Mesa (master): freedreno/ir3: add ir3_finalize_nir()

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri Jun 26 16:34:29 UTC 2020


Module: Mesa
Branch: master
Commit: d3ae55937830853349bcc80298714167839c42f2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d3ae55937830853349bcc80298714167839c42f2

Author: Rob Clark <robdclark at chromium.org>
Date:   Mon Jun 15 14:24:00 2020 -0700

freedreno/ir3: add ir3_finalize_nir()

The next step is to hook this into pscreen->finalize_nir() so it can
come before the state tracker's shader-caching.

Unfortunately we still need to do lower_io after mesa/st, so that is
split out into a post-finalize pass.

Signed-off-by: Rob Clark <robdclark at chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5372>

---

 src/freedreno/ir3/ir3_nir.c                     | 51 +++++++++++++++++++++----
 src/freedreno/ir3/ir3_nir.h                     |  3 +-
 src/freedreno/ir3/ir3_shader.c                  | 29 ++------------
 src/gallium/drivers/freedreno/ir3/ir3_cmdline.c |  2 +-
 4 files changed, 49 insertions(+), 36 deletions(-)

diff --git a/src/freedreno/ir3/ir3_nir.c b/src/freedreno/ir3/ir3_nir.c
index bf2db6b6c9c..5c15f5b8dfc 100644
--- a/src/freedreno/ir3/ir3_nir.c
+++ b/src/freedreno/ir3/ir3_nir.c
@@ -215,14 +215,14 @@ should_split_wrmask(const nir_instr *instr, const void *data)
 }
 
 void
-ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s)
+ir3_finalize_nir(struct ir3_compiler *compiler, nir_shader *s)
 {
 	struct nir_lower_tex_options tex_options = {
 			.lower_rect = 0,
 			.lower_tg4_offsets = true,
 	};
 
-	if (shader->compiler->gpu_id >= 400) {
+	if (compiler->gpu_id >= 400) {
 		/* a4xx seems to have *no* sam.p */
 		tex_options.lower_txp = ~0;  /* lower all txp */
 	} else {
@@ -236,17 +236,19 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s)
 		debug_printf("----------------------\n");
 	}
 
-	OPT_V(s, nir_lower_regs_to_ssa);
-	OPT_V(s, nir_lower_wrmasks, should_split_wrmask, s);
+	if (s->info.stage == MESA_SHADER_GEOMETRY)
+		NIR_PASS_V(s, ir3_nir_lower_gs);
 
-	OPT_V(s, ir3_nir_apply_trig_workarounds);
+	NIR_PASS_V(s, nir_lower_io_arrays_to_elements_no_indirects, false);
 
-	if (shader->type == MESA_SHADER_FRAGMENT)
-		OPT_V(s, nir_lower_fb_read);
+	NIR_PASS_V(s, nir_lower_amul, ir3_glsl_type_size);
+
+	OPT_V(s, nir_lower_regs_to_ssa);
+	OPT_V(s, nir_lower_wrmasks, should_split_wrmask, s);
 
 	OPT_V(s, nir_lower_tex, &tex_options);
 	OPT_V(s, nir_lower_load_const_to_scalar);
-	if (shader->compiler->gpu_id < 500)
+	if (compiler->gpu_id < 500)
 		OPT_V(s, ir3_nir_lower_tg4_to_tex);
 
 	ir3_optimize_loop(s);
@@ -270,6 +272,39 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s)
 	nir_sweep(s);
 }
 
+/**
+ * Late passes that need to be done after pscreen->finalize_nir()
+ */
+void
+ir3_nir_post_finalize(struct ir3_compiler *compiler, nir_shader *s)
+{
+	NIR_PASS_V(s, nir_lower_io, nir_var_all, ir3_glsl_type_size,
+			   (nir_lower_io_options)0);
+
+	if (s->info.stage == MESA_SHADER_FRAGMENT) {
+		/* NOTE: lower load_barycentric_at_sample first, since it
+		 * produces load_barycentric_at_offset:
+		 */
+		NIR_PASS_V(s, ir3_nir_lower_load_barycentric_at_sample);
+		NIR_PASS_V(s, ir3_nir_lower_load_barycentric_at_offset);
+		NIR_PASS_V(s, ir3_nir_move_varying_inputs);
+		NIR_PASS_V(s, nir_lower_fb_read);
+	}
+
+	if (compiler->gpu_id >= 600 &&
+			s->info.stage == MESA_SHADER_FRAGMENT &&
+			!(ir3_shader_debug & IR3_DBG_NOFP16)) {
+		NIR_PASS_V(s, nir_lower_mediump_outputs);
+	}
+
+	/* we cannot ensure that ir3_finalize_nir() is only called once, so
+	 * we also need to do trig workarounds here:
+	 */
+	OPT_V(s, ir3_nir_apply_trig_workarounds);
+
+	ir3_optimize_loop(s);
+}
+
 void
 ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s)
 {
diff --git a/src/freedreno/ir3/ir3_nir.h b/src/freedreno/ir3/ir3_nir.h
index b84525bd69f..8bc6d342fe0 100644
--- a/src/freedreno/ir3/ir3_nir.h
+++ b/src/freedreno/ir3/ir3_nir.h
@@ -52,7 +52,8 @@ void ir3_nir_lower_tess_eval(nir_shader *shader, unsigned topology);
 void ir3_nir_lower_gs(nir_shader *shader);
 
 const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler);
-void ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s);
+void ir3_finalize_nir(struct ir3_compiler *compiler, nir_shader *s);
+void ir3_nir_post_finalize(struct ir3_compiler *compiler, nir_shader *s);
 void ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s);
 
 void ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v,
diff --git a/src/freedreno/ir3/ir3_shader.c b/src/freedreno/ir3/ir3_shader.c
index 37e1f8bfb2c..afdce9d0f82 100644
--- a/src/freedreno/ir3/ir3_shader.c
+++ b/src/freedreno/ir3/ir3_shader.c
@@ -409,35 +409,12 @@ ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir,
 		memcpy(&shader->stream_output, stream_output, sizeof(shader->stream_output));
 	shader->num_reserved_user_consts = reserved_user_consts;
 
-	if (nir->info.stage == MESA_SHADER_GEOMETRY)
-		NIR_PASS_V(nir, ir3_nir_lower_gs);
+	ir3_nir_post_finalize(compiler, nir);
 
-	NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
-			   (nir_lower_io_options)0);
-
-	if (compiler->gpu_id >= 600 &&
-			nir->info.stage == MESA_SHADER_FRAGMENT &&
-			!(ir3_shader_debug & IR3_DBG_NOFP16))
-		NIR_PASS_V(nir, nir_lower_mediump_outputs);
-
-	if (nir->info.stage == MESA_SHADER_FRAGMENT) {
-		/* NOTE: lower load_barycentric_at_sample first, since it
-		 * produces load_barycentric_at_offset:
-		 */
-		NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_sample);
-		NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_offset);
-
-		NIR_PASS_V(nir, ir3_nir_move_varying_inputs);
-	}
-
-	NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
-
-	NIR_PASS_V(nir, nir_lower_amul, ir3_glsl_type_size);
-
-	/* do first pass optimization, ignoring the key: */
-	ir3_optimize_nir(shader, nir);
+	ir3_finalize_nir(compiler, nir);
 
 	shader->nir = nir;
+
 	if (ir3_shader_debug & IR3_DBG_DISASM) {
 		printf("dump nir%d: type=%d", shader->id, shader->type);
 		nir_print_shader(shader->nir, stdout);
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
index cd9950436c5..0498c5828ad 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
@@ -491,7 +491,7 @@ int main(int argc, char **argv)
 	s.compiler = compiler;
 	s.nir = nir;
 
-	ir3_optimize_nir(&s, nir);
+	ir3_finalize_nir(compiler, nir);
 
 	v.key = key;
 	v.shader = &s;



More information about the mesa-commit mailing list