Mesa (master): v3d: Remove unused member of v3d_compile
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Mon Jun 22 07:03:07 UTC 2020
Module: Mesa
Branch: master
Commit: 0a18c935e15e70f23444bd594e05d40153871a1e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0a18c935e15e70f23444bd594e05d40153871a1e
Author: Neil Roberts <nroberts at igalia.com>
Date: Wed Jun 17 10:13:44 2020 +0200
v3d: Remove unused member of v3d_compile
It looks like gs_input_sizes was added when GS shaders were implemented
but it was never used anywhere.
Reviewed-by: Eric Anholt <eric at anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
---
src/broadcom/compiler/v3d_compiler.h | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 0489ebdc12e..c7896a28e74 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -571,7 +571,6 @@ struct v3d_compile {
int local_invocation_index_bits;
uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
- uint8_t gs_input_sizes[V3D_MAX_GS_INPUTS];
uint32_t vpm_output_size;
/* Size in bytes of registers that have been spilled. This is how much
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