Mesa (master): glsl: init gl_FragColor if zero_init=true

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue May 5 11:35:12 UTC 2020


Module: Mesa
Branch: master
Commit: 84f58a08634d0ea07f557ffa5b91c9c8777a2b04
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=84f58a08634d0ea07f557ffa5b91c9c8777a2b04

Author: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer at amd.com>
Date:   Fri Apr 24 12:17:14 2020 +0200

glsl: init gl_FragColor if zero_init=true

This fixes shaders doing "gl_FragColor += ..." and doesn't hurt correct
shaders, because the zero init is discarded.

Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>

---

 src/compiler/glsl/ast_to_hir.cpp | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 630d807e114..9cd3af83a48 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -8797,8 +8797,14 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
       if (!var || !var->data.assigned)
          continue;
 
-      if (strcmp(var->name, "gl_FragColor") == 0)
+      if (strcmp(var->name, "gl_FragColor") == 0) {
          gl_FragColor_assigned = true;
+         if (!var->constant_initializer && state->zero_init) {
+            const ir_constant_data data = { { 0 } };
+            var->data.has_initializer = true;
+            var->constant_initializer = new(var) ir_constant(var->type, &data);
+         }
+      }
       else if (strcmp(var->name, "gl_FragData") == 0)
          gl_FragData_assigned = true;
         else if (strcmp(var->name, "gl_SecondaryFragColorEXT") == 0)



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