Mesa (master): glsl_to_nir: fix shader_clock
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Thu Jun 18 03:59:22 UTC 2020
Module: Mesa
Branch: master
Commit: c9976f5e4ab6558af72e014668ee7e7ccb65a81c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c9976f5e4ab6558af72e014668ee7e7ccb65a81c
Author: Rob Clark <robdclark at chromium.org>
Date: Tue Jun 16 17:45:59 2020 -0700
glsl_to_nir: fix shader_clock
Signed-off-by: Rob Clark <robdclark at chromium.org>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5505>
---
src/compiler/glsl/glsl_to_nir.cpp | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 733e0430e5f..d09377b24ef 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -1400,7 +1400,6 @@ nir_visitor::visit(ir_call *ir)
break;
case nir_intrinsic_shader_clock:
nir_ssa_dest_init(&instr->instr, &instr->dest, 2, 32, NULL);
- instr->num_components = 2;
nir_intrinsic_set_memory_scope(instr, NIR_SCOPE_SUBGROUP);
nir_builder_instr_insert(&b, &instr->instr);
break;
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