Mesa (master): glsl: Restore the IsES flag on the shader when reading from cache.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Mar 23 04:13:02 UTC 2020


Module: Mesa
Branch: master
Commit: 050ec8ff5344b730c521d07d55aa146eb36185ad
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=050ec8ff5344b730c521d07d55aa146eb36185ad

Author: Eric Anholt <eric at anholt.net>
Date:   Tue Mar 17 12:45:46 2020 -0700

glsl: Restore the IsES flag on the shader when reading from cache.

I found that when trying to MESA_SHADER_CAPTURE_PATH a trace, I was
getting "GLSL >= 3.00" for the ES shaders I was trying to capture.
Keeping this metadata in the cached shader program lets us capture
correctly.

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4219>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4219>

---

 src/compiler/glsl/serialize.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp
index 23a13ea38bc..11cae46dd8b 100644
--- a/src/compiler/glsl/serialize.cpp
+++ b/src/compiler/glsl/serialize.cpp
@@ -1256,6 +1256,7 @@ serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
    write_hash_tables(blob, prog);
 
    blob_write_uint32(blob, prog->data->Version);
+   blob_write_uint32(blob, prog->IsES);
    blob_write_uint32(blob, prog->data->linked_stages);
 
    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -1314,6 +1315,7 @@ deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
    read_hash_tables(blob, prog);
 
    prog->data->Version = blob_read_uint32(blob);
+   prog->IsES = blob_read_uint32(blob);
    prog->data->linked_stages = blob_read_uint32(blob);
 
    unsigned mask = prog->data->linked_stages;



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