Mesa (master): freedreno: Stop doing binning shaders other than the VS in shader-db.
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Fri May 1 16:46:33 UTC 2020
Module: Mesa
Branch: master
Commit: fd8f3b62a4b35a9ef2047cd45e9de3bd62436153
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=fd8f3b62a4b35a9ef2047cd45e9de3bd62436153
Author: Eric Anholt <eric at anholt.net>
Date: Wed Apr 15 11:17:10 2020 -0700
freedreno: Stop doing binning shaders other than the VS in shader-db.
ir3_cache.c only ever asks for binning variants for VS.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4562>
---
src/gallium/drivers/freedreno/ir3/ir3_gallium.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_gallium.c b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
index b52328e2f06..8d392801363 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_gallium.c
@@ -144,7 +144,7 @@ ir3_shader_create(struct ir3_compiler *compiler,
static struct ir3_shader_key key; /* static is implicitly zeroed */
ir3_shader_variant(shader, key, false, debug);
- if (nir->info.stage != MESA_SHADER_FRAGMENT)
+ if (nir->info.stage == MESA_SHADER_VERTEX)
ir3_shader_variant(shader, key, true, debug);
}
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