Mesa (master): v3d: Remove unused member of v3d_compile

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Jun 22 07:03:07 UTC 2020


Module: Mesa
Branch: master
Commit: 0a18c935e15e70f23444bd594e05d40153871a1e
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0a18c935e15e70f23444bd594e05d40153871a1e

Author: Neil Roberts <nroberts at igalia.com>
Date:   Wed Jun 17 10:13:44 2020 +0200

v3d: Remove unused member of v3d_compile

It looks like gs_input_sizes was added when GS shaders were implemented
but it was never used anywhere.

Reviewed-by: Eric Anholt <eric at anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>

---

 src/broadcom/compiler/v3d_compiler.h | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 0489ebdc12e..c7896a28e74 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -571,7 +571,6 @@ struct v3d_compile {
         int local_invocation_index_bits;
 
         uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
-        uint8_t gs_input_sizes[V3D_MAX_GS_INPUTS];
         uint32_t vpm_output_size;
 
         /* Size in bytes of registers that have been spilled. This is how much



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