Mesa (master): v3d/compiler: fix spill offset

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Jun 29 12:51:53 UTC 2020


Module: Mesa
Branch: master
Commit: 653dff949e93a8dc53924387f7b18328d14ebc60
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=653dff949e93a8dc53924387f7b18328d14ebc60

Author: Iago Toral Quiroga <itoral at igalia.com>
Date:   Fri Jun 26 12:25:01 2020 +0200

v3d/compiler: fix spill offset

Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com>
Fixes: 97566efe5cac0ff11b ("v3d: Rematerialize MOVs of uniforms instead of spilling them.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5664>

---

 src/broadcom/compiler/vir_register_allocate.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/broadcom/compiler/vir_register_allocate.c b/src/broadcom/compiler/vir_register_allocate.c
index eac027f9e67..76b492d1bce 100644
--- a/src/broadcom/compiler/vir_register_allocate.c
+++ b/src/broadcom/compiler/vir_register_allocate.c
@@ -213,7 +213,7 @@ v3d_spill_reg(struct v3d_compile *c, int spill_temp)
         uint32_t spill_offset = 0;
 
         if (!is_uniform) {
-                uint32_t spill_offset = c->spill_size;
+                spill_offset = c->spill_size;
                 c->spill_size += V3D_CHANNELS * sizeof(uint32_t);
 
                 if (spill_offset == 0)



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