Mesa (master): nir: Include num_ubos in the printed shader (if nonzero).
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Thu May 14 00:31:22 UTC 2020
Module: Mesa
Branch: master
Commit: d2a0cde390001e70e7f9696f4ac7cbca9616cbdf
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d2a0cde390001e70e7f9696f4ac7cbca9616cbdf
Author: Eric Anholt <eric at anholt.net>
Date: Tue May 12 16:25:13 2020 -0700
nir: Include num_ubos in the printed shader (if nonzero).
I keep wanting this number for debugging shaders.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4858>
---
src/compiler/nir/nir_print.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
index 6fc8fc9b5c1..e9b6b1097cd 100644
--- a/src/compiler/nir/nir_print.c
+++ b/src/compiler/nir/nir_print.c
@@ -1496,6 +1496,8 @@ nir_print_shader_annotated(nir_shader *shader, FILE *fp,
fprintf(fp, "inputs: %u\n", shader->num_inputs);
fprintf(fp, "outputs: %u\n", shader->num_outputs);
fprintf(fp, "uniforms: %u\n", shader->num_uniforms);
+ if (shader->info.num_ubos)
+ fprintf(fp, "ubos: %u\n", shader->info.num_ubos);
fprintf(fp, "shared: %u\n", shader->num_shared);
if (shader->scratch_size)
fprintf(fp, "scratch: %u\n", shader->scratch_size);
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