Mesa (master): iris: Implement pipe->texture_subdata directly

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Fri Jun 26 21:32:39 UTC 2020


Module: Mesa
Branch: master
Commit: 39f06e28485d4c4f111e5347d0265c79b8fb396c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=39f06e28485d4c4f111e5347d0265c79b8fb396c

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Thu Mar 14 01:21:16 2019 -0700

iris: Implement pipe->texture_subdata directly

Chris Wilson noted that u_default_texture_subdata's transfer path
sometimes results in wasteful double copies.  This patch is based
on an earlier path he wrote, but updated now that we have staging
blits for busy or compressed textures.

Consider the case of idle, non-CCS-compressed, tiled images:

The transfer-based CPU path has to return a "linear" mapping, so upon
map, it mallocs a temporary buffer.  u_default_texture_subdata then
copies the client memory to this malloc'd buffer, and transfer unmap
performs a tiled_memcpy to copy it back into the texture.  By writing
a direct texture_subdata() implementation, we're able to directly do
a tiled_memcpy from the client memory into the destination texture,
resulting in only one copy.

For linear buffers, there is no advantage to doing things directly, so
we simply fall back to u_default_texture_subdata()'s transfer path to
avoid replicating those cases.

We still may want to use GPU staging buffers for busy destinations
(to avoid stalls) or CCS-compressed images (to compress the data),
at which point we also fall back to the existing path.  We thought
to try and use a tiled temporary, but this didn't appear to help.

Improves performance in x11perf -shmput500 by 1.96x on my Icelake.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2500
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3818>

---

 src/gallium/drivers/iris/iris_resource.c | 80 +++++++++++++++++++++++++++++++-
 1 file changed, 79 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/iris/iris_resource.c b/src/gallium/drivers/iris/iris_resource.c
index e0811827692..c99b34b6f69 100644
--- a/src/gallium/drivers/iris/iris_resource.c
+++ b/src/gallium/drivers/iris/iris_resource.c
@@ -2060,6 +2060,84 @@ iris_transfer_unmap(struct pipe_context *ctx, struct pipe_transfer *xfer)
    slab_free(&ice->transfer_pool, map);
 }
 
+/**
+ * The pipe->texture_subdata() driver hook.
+ *
+ * Mesa's state tracker takes this path whenever possible, even with
+ * PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER set.
+ */
+static void
+iris_texture_subdata(struct pipe_context *ctx,
+                     struct pipe_resource *resource,
+                     unsigned level,
+                     unsigned usage,
+                     const struct pipe_box *box,
+                     const void *data,
+                     unsigned stride,
+                     unsigned layer_stride)
+{
+   struct iris_context *ice = (struct iris_context *)ctx;
+   struct iris_resource *res = (struct iris_resource *)resource;
+   const struct isl_surf *surf = &res->surf;
+
+   assert(resource->target != PIPE_BUFFER);
+
+   if (iris_resource_unfinished_aux_import(res))
+      iris_resource_finish_aux_import(ctx->screen, res);
+
+   /* Just use the transfer-based path for linear buffers - it will already
+    * do a direct mapping, or a simple linear staging buffer.
+    *
+    * Linear staging buffers appear to be better than tiled ones, too, so
+    * take that path if we need the GPU to perform color compression, or
+    * stall-avoidance blits.
+    */
+   if (surf->tiling == ISL_TILING_LINEAR ||
+       res->aux.usage == ISL_AUX_USAGE_CCS_E ||
+       resource_is_busy(ice, res)) {
+      return u_default_texture_subdata(ctx, resource, level, usage, box,
+                                       data, stride, layer_stride);
+   }
+
+   /* No state trackers pass any flags other than PIPE_TRANSFER_WRITE */
+
+   iris_resource_access_raw(ice, res, level, box->z, box->depth, true);
+
+   for (int i = 0; i < IRIS_BATCH_COUNT; i++) {
+      if (iris_batch_references(&ice->batches[i], res->bo))
+         iris_batch_flush(&ice->batches[i]);
+   }
+
+   uint8_t *dst = iris_bo_map(&ice->dbg, res->bo, MAP_WRITE | MAP_RAW);
+
+   for (int s = 0; s < box->depth; s++) {
+      const uint8_t *src = data + s * layer_stride;
+
+      if (surf->tiling == ISL_TILING_W) {
+         unsigned x0_el, y0_el;
+         get_image_offset_el(surf, level, box->z + s, &x0_el, &y0_el);
+
+         for (unsigned y = 0; y < box->height; y++) {
+            for (unsigned x = 0; x < box->width; x++) {
+               ptrdiff_t offset = s8_offset(surf->row_pitch_B,
+                                            x0_el + box->x + x,
+                                            y0_el + box->y + y);
+               dst[offset] = src[y * stride + x];
+            }
+         }
+      } else {
+         unsigned x1, x2, y1, y2;
+
+         tile_extents(surf, box, level, s, &x1, &x2, &y1, &y2);
+
+         isl_memcpy_linear_to_tiled(x1, x2, y1, y2,
+                                    (void *)dst, (void *)src,
+                                    surf->row_pitch_B, stride,
+                                    false, surf->tiling, ISL_MEMCPY);
+      }
+   }
+}
+
 /**
  * Mark state dirty that needs to be re-emitted when a resource is written.
  */
@@ -2190,5 +2268,5 @@ iris_init_resource_functions(struct pipe_context *ctx)
    ctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
    ctx->transfer_unmap = u_transfer_helper_transfer_unmap;
    ctx->buffer_subdata = u_default_buffer_subdata;
-   ctx->texture_subdata = u_default_texture_subdata;
+   ctx->texture_subdata = iris_texture_subdata;
 }



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