Mesa (master): glsl: Restore the IsES flag on the shader when reading from cache.
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Mon Mar 23 04:13:02 UTC 2020
Module: Mesa
Branch: master
Commit: 050ec8ff5344b730c521d07d55aa146eb36185ad
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=050ec8ff5344b730c521d07d55aa146eb36185ad
Author: Eric Anholt <eric at anholt.net>
Date: Tue Mar 17 12:45:46 2020 -0700
glsl: Restore the IsES flag on the shader when reading from cache.
I found that when trying to MESA_SHADER_CAPTURE_PATH a trace, I was
getting "GLSL >= 3.00" for the ES shaders I was trying to capture.
Keeping this metadata in the cached shader program lets us capture
correctly.
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4219>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4219>
---
src/compiler/glsl/serialize.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp
index 23a13ea38bc..11cae46dd8b 100644
--- a/src/compiler/glsl/serialize.cpp
+++ b/src/compiler/glsl/serialize.cpp
@@ -1256,6 +1256,7 @@ serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
write_hash_tables(blob, prog);
blob_write_uint32(blob, prog->data->Version);
+ blob_write_uint32(blob, prog->IsES);
blob_write_uint32(blob, prog->data->linked_stages);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -1314,6 +1315,7 @@ deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
read_hash_tables(blob, prog);
prog->data->Version = blob_read_uint32(blob);
+ prog->IsES = blob_read_uint32(blob);
prog->data->linked_stages = blob_read_uint32(blob);
unsigned mask = prog->data->linked_stages;
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