Mesa (master): glsl: define gl_LightSource members in ARB_vertex_program order

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Jun 30 01:48:08 UTC 2020


Module: Mesa
Branch: master
Commit: 4cca5137aed20c93bfcb57324d094f585984c0c9
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=4cca5137aed20c93bfcb57324d094f585984c0c9

Author: Timothy Arceri <tarceri at itsqueeze.com>
Date:   Fri Jun 26 18:54:56 2020 +1000

glsl: define gl_LightSource members in ARB_vertex_program order

GLSL shares functionality with ARB_vertex_program but the GLSL
spec defines the gl_LightSource builtin with a member order that
is different from the packing expected in ARB_vertex_program.
This difference introduces a need for specialist lowering code
when handling builtin structs that is not required for normal
uniform structs due to member location mismatches.

Since gl_LightSource can't be redefined it shouldn't matter if
we add the members in the order listed in the spec, just so long
as we add them all. So here we rearrange the definition of the
glsl builtin to reflex our internal layout and that of
ARB_vertex_program. This required for the following patch.

CC: <stable at lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5656>

---

 src/compiler/glsl/builtin_types.cpp     | 4 ++--
 src/compiler/glsl/builtin_variables.cpp | 4 ++--
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/compiler/glsl/builtin_types.cpp b/src/compiler/glsl/builtin_types.cpp
index d3a28acf27b..f9588e6d43f 100644
--- a/src/compiler/glsl/builtin_types.cpp
+++ b/src/compiler/glsl/builtin_types.cpp
@@ -83,12 +83,12 @@ static const struct glsl_struct_field gl_LightSourceParameters_fields[] = {
    glsl_struct_field(glsl_type::vec4_type, "position"),
    glsl_struct_field(glsl_type::vec4_type, "halfVector"),
    glsl_struct_field(glsl_type::vec3_type, "spotDirection"),
-   glsl_struct_field(glsl_type::float_type, "spotExponent"),
-   glsl_struct_field(glsl_type::float_type, "spotCutoff"),
    glsl_struct_field(glsl_type::float_type, "spotCosCutoff"),
    glsl_struct_field(glsl_type::float_type, "constantAttenuation"),
    glsl_struct_field(glsl_type::float_type, "linearAttenuation"),
    glsl_struct_field(glsl_type::float_type, "quadraticAttenuation"),
+   glsl_struct_field(glsl_type::float_type, "spotExponent"),
+   glsl_struct_field(glsl_type::float_type, "spotCutoff"),
 };
 
 static const struct glsl_struct_field gl_LightModelParameters_fields[] = {
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index c9fdac84666..a5f88d9b069 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -100,12 +100,12 @@ static const struct gl_builtin_uniform_element gl_LightSource_elements[] = {
 		  SWIZZLE_Y,
 		  SWIZZLE_Z,
 		  SWIZZLE_Z)},
-   {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
-   {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
    {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
    {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX},
    {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY},
    {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
+   {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
+   {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
 };
 
 static const struct gl_builtin_uniform_element gl_LightModel_elements[] = {



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