Mesa (master): zink: mark depth-component cube-maps as done
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Fri May 15 09:55:06 UTC 2020
Module: Mesa
Branch: master
Commit: cf2b285c5592e5d8fce24ab6a34eaa9c168aa129
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=cf2b285c5592e5d8fce24ab6a34eaa9c168aa129
Author: Erik Faye-Lund <erik.faye-lund at collabora.com>
Date: Thu May 14 21:02:57 2020 +0200
zink: mark depth-component cube-maps as done
This worked fine all along, nothing to be done for this feature. The
piglit tests mostly pass.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5044>
---
docs/features.txt | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/docs/features.txt b/docs/features.txt
index e70d1cf86bb..057adf16fd4 100644
--- a/docs/features.txt
+++ b/docs/features.txt
@@ -61,7 +61,7 @@ GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
- Depth format cube textures DONE ()
+ Depth format cube textures DONE (zink)
GLX_ARB_create_context (GLX 1.4 is required) DONE (v3d, zink)
Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*), swr (*), zink)
8 draw buffers DONE (zink)
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