Horizontal and Vertical Line test passed.
-   Triangle Rasterization test passed.
-   Triangle Tile test passed.
-   Triangle Stipple test passed.
-   Anti-aliased Triangles test passed.
-   Quad Rasterization test passed.
-   Polygon Face test passed.
-   Polygon Cull test passed.
-   Polygon Stipple test passed.
-   Polygon Edge test passed.
-   Ambient Material test passed.
-   Ambient Scene test passed.
-   Attenuation Position test passed.
-   Diffuse Light test passed.
-   Diffuse Material test passed.
-   Diffuse Material Normal test passed.
-   Diffuse Material Positioning test passed.
-   Emissive Material test passed.
-   Specular Exponent test passed.
-   Specular Exponent Normal test passed.
-   Specular Local Eye Half Angle test passed.
-   Specular Light test passed.
-   Specular Material test passed.
-   Specular Normal test passed.
-   Spot Positioning test passed.
-   Spot Exponent and Positioning test passed.
-   Spot Exponent and Direction test passed.
-   Fog Exponential test passed.
-   Fog Linear test passed.
-   Texture Decal test passed.
-   Texture Border test passed.
-   Mipmaps Selection test passed.
-   Mipmaps Interpolation test passed.
-   Display Lists test passed.
-   Evaluator test passed.
-   Evaluator Color test passed.
-   Texture Edge Clamp test passed.
-   Packed Pixels test passed.
-   Texture LOD test passed.
-   Rescale Normal test passed.
-   Color Table test passed.
-   Convolution test passed.
-   Convolution Border test passed.
-   Histogram test passed.
-   MinMax test passed.
-   MultiTexture test passed.
-
-   Conform passed.
-
-   ----------------------------------------------------------------------
-   % conform -v 2 -p 1
-
-   OpenGL Conformance Test
-   Version 1.2
-
-   Setup Report.
-       Verbose level = 2.
-       Random number seed = 1.
-       Path level = 1.
-
-   Visual Report.
-       Display ID = 35. Indirect Rendering.
-       Double Buffered.
-       RGBA (5, 6, 5, 0).
-       Stencil (8).
-       Depth (16).
-       Accumulation (16, 16, 16, 16).
-
-   Epsilon Report.
-       zero error epsilon = 0.000122.
-       RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
-       Depth buffer error epsilon = 0.000137.
-       Stencil plane error epsilon = 0.00404.
-       Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
-
-   Default State test passed.
-   Must Pass test passed.
-   Divide By Zero test passed.
-   Viewport Clamp test passed.
-   Matrix Stack test passed.
-   Matrix Stack Mixing test passed.
-   Vertex Order test passed.
-   Transformations test passed.
-   Transformation Normal test passed.
-   Viewport Transformation test passed.
-   Buffer Clear test passed.
-   Buffer Corners test passed.
-   Buffer Color test passed.
-   Color Ramp test passed.
-   Mask test passed.
-   Buffer Invariance test passed.
-   Accumulation Buffer test passed.
-   Select test passed.
-   Feedback test passed.
-   Scissor test passed.
-   Alpha Plane Function test passed.
-   Stencil Plane Clear test passed.
-   Stencil Plane Corners test passed.
-   Stencil Plane Operation test passed.
-   Stencil Plane Function test passed.
-   Depth Buffer Clear test passed.
-   Depth Buffer Function test passed.
-   Blend test passed.
-   Dither test passed.
-   LogicOp Function test does not exist for an RGB visual.
-   DrawPixels test passed.
-   CopyPixels test passed.
-   Bitmap Rasterization test passed.
-   Point Rasterization test passed.
-   Anti-aliased Point test passed.
-   Line Rasterization test passed.
-   Line Stipple test passed.
-   Anti-aliased Line test passed.
-   Horizontal and Vertical Line test passed.
-   Triangle Rasterization test passed.
-   Triangle Tile test passed.
-   Triangle Stipple test passed.
-   Anti-aliased Triangles test passed.
-   Quad Rasterization test passed.
-   Polygon Face test passed.
-   Polygon Cull test passed.
-   Polygon Stipple test passed.
-   Polygon Edge test passed.
-   Ambient Material test passed.
-   Ambient Scene test passed.
-   Attenuation Position test passed.
-   Diffuse Light test passed.
-   Diffuse Material test passed.
-   Diffuse Material Normal test passed.
-   Diffuse Material Positioning test passed.
-   Emissive Material test passed.
-   Specular Exponent test passed.
-   Specular Exponent Normal test passed.
-   Specular Local Eye Half Angle test passed.
-   Specular Light test passed.
-   Specular Material test passed.
-   Specular Normal test passed.
-   Spot Positioning test passed.
-   Spot Exponent and Positioning test passed.
-   Spot Exponent and Direction test passed.
-   Fog Exponential test passed.
-   Fog Linear test passed.
-   Texture Decal test passed.
-   Texture Border test passed.
-   Mipmaps Selection test passed.
-   Mipmaps Interpolation test passed.
-   Display Lists test passed.
-   Evaluator test passed.
-   Evaluator Color test passed.
-   Texture Edge Clamp test passed.
-   Packed Pixels test passed.
-   Texture LOD test passed.
-   Rescale Normal test passed.
-   Color Table test passed.
-   Convolution test passed.
-   Convolution Border test passed.
-   Histogram test passed.
-   MinMax test passed.
-   MultiTexture test passed.
-
-   Conform passed.
-
-   ----------------------------------------------------------------------
-   % conform -v 2 -p 2
-
-   OpenGL Conformance Test
-   Version 1.2
-
-   Setup Report.
-       Verbose level = 2.
-       Random number seed = 1.
-       Path level = 2.
-
-   Visual Report.
-       Display ID = 35. Indirect Rendering.
-       Double Buffered.
-       RGBA (5, 6, 5, 0).
-       Stencil (8).
-       Depth (16).
-       Accumulation (16, 16, 16, 16).
-
-   Epsilon Report.
-       zero error epsilon = 0.000122.
-       RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
-       Depth buffer error epsilon = 0.000137.
-       Stencil plane error epsilon = 0.00404.
-       Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
-
-   Default State test passed.
-   Must Pass test passed.
-   Divide By Zero test passed.
-   Viewport Clamp test passed.
-   Matrix Stack test passed.
-   Matrix Stack Mixing test passed.
-   Vertex Order test passed.
-   Transformations test passed.
-   Transformation Normal test passed.
-   Viewport Transformation test passed.
-   Buffer Clear test passed.
-   Buffer Corners test passed.
-   Buffer Color test passed.
-   Color Ramp test passed.
-   Mask test passed.
-   Buffer Invariance test passed.
-   Accumulation Buffer test passed.
-   Select test passed.
-   Feedback test passed.
-   Scissor test passed.
-   Alpha Plane Function test passed.
-   Stencil Plane Clear test passed.
-   Stencil Plane Corners test passed.
-   Stencil Plane Operation test passed.
-   Stencil Plane Function test passed.
-   Depth Buffer Clear test passed.
-   Depth Buffer Function test passed.
-   Blend test passed.
-   Dither test passed.
-   LogicOp Function test does not exist for an RGB visual.
-   DrawPixels test passed.
-   CopyPixels test passed.
-   Bitmap Rasterization test passed.
-   Point Rasterization test passed.
-   Anti-aliased Point test passed.
-   Line Rasterization test passed.
-   Line Stipple test passed.
-   Anti-aliased Line test passed.
-   Horizontal and Vertical Line test passed.
-   Triangle Rasterization test passed.
-   Triangle Tile test passed.
-   Triangle Stipple test passed.
-   Anti-aliased Triangles test passed.
-   Quad Rasterization test passed.
-   Polygon Face test passed.
-   Polygon Cull test passed.
-   Polygon Stipple test passed.
-   Polygon Edge test passed.
-   Ambient Material test passed.
-   Ambient Scene test passed.
-   Attenuation Position test passed.
-   Diffuse Light test passed.
-   Diffuse Material test passed.
-   Diffuse Material Normal test passed.
-   Diffuse Material Positioning test passed.
-   Emissive Material test passed.
-   Specular Exponent test passed.
-   Specular Exponent Normal test passed.
-   Specular Local Eye Half Angle test passed.
-   Specular Light test passed.
-   Specular Material test passed.
-   Specular Normal test passed.
-   Spot Positioning test passed.
-   Spot Exponent and Positioning test passed.
-   Spot Exponent and Direction test passed.
-   Fog Exponential test passed.
-   Fog Linear test passed.
-   Texture Decal test passed.
-   Texture Border test passed.
-   Mipmaps Selection test passed.
-   Mipmaps Interpolation test passed.
-   Display Lists test passed.
-   Evaluator test passed.
-   Evaluator Color test passed.
-   Texture Edge Clamp test passed.
-   Packed Pixels test passed.
-   Texture LOD test passed.
-   Rescale Normal test passed.
-   Color Table test passed.
-   Convolution test passed.
-   Convolution Border test passed.
-   Histogram test passed.
-   MinMax test passed.
-   MultiTexture test passed.
-
-   Conform passed.
-
-   ----------------------------------------------------------------------
-   % conform -v 2 -p 3
-
-   OpenGL Conformance Test
-   Version 1.2
-
-   Setup Report.
-       Verbose level = 2.
-       Random number seed = 1.
-       Path level = 3.
-
-   Visual Report.
-       Display ID = 35. Indirect Rendering.
-       Double Buffered.
-       RGBA (5, 6, 5, 0).
-       Stencil (8).
-       Depth (16).
-       Accumulation (16, 16, 16, 16).
-
-   Epsilon Report.
-       zero error epsilon = 0.000122.
-       RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
-       Depth buffer error epsilon = 0.000137.
-       Stencil plane error epsilon = 0.00404.
-       Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
-
-   Default State test passed.
-   Must Pass test passed.
-   Divide By Zero test passed.
-   Viewport Clamp test passed.
-   Matrix Stack test passed.
-   Matrix Stack Mixing test passed.
-   Vertex Order test passed.
-   Transformations test passed.
-   Transformation Normal test passed.
-   Viewport Transformation test passed.
-   Buffer Clear test passed.
-   Buffer Corners test passed.
-   Buffer Color test passed.
-   Color Ramp test passed.
-   Mask test passed.
-   Buffer Invariance test passed.
-   Accumulation Buffer test passed.
-   Select test passed.
-   Feedback test passed.
-   Scissor test passed.
-   Alpha Plane Function test passed.
-   Stencil Plane Clear test passed.
-   Stencil Plane Corners test passed.
-   Stencil Plane Operation test passed.
-   Stencil Plane Function test passed.
-   Depth Buffer Clear test passed.
-   Depth Buffer Function test passed.
-   Blend test passed.
-   Dither test passed.
-   LogicOp Function test does not exist for an RGB visual.
-   DrawPixels test passed.
-   CopyPixels test passed.
-   Bitmap Rasterization test passed.
-   Point Rasterization test passed.
-   Anti-aliased Point test passed.
-   Line Rasterization test passed.
-   Line Stipple test passed.
-   Anti-aliased Line test passed.
-   Horizontal and Vertical Line test passed.
-   Triangle Rasterization test passed.
-   Triangle Tile test passed.
-   Triangle Stipple test passed.
-   Anti-aliased Triangles test passed.
-   Quad Rasterization test passed.
-   Polygon Face test passed.
-   Polygon Cull test passed.
-   Polygon Stipple test passed.
-   Polygon Edge test passed.
-   Ambient Material test passed.
-   Ambient Scene test passed.
-   Attenuation Position test passed.
-   Diffuse Light test passed.
-   Diffuse Material test passed.
-   Diffuse Material Normal test passed.
-   Diffuse Material Positioning test passed.
-   Emissive Material test passed.
-   Specular Exponent test passed.
-   Specular Exponent Normal test passed.
-   Specular Local Eye Half Angle test passed.
-   Specular Light test passed.
-   Specular Material test passed.
-   Specular Normal test passed.
-   Spot Positioning test passed.
-   Spot Exponent and Positioning test passed.
-   Spot Exponent and Direction test passed.
-   Fog Exponential test passed.
-   Fog Linear test passed.
-   Texture Decal test passed.
-   Texture Border test passed.
-   Mipmaps Selection test passed.
-   Mipmaps Interpolation test passed.
-   Display Lists test passed.
-   Evaluator test passed.
-   Evaluator Color test passed.
-   Texture Edge Clamp test passed.
-   Packed Pixels test passed.
-   Texture LOD test passed.
-   Rescale Normal test passed.
-   Color Table test passed.
-   Convolution test passed.
-   Convolution Border test passed.
-   Histogram test passed.
-   MinMax test passed.
-   MultiTexture test passed.
-
-   Conform passed.
-
-   ----------------------------------------------------------------------
-   % conform -v 2 -p 4
-
-   OpenGL Conformance Test
-   Version 1.2
-
-   Setup Report.
-       Verbose level = 2.
-       Random number seed = 1.
-       Path level = 4.
-
-   Visual Report.
-       Display ID = 35. Indirect Rendering.
-       Double Buffered.
-       RGBA (5, 6, 5, 0).
-       Stencil (8).
-       Depth (16).
-       Accumulation (16, 16, 16, 16).
-
-   Epsilon Report.
-       zero error epsilon = 0.000122.
-       RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
-       Depth buffer error epsilon = 0.000137.
-       Stencil plane error epsilon = 0.00404.
-       Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
-
-   Default State test passed.
-   Must Pass test passed.
-   Divide By Zero test passed.
-   Viewport Clamp test passed.
-   Matrix Stack test passed.
-   Matrix Stack Mixing test passed.
-   Vertex Order test passed.
-   Transformations test passed.
-   Transformation Normal test passed.
-   Viewport Transformation test passed.
-   Buffer Clear test passed.
-   Buffer Corners test passed.
-   Buffer Color test passed.
-   Color Ramp test passed.
-   Mask test passed.
-   Buffer Invariance test passed.
-   Accumulation Buffer test passed.
-   Select test passed.
-   Feedback test passed.
-   Scissor test passed.
-   Alpha Plane Function test passed.
-   Stencil Plane Clear test passed.
-   Stencil Plane Corners test passed.
-   Stencil Plane Operation test passed.
-   Stencil Plane Function test passed.
-   Depth Buffer Clear test passed.
-   Depth Buffer Function test passed.
-   Blend test passed.
-   Dither test passed.
-   LogicOp Function test does not exist for an RGB visual.
-   DrawPixels test passed.
-   CopyPixels test passed.
-   Bitmap Rasterization test passed.
-   Point Rasterization test passed.
-   Anti-aliased Point test passed.
-   Line Rasterization test passed.
-   Line Stipple test passed.
-   Anti-aliased Line test passed.
-   Horizontal and Vertical Line test passed.
-   Triangle Rasterization test passed.
-   Triangle Tile test passed.
-   Triangle Stipple test passed.
-   Anti-aliased Triangles test passed.
-   Quad Rasterization test passed.
-   Polygon Face test passed.
-   Polygon Cull test passed.
-   Polygon Stipple test passed.
-   Polygon Edge test passed.
-   Ambient Material test passed.
-   Ambient Scene test passed.
-   Attenuation Position test passed.
-   Diffuse Light test passed.
-   Diffuse Material test passed.
-   Diffuse Material Normal test passed.
-   Diffuse Material Positioning test passed.
-   Emissive Material test passed.
-   Specular Exponent test passed.
-   Specular Exponent Normal test passed.
-   Specular Local Eye Half Angle test passed.
-   Specular Light test passed.
-   Specular Material test passed.
-   Specular Normal test passed.
-   Spot Positioning test passed.
-   Spot Exponent and Positioning test passed.
-   Spot Exponent and Direction test passed.
-   Fog Exponential test passed.
-   Fog Linear test passed.
-   Texture Decal test passed.
-   Texture Border test passed.
-   Mipmaps Selection test passed.
-   Mipmaps Interpolation test passed.
-   Display Lists test passed.
-   Evaluator test passed.
-   Evaluator Color test passed.
-   Texture Edge Clamp test passed.
-   Packed Pixels test passed.
-   Texture LOD test passed.
-   Rescale Normal test passed.
-   Color Table test passed.
-   Convolution test passed.
-   Convolution Border test passed.
-   Histogram test passed.
-   MinMax test passed.
-   MultiTexture test passed.
-
-   Conform passed.
-
-
-
-   GLX CONFORMANCE TEST
-   ====================
-
-   % conformx -v 2
-
-   OpenGL X Conformance Test
-   Version 1.1.1
-
-   Setup Report.
-       Verbose level = 2.
-       Random number seed = 1.
-       Path inactive.
-
-   Visual Report.
-       Display ID = 34. Direct Rendering.
-       Double Buffered.
-       RGBA (8, 8, 8, 0).
-       Stencil (8).
-       Depth (16).
-       Accumulation (16, 16, 16, 16).
-
-   Epsilon Report.
-       zero error epsilon = 0.000122.
-       RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
-       Depth buffer error epsilon = 0.000137.
-       Stencil plane error epsilon = 0.00404.
-       Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
-
-   Default State test passed.
-   glReadPixels() test passed.
-   Font test passed.
-
-   Conformx passed.
-
-.. note:: conformx passes for all machine path levels (-p option).
+Mesa as a project does not get certified conformant by Khronos for the
+APIs it implements.  Rather, individual driver teams run the
+conformance tests and submit their results on a set of hardware on a
+particular operating system.  The canonical list is at Khronos's list
+of `conformant
+products <https://www.khronos.org/conformance/adopters/conformant-products/>`_
+and you can find some reports there by searching for "Mesa",
+"Raspbian" and "RADV" for example.
+
+Submitting conformance results to Khronos
+-----------------------------------------
+
+If your driver team is associated with an organization that is a
+Khronos member and has submitted conformance for your API on another
+software stack (likely you're a hardware company), it will probably be
+easiest to submit your conformance through them.
+
+If you are an individual developer or your organization hasn't
+submitted results for the given API yet, X.Org is a member through
+Software in the Public Interest, and they can help submit your
+conformance results to get added to the list of conformant products.
+You should probably coordinate with board at foundation.x.org for your
+first submission.



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