Mesa (master): glsl: init gl_FragColor if zero_init=true
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Tue May 5 11:35:12 UTC 2020
Module: Mesa
Branch: master
Commit: 84f58a08634d0ea07f557ffa5b91c9c8777a2b04
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=84f58a08634d0ea07f557ffa5b91c9c8777a2b04
Author: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer at amd.com>
Date: Fri Apr 24 12:17:14 2020 +0200
glsl: init gl_FragColor if zero_init=true
This fixes shaders doing "gl_FragColor += ..." and doesn't hurt correct
shaders, because the zero init is discarded.
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
---
src/compiler/glsl/ast_to_hir.cpp | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 630d807e114..9cd3af83a48 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -8797,8 +8797,14 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
if (!var || !var->data.assigned)
continue;
- if (strcmp(var->name, "gl_FragColor") == 0)
+ if (strcmp(var->name, "gl_FragColor") == 0) {
gl_FragColor_assigned = true;
+ if (!var->constant_initializer && state->zero_init) {
+ const ir_constant_data data = { { 0 } };
+ var->data.has_initializer = true;
+ var->constant_initializer = new(var) ir_constant(var->type, &data);
+ }
+ }
else if (strcmp(var->name, "gl_FragData") == 0)
gl_FragData_assigned = true;
else if (strcmp(var->name, "gl_SecondaryFragColorEXT") == 0)
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