Mesa (master): zink: implement i2b1
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Fri May 15 14:53:33 UTC 2020
Module: Mesa
Branch: master
Commit: 09ac0350fdc97a746342c63deb4e9b626959d47a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=09ac0350fdc97a746342c63deb4e9b626959d47a
Author: Erik Faye-Lund <erik.faye-lund at collabora.com>
Date: Fri May 15 12:05:11 2020 +0200
zink: implement i2b1
This shuold really have been implemented before starting to use these,
but I guess I missed them.
Fixes a crash when starting a game in Warzone 2100.
Fixes: 7f6a491eec0 ("zink: lower b2b to b2i")
Reviewed-by: Daniel Stone <daniels at collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5053>
---
src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c b/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c
index aaf722ad394..e609a08caf6 100644
--- a/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c
+++ b/src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c
@@ -1020,6 +1020,13 @@ emit_alu(struct ntv_context *ctx, nir_alu_instr *alu)
nir_src_bit_size(alu->src[0].src),
num_components, 0));
break;
+ case nir_op_i2b1:
+ assert(nir_op_infos[alu->op].num_inputs == 1);
+ result = emit_binop(ctx, SpvOpINotEqual, dest_type, src[0],
+ get_ivec_constant(ctx,
+ nir_src_bit_size(alu->src[0].src),
+ num_components, 0));
+ break;
#define BINOP(nir_op, spirv_op) \
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