Mesa (master): tu: Use the ir3 shader API

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Wed Jun 17 13:31:01 UTC 2020


Module: Mesa
Branch: master
Commit: 808992fc506b02908468b64082981ddb4e58f713
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=808992fc506b02908468b64082981ddb4e58f713

Author: Connor Abbott <cwabbott0 at gmail.com>
Date:   Tue Jun 16 11:44:23 2020 +0200

tu: Use the ir3 shader API

This will be necessary once we start compiling multiple variants due to
different const size limits, and it will also be necessary for properly
implementing the pipeline cache.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5500>

---

 src/freedreno/vulkan/tu_pipeline.c | 136 ++++++++++++++++-------------------
 src/freedreno/vulkan/tu_private.h  |  19 +----
 src/freedreno/vulkan/tu_shader.c   | 141 +++----------------------------------
 3 files changed, 71 insertions(+), 225 deletions(-)

diff --git a/src/freedreno/vulkan/tu_pipeline.c b/src/freedreno/vulkan/tu_pipeline.c
index d48545e397c..6953afc5db9 100644
--- a/src/freedreno/vulkan/tu_pipeline.c
+++ b/src/freedreno/vulkan/tu_pipeline.c
@@ -264,6 +264,8 @@ struct tu_pipeline_builder
    const VkGraphicsPipelineCreateInfo *create_info;
 
    struct tu_shader *shaders[MESA_SHADER_STAGES];
+   struct ir3_shader_variant *variants[MESA_SHADER_STAGES];
+   struct ir3_shader_variant *binning_variant;
    uint32_t shader_offsets[MESA_SHADER_STAGES];
    uint32_t binning_vs_offset;
    uint32_t shader_total_size;
@@ -1387,13 +1389,6 @@ tu6_emit_geometry_consts(struct tu_cs *cs,
                   ARRAY_SIZE(params), params);
 }
 
-/* get pointer to first variant, return NULL if shader is NULL */
-static const struct ir3_shader_variant *
-tu_shader_get_variant(const struct tu_shader *shader)
-{
-   return shader ? &shader->variants[0] : NULL;
-}
-
 static void
 tu6_emit_program(struct tu_cs *cs,
                  struct tu_pipeline_builder *builder,
@@ -1401,12 +1396,10 @@ tu6_emit_program(struct tu_cs *cs,
                  bool binning_pass,
                  struct tu_streamout_state *tf)
 {
-   const struct ir3_shader_variant *vs =
-      tu_shader_get_variant(builder->shaders[MESA_SHADER_VERTEX]);
-   const struct ir3_shader_variant *gs =
-      tu_shader_get_variant(builder->shaders[MESA_SHADER_GEOMETRY]);
-   const struct ir3_shader_variant *fs =
-      tu_shader_get_variant(builder->shaders[MESA_SHADER_FRAGMENT]);
+   const struct ir3_shader_variant *vs = builder->variants[MESA_SHADER_VERTEX];
+   const struct ir3_shader_variant *bs = builder->binning_variant;
+   const struct ir3_shader_variant *gs = builder->variants[MESA_SHADER_GEOMETRY];
+   const struct ir3_shader_variant *fs = builder->variants[MESA_SHADER_FRAGMENT];
    gl_shader_stage stage = MESA_SHADER_VERTEX;
 
    STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
@@ -1414,24 +1407,18 @@ tu6_emit_program(struct tu_cs *cs,
    tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
    tu_cs_emit(cs, 0xff); /* XXX */
 
-   /* if we have streamout, use full VS in binning pass, as the
-   * binning pass VS will have outputs on other than position/psize
-   * stripped out
-   *
-   * GS also can have streamout, but we completely disable the
-   * the binning pass variant when GS is present because we don't
-   * support compiling correct binning pass variants with GS
+  /* Don't use the binning pass variant when GS is present because we don't
+   * support compiling correct binning pass variants with GS.
    */
-   if (binning_pass && vs->shader->stream_output.num_outputs == 0 && !gs) {
-      vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[1];
-      tu6_emit_xs_config(cs, stage, vs,
+   if (binning_pass && !gs) {
+      vs = bs;
+      tu6_emit_xs_config(cs, stage, bs,
                          binary_bo->iova + builder->binning_vs_offset);
       stage++;
    }
 
    for (; stage < ARRAY_SIZE(builder->shaders); stage++) {
-      const struct ir3_shader_variant *xs =
-         tu_shader_get_variant(builder->shaders[stage]);
+      const struct ir3_shader_variant *xs = builder->variants[stage];
 
       if (stage == MESA_SHADER_FRAGMENT && binning_pass)
          fs = xs = NULL;
@@ -1978,10 +1965,8 @@ tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder)
    struct tu_shader_compile_options options;
    tu_shader_compile_options_init(&options, builder->create_info);
 
-   /* compile shaders in reverse order */
-   struct tu_shader *next_stage_shader = NULL;
-   for (gl_shader_stage stage = MESA_SHADER_STAGES - 1;
-        stage > MESA_SHADER_NONE; stage--) {
+   for (gl_shader_stage stage = MESA_SHADER_VERTEX;
+        stage < MESA_SHADER_STAGES; stage++) {
       const VkPipelineShaderStageCreateInfo *stage_info = stage_infos[stage];
       if (!stage_info && stage != MESA_SHADER_FRAGMENT)
          continue;
@@ -1992,32 +1977,44 @@ tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder)
       if (!shader)
          return VK_ERROR_OUT_OF_HOST_MEMORY;
 
-      VkResult result =
-         tu_shader_compile(builder->device, shader, next_stage_shader,
-                           &options, builder->alloc);
-      if (result != VK_SUCCESS)
-         return result;
-
       builder->shaders[stage] = shader;
+   }
+
+   for (gl_shader_stage stage = MESA_SHADER_STAGES - 1;
+        stage > MESA_SHADER_NONE; stage--) {
+      if (!builder->shaders[stage])
+         continue;
+      
+      bool created;
+      builder->variants[stage] =
+         ir3_shader_get_variant(builder->shaders[stage]->ir3_shader,
+                                &options.key, false, &created);
+      if (!builder->variants[stage])
+         return VK_ERROR_OUT_OF_HOST_MEMORY;
+
       builder->shader_offsets[stage] = builder->shader_total_size;
       builder->shader_total_size +=
-         sizeof(uint32_t) * shader->variants[0].info.sizedwords;
-
-      next_stage_shader = shader;
+         sizeof(uint32_t) * builder->variants[stage]->info.sizedwords;
    }
 
-   if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
+   if (options.include_binning_pass) {
       const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
-      const struct ir3_shader_variant *variant;
+      struct ir3_shader_variant *variant;
 
-      if (vs->ir3_shader.stream_output.num_outputs)
-         variant = &vs->variants[0];
-      else
-         variant = &vs->variants[1];
+      if (vs->ir3_shader->stream_output.num_outputs) {
+         variant = builder->variants[MESA_SHADER_VERTEX];
+      } else {
+         bool created;
+         variant = ir3_shader_get_variant(vs->ir3_shader, &options.key,
+                                          true, &created);
+         if (!variant)
+            return VK_ERROR_OUT_OF_HOST_MEMORY;
+      }
 
       builder->binning_vs_offset = builder->shader_total_size;
       builder->shader_total_size +=
          sizeof(uint32_t) * variant->info.sizedwords;
+      builder->binning_variant = variant;
    }
 
    return VK_SUCCESS;
@@ -2039,28 +2036,17 @@ tu_pipeline_builder_upload_shaders(struct tu_pipeline_builder *builder,
       return result;
 
    for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
-      const struct tu_shader *shader = builder->shaders[i];
-      if (!shader)
+      const struct ir3_shader_variant *variant = builder->variants[i];
+      if (!variant)
          continue;
 
-      memcpy(bo->map + builder->shader_offsets[i], shader->binary,
-             sizeof(uint32_t) * shader->variants[0].info.sizedwords);
+      memcpy(bo->map + builder->shader_offsets[i], variant->bin,
+             sizeof(uint32_t) * variant->info.sizedwords);
    }
 
-   if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
-      const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
-      const struct ir3_shader_variant *variant;
-      void *bin;
-
-      if (vs->ir3_shader.stream_output.num_outputs) {
-         variant = &vs->variants[0];
-         bin = vs->binary;
-      } else {
-         variant = &vs->variants[1];
-         bin = vs->binning_binary;
-      }
-
-      memcpy(bo->map + builder->binning_vs_offset, bin,
+   if (builder->binning_variant) {
+      const struct ir3_shader_variant *variant = builder->binning_variant;
+      memcpy(bo->map + builder->binning_vs_offset, variant->bin,
              sizeof(uint32_t) * variant->info.sizedwords);
    }
 
@@ -2120,7 +2106,7 @@ tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
 
       tu_pipeline_set_linkage(&pipeline->program.link[i],
                               builder->shaders[i],
-                              &builder->shaders[i]->variants[0]);
+                              builder->variants[i]);
       desc_sets |= builder->shaders[i]->active_desc_sets;
    }
    pipeline->active_desc_sets = desc_sets;
@@ -2138,20 +2124,21 @@ tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder *builder,
 {
    const VkPipelineVertexInputStateCreateInfo *vi_info =
       builder->create_info->pVertexInputState;
-   const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
+   const struct ir3_shader_variant *vs = builder->variants[MESA_SHADER_VERTEX];
+   const struct ir3_shader_variant *bs = builder->binning_variant;
 
    struct tu_cs vi_cs;
    tu_cs_begin_sub_stream(&pipeline->cs,
                           MAX_VERTEX_ATTRIBS * 7 + 2, &vi_cs);
-   tu6_emit_vertex_input(&vi_cs, &vs->variants[0], vi_info,
+   tu6_emit_vertex_input(&vi_cs, vs, vi_info,
                          &pipeline->vi.bindings_used);
    pipeline->vi.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
 
-   if (vs->has_binning_pass) {
+   if (bs) {
       tu_cs_begin_sub_stream(&pipeline->cs,
                              MAX_VERTEX_ATTRIBS * 7 + 2, &vi_cs);
       tu6_emit_vertex_input(
-         &vi_cs, &vs->variants[1], vi_info, &pipeline->vi.bindings_used);
+         &vi_cs, bs, vi_info, &pipeline->vi.bindings_used);
       pipeline->vi.binning_state_ib =
          tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
    }
@@ -2524,11 +2511,10 @@ tu_CreateGraphicsPipelines(VkDevice device,
 static VkResult
 tu_compute_upload_shader(VkDevice device,
                          struct tu_pipeline *pipeline,
-                         struct tu_shader *shader)
+                         struct ir3_shader_variant *v)
 {
    TU_FROM_HANDLE(tu_device, dev, device);
    struct tu_bo *bo = &pipeline->program.binary_bo;
-   struct ir3_shader_variant *v = &shader->variants[0];
 
    uint32_t shader_size = sizeof(uint32_t) * v->info.sizedwords;
    VkResult result =
@@ -2540,7 +2526,7 @@ tu_compute_upload_shader(VkDevice device,
    if (result != VK_SUCCESS)
       return result;
 
-   memcpy(bo->map, shader->binary, shader_size);
+   memcpy(bo->map, v->bin, shader_size);
 
    return VK_SUCCESS;
 }
@@ -2578,16 +2564,16 @@ tu_compute_pipeline_create(VkDevice device,
       goto fail;
    }
 
-   result = tu_shader_compile(dev, shader, NULL, &options, pAllocator);
-   if (result != VK_SUCCESS)
+   bool created;
+   struct ir3_shader_variant *v =
+      ir3_shader_get_variant(shader->ir3_shader, &options.key, false, &created);
+   if (!v)
       goto fail;
 
-   struct ir3_shader_variant *v = &shader->variants[0];
-
    tu_pipeline_set_linkage(&pipeline->program.link[MESA_SHADER_COMPUTE],
                            shader, v);
 
-   result = tu_compute_upload_shader(device, pipeline, shader);
+   result = tu_compute_upload_shader(device, pipeline, v);
    if (result != VK_SUCCESS)
       goto fail;
 
diff --git a/src/freedreno/vulkan/tu_private.h b/src/freedreno/vulkan/tu_private.h
index 6006df36cdd..9dbf4c50e35 100644
--- a/src/freedreno/vulkan/tu_private.h
+++ b/src/freedreno/vulkan/tu_private.h
@@ -1114,21 +1114,11 @@ struct tu_push_constant_range
 
 struct tu_shader
 {
-   struct ir3_shader ir3_shader;
+   struct ir3_shader *ir3_shader;
 
    struct tu_push_constant_range push_consts;
    unsigned attachment_idx[MAX_RTS];
    uint8_t active_desc_sets;
-
-   /* This may be true for vertex shaders.  When true, variants[1] is the
-    * binning variant and binning_binary is non-NULL.
-    */
-   bool has_binning_pass;
-
-   void *binary;
-   void *binning_binary;
-
-   struct ir3_shader_variant variants[0];
 };
 
 struct tu_shader *
@@ -1148,13 +1138,6 @@ tu_shader_compile_options_init(
    struct tu_shader_compile_options *options,
    const VkGraphicsPipelineCreateInfo *pipeline_info);
 
-VkResult
-tu_shader_compile(struct tu_device *dev,
-                  struct tu_shader *shader,
-                  const struct tu_shader *next_stage,
-                  const struct tu_shader_compile_options *options,
-                  const VkAllocationCallbacks *alloc);
-
 struct tu_program_descriptor_linkage
 {
    struct ir3_ubo_analysis_state ubo_state;
diff --git a/src/freedreno/vulkan/tu_shader.c b/src/freedreno/vulkan/tu_shader.c
index df99fe6cd9c..1717a8bd1c1 100644
--- a/src/freedreno/vulkan/tu_shader.c
+++ b/src/freedreno/vulkan/tu_shader.c
@@ -423,7 +423,6 @@ gather_push_constants(nir_shader *shader, struct tu_shader *tu_shader)
    if (min >= max) {
       tu_shader->push_consts.lo = 0;
       tu_shader->push_consts.count = 0;
-      tu_shader->ir3_shader.const_state.num_reserved_user_consts = 0;
       return;
    }
 
@@ -434,8 +433,6 @@ gather_push_constants(nir_shader *shader, struct tu_shader *tu_shader)
    tu_shader->push_consts.lo = (min / 16) / 4 * 4;
    tu_shader->push_consts.count =
       align(max, 16) / 16 - tu_shader->push_consts.lo;
-   tu_shader->ir3_shader.const_state.num_reserved_user_consts = 
-      align(tu_shader->push_consts.count, 4);
 }
 
 /* Gather the InputAttachmentIndex for each input attachment from the NIR
@@ -495,9 +492,8 @@ tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader,
 }
 
 static void
-tu_gather_xfb_info(nir_shader *nir, struct tu_shader *shader)
+tu_gather_xfb_info(nir_shader *nir, struct ir3_stream_output_info *info)
 {
-   struct ir3_stream_output_info *info = &shader->ir3_shader.stream_output;
    nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
 
    if (!xfb)
@@ -545,10 +541,9 @@ tu_shader_create(struct tu_device *dev,
 {
    struct tu_shader *shader;
 
-   const uint32_t max_variant_count = (stage == MESA_SHADER_VERTEX) ? 2 : 1;
    shader = vk_zalloc2(
       &dev->alloc, alloc,
-      sizeof(*shader) + sizeof(struct ir3_shader_variant) * max_variant_count,
+      sizeof(*shader),
       8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
    if (!shader)
       return NULL;
@@ -609,10 +604,11 @@ tu_shader_create(struct tu_device *dev,
     * Also needs to be called after nir_remove_dead_variables with varyings,
     * so that we could align stream outputs correctly.
     */
+   struct ir3_stream_output_info so_info = {};
    if (nir->info.stage == MESA_SHADER_VERTEX ||
          nir->info.stage == MESA_SHADER_TESS_EVAL ||
          nir->info.stage == MESA_SHADER_GEOMETRY)
-      tu_gather_xfb_info(nir, shader);
+      tu_gather_xfb_info(nir, &so_info);
 
    NIR_PASS_V(nir, nir_propagate_invariant);
 
@@ -639,31 +635,14 @@ tu_shader_create(struct tu_device *dev,
    if (stage == MESA_SHADER_FRAGMENT)
       NIR_PASS_V(nir, nir_lower_input_attachments, true);
 
-   if (stage == MESA_SHADER_GEOMETRY)
-      NIR_PASS_V(nir, ir3_nir_lower_gs);
-
    NIR_PASS_V(nir, tu_lower_io, shader, layout);
 
-   NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
-
-   if (stage == MESA_SHADER_FRAGMENT) {
-      /* NOTE: lower load_barycentric_at_sample first, since it
-       * produces load_barycentric_at_offset:
-       */
-      NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_sample);
-      NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_offset);
-
-      NIR_PASS_V(nir, ir3_nir_move_varying_inputs);
-   }
-
    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
 
-   /* num_uniforms only used by ir3 for size of ubo 0 (push constants) */
-   nir->num_uniforms = MAX_PUSH_CONSTANTS_SIZE / 16;
-
-   shader->ir3_shader.compiler = dev->compiler;
-   shader->ir3_shader.type = stage;
-   shader->ir3_shader.nir = nir;
+   shader->ir3_shader =
+      ir3_shader_from_nir(dev->compiler, nir,
+                          align(shader->push_consts.count, 4),
+                          &so_info);
 
    return shader;
 }
@@ -673,20 +652,7 @@ tu_shader_destroy(struct tu_device *dev,
                   struct tu_shader *shader,
                   const VkAllocationCallbacks *alloc)
 {
-   if (shader->ir3_shader.nir)
-      ralloc_free(shader->ir3_shader.nir);
-
-   for (uint32_t i = 0; i < 1 + shader->has_binning_pass; i++) {
-      if (shader->variants[i].ir)
-         ir3_destroy(shader->variants[i].ir);
-   }
-
-   if (shader->ir3_shader.const_state.immediates)
-	   free(shader->ir3_shader.const_state.immediates);
-   if (shader->binary)
-      free(shader->binary);
-   if (shader->binning_binary)
-      free(shader->binning_binary);
+   ir3_shader_destroy(shader->ir3_shader);
 
    vk_free2(&dev->alloc, alloc, shader);
 }
@@ -732,95 +698,6 @@ tu_shader_compile_options_init(
    };
 }
 
-static uint32_t *
-tu_compile_shader_variant(struct ir3_shader *shader,
-                          const struct ir3_shader_key *key,
-                          struct ir3_shader_variant *nonbinning,
-                          struct ir3_shader_variant *variant)
-{
-   variant->shader = shader;
-   variant->type = shader->type;
-   variant->key = *key;
-   variant->binning_pass = !!nonbinning;
-   variant->nonbinning = nonbinning;
-
-   int ret = ir3_compile_shader_nir(shader->compiler, variant);
-   if (ret)
-      return NULL;
-
-   /* when assemble fails, we rely on tu_shader_destroy to clean up the
-    * variant
-    */
-   return ir3_shader_assemble(variant, shader->compiler->gpu_id);
-}
-
-VkResult
-tu_shader_compile(struct tu_device *dev,
-                  struct tu_shader *shader,
-                  const struct tu_shader *next_stage,
-                  const struct tu_shader_compile_options *options,
-                  const VkAllocationCallbacks *alloc)
-{
-   if (options->optimize) {
-      /* ignore the key for the first pass of optimization */
-      ir3_optimize_nir(&shader->ir3_shader, shader->ir3_shader.nir, NULL);
-
-      if (unlikely(dev->physical_device->instance->debug_flags &
-                   TU_DEBUG_NIR)) {
-         fprintf(stderr, "optimized nir:\n");
-         nir_print_shader(shader->ir3_shader.nir, stderr);
-      }
-   }
-
-   shader->binary = tu_compile_shader_variant(
-      &shader->ir3_shader, &options->key, NULL, &shader->variants[0]);
-   if (!shader->binary)
-      return VK_ERROR_OUT_OF_HOST_MEMORY;
-
-   if (shader_debug_enabled(shader->ir3_shader.type)) {
-      fprintf(stdout, "Native code for unnamed %s shader %s:\n",
-              ir3_shader_stage(&shader->variants[0]), shader->ir3_shader.nir->info.name);
-       if (shader->ir3_shader.type == MESA_SHADER_FRAGMENT)
-               fprintf(stdout, "SIMD0\n");
-       ir3_shader_disasm(&shader->variants[0], shader->binary, stdout);
-   }
-
-   /* compile another variant for the binning pass */
-   if (options->include_binning_pass &&
-       shader->ir3_shader.type == MESA_SHADER_VERTEX) {
-      shader->binning_binary = tu_compile_shader_variant(
-         &shader->ir3_shader, &options->key, &shader->variants[0],
-         &shader->variants[1]);
-      if (!shader->binning_binary)
-         return VK_ERROR_OUT_OF_HOST_MEMORY;
-
-      shader->has_binning_pass = true;
-
-      if (shader_debug_enabled(MESA_SHADER_VERTEX)) {
-         fprintf(stdout, "Native code for unnamed binning shader %s:\n",
-                 shader->ir3_shader.nir->info.name);
-          ir3_shader_disasm(&shader->variants[1], shader->binary, stdout);
-      }
-   }
-
-   if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_IR3)) {
-      fprintf(stderr, "disassembled ir3:\n");
-      fprintf(stderr, "shader: %s\n",
-              gl_shader_stage_name(shader->ir3_shader.type));
-      ir3_shader_disasm(&shader->variants[0], shader->binary, stderr);
-
-      if (shader->has_binning_pass) {
-         fprintf(stderr, "disassembled ir3:\n");
-         fprintf(stderr, "shader: %s (binning)\n",
-                 gl_shader_stage_name(shader->ir3_shader.type));
-         ir3_shader_disasm(&shader->variants[1], shader->binning_binary,
-                           stderr);
-      }
-   }
-
-   return VK_SUCCESS;
-}
-
 VkResult
 tu_CreateShaderModule(VkDevice _device,
                       const VkShaderModuleCreateInfo *pCreateInfo,



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